Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
New Mesh 'Triangles' and updated Inflate & Generic apps to test it.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
New texture showing the World (Mercator projection)
Do not let users choose a Mesh with cols or rows equal to 0.
Some fixes for Sphere; still not completely ok though.
Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).Still a bit buggy!
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.