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examples / src / main / java / org / distorted / examples / mirror / MirrorRenderer.java @ 107e4b72

# Date Author Comment
107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

a929d64d 05/23/2018 12:56 PM Leszek Koltunski

OIT: more fixes

f5c28afc 05/22/2018 03:48 PM Leszek Koltunski

OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

c8ecd3ac 06/12/2017 01:10 PM Leszek Koltunski

Further progress with Apps: 26 (out of 31) compile now.

06cd94ba 06/12/2017 12:56 PM Leszek Koltunski

Further progress with Apps: 25 (out of 31) compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

0fb42347 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."

This reverts commit 19938eb7e76e004b164589f0ca6eec2894935e08.

477fc548 04/25/2017 11:07 PM Leszek Koltunski

Revert "Minor."

This reverts commit 1a23144587625d973a62c479cf0aef57e2958de1.

1a231445 04/24/2017 10:59 PM Leszek Koltunski

Minor.

19938eb7 04/24/2017 10:53 PM Leszek Koltunski

Convert a few more APPs to the new resolution-independent Matrix Effects.

59540ba2 04/18/2017 03:07 PM Leszek Koltunski

Convert (almost) all remaining Apps to the new API which avoids memory leaks with Surfaces.

Remaining problematic Apps: 15. FBO 16. Star Wars (both leak Tree FBOs) 22. SurfaceView (does not work at all after going to background)

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

88048c61 12/17/2016 01:20 AM Leszek Koltunski

Beginnings of support for postprocessing Effects.

3873e8e6 12/16/2016 05:26 PM Leszek Koltunski

Minor

2c2616f1 12/16/2016 03:58 PM Leszek Koltunski

Mirror: replace the Head bitmap.

76c9dd1d 12/16/2016 03:33 PM Leszek Koltunski

Slight improvement for the Mirror app.

7f9d5a91 12/16/2016 03:30 PM Leszek Koltunski

Mirror app finished (well, we still need to get some better bitmap for the girl)

03a2fd30 12/16/2016 02:12 PM Leszek Koltunski

First attempt at the 'Mirror' app.