Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Update Myanmar flag.
Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.2) Examples: some adjustments to MeshJoin & Predeform3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)
Progress with MeshJoin - round the corners. Looks so-so.
Progress with MeshJoin - sink association control done!
Progress with MeshJoin.
Fix VertexEffectRotate.'MeshJoin' app now back it its functionality from 'master'
Some progress with 'MeshJoin' app.
Minor
The Pyraminx itself finished - now its movements!
Progress with Pyraminx.
Some progress with Pyraminx.
Minor.
Icons, details.
Progress with MeshJoin app.Fix rotating in some apps.
Progress with of Pyraminx.Bugfix for joining a single Mesh!
Improve setTextureMap.
Make MeshBase.setTextureMap() work.
Minor.Looks like MeshBase.join() actually works.
New MeshJoined.Test app says it's not working - bug in MeshBase.join().
Fixes for the merge.
Fix for MeshBase.apply()
New API: MeshBase.join() and a skeleton of an App to test it.