Move the Effects.setStretch to Meshbase.setStretch
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
Rename MeshFlat MeshRectangles.
Adjustment to Static's API.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Further improvement for the Generic app.
Refactor the 'Generic' app.
Improve the way Center & Region bitmaps are shown in the Generic app.
Rename the 'Effects3D' app files.