Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Simplify SurfaceViews
Combine Fragment3D and Vertex3D apps into one.
Rename Effects3D to Matrix3D
Add License
Initial commit