Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...
Further corrections.
Minor
Fixes for the merge. Everything works now!Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left corner.
New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
Making the Dialogs more consistent.
Adjustment to Static's API.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).
Still, something is not fully working in the Earth app with the effect - investigate.
Further improvement for the Generic app.
Refactor the 'Generic' app.
Improve the way Center & Region bitmaps are shown in the Generic app.
Rename the 'Effects3D' app files.