It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.
Postprocessing effects will not work on OpenGL ES 2.0 contexts.
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
New 'Blur' App. Actual BLUR effect, of course, does not work.
Fix a lot of Lint warnings in the apps.
Simplify SurfaceViews
Tidy up 'Girl'
Add License
Initial commit