It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.
Postprocessing effects will not work on OpenGL ES 2.0 contexts.
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
Fix a lot of Lint warnings in the apps.
Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save.
Simplify SurfaceViews
Unify Effects3D and Matrix3D (still incomplete!)
Tidy up 'Matrix3D'
Rename Effects3D to Matrix3D