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examples / src / main / java / org / distorted / examples / effects3d / Effects3DSurfaceView.java @ 107e4b72

# Date Author Comment
e3eab072 06/28/2017 11:16 AM Leszek Koltunski

Simplify Statics.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D

bc0a685b 06/14/2016 10:08 PM Leszek Koltunski

Add License

5068fa06 05/25/2016 08:12 PM Leszek Koltunski

Initial commit