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examples / src / main / java / org / distorted / examples / flag / FlagRenderer.java @ 107e4b72

# Date Author Comment
107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

3998dddc 07/04/2018 10:30 PM Leszek Koltunski

Make the OIT SSBO size independent of screen size.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

2890c5df 06/12/2017 10:15 AM Leszek Koltunski

Further progress with Apps.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

58e9e190 05/16/2017 09:58 PM Leszek Koltunski

Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

8c1caf83 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert next 4 APPs to the new Matrix effects."

This reverts commit 39a0d81b7482f2925808d661e526aeaa980fb079.

39a0d81b 04/25/2017 01:22 PM Leszek Koltunski

Convert next 4 APPs to the new Matrix effects.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

392e16fd 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

40eef4b9 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

dcd024be 12/12/2016 05:51 PM Leszek Koltunski

More fixes for the recent API change.

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

e2c784bd 11/04/2016 11:25 AM Leszek Koltunski

Tidy up 'Flag'

41d39cea 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

100e2da7 11/02/2016 05:17 PM Leszek Koltunski

Progress with the 'Flag' test app.

dba16c99 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

ef0fd531 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

bfc191eb 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

9ff0c8c3 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

97c28b4e 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

2010cf53 10/19/2016 12:27 AM Leszek Koltunski

Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.

76939f96 10/18/2016 03:14 PM Leszek Koltunski

The Flag is waving!

807775b9 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!