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examples / src / main / java / org / distorted / examples / meshjoin @ 96345c94

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# Date Author Comment
96345c94 06/06/2020 09:31 PM Leszek Koltunski

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

eb507734 06/03/2020 08:25 PM Leszek Koltunski

Update Myanmar flag.

0e80d8a9 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

d7829514 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

0339e04e 05/23/2020 10:47 PM Leszek Koltunski

Progress with MeshJoin - round the corners. Looks so-so.

811ffcf5 05/23/2020 09:15 PM Leszek Koltunski

Progress with MeshJoin - sink association control done!

8982b894 05/23/2020 09:05 PM Leszek Koltunski

Progress with MeshJoin.

da412a40 05/23/2020 08:37 PM Leszek Koltunski

Fix VertexEffectRotate.
'MeshJoin' app now back it its functionality from 'master'

dd19d6e0 05/23/2020 06:53 PM Leszek Koltunski

Some progress with 'MeshJoin' app.

cdd71ce7 05/16/2020 07:56 PM Leszek Koltunski

Minor

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