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examples / src / main / java / org / distorted / examples / matrix3d / Matrix3DSurfaceView.java @ b0ebdf5e

# Date Author Comment
6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

6f3024ae 12/15/2016 10:50 PM Leszek Koltunski

Fix a lot of Lint warnings in the apps.

b4cc083b 12/15/2016 12:29 PM Leszek Koltunski

Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.

Remaining 'onPause-buggy' apps: StarWars, Save.

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

1d811f85 11/04/2016 11:45 AM Leszek Koltunski

Tidy up 'Matrix3D'

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D