Project

General

Profile

Download (9.35 KB) Statistics
| Branch: | Revision:

examples / src / main / java / org / distorted / examples / multiblur / MultiblurRenderer.java @ 698ad0a8

# Date Author Comment
698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

b424b062 12/18/2018 11:29 PM Leszek Koltunski

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

a935e9db 06/29/2018 01:31 PM Leszek Koltunski

Correct a recently introduced bug.

e72c53e5 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

d4a46952 07/07/2017 10:42 PM Leszek Koltunski

Minor

6155c308 06/27/2017 01:03 PM Leszek Koltunski

Make Postprocessing quality per-effect (rather than applied to the whole queue)

8843b69b 06/26/2017 11:02 PM Leszek Koltunski

move EffectQuality to the effect package.

bb2d4177 06/22/2017 10:53 PM Leszek Koltunski

Minor

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

66d31749 06/13/2017 03:47 PM Leszek Koltunski

Remove DistortedEffectsPostprocess and unify it with DistortedEffects.

Job not finished - doesn't compile now!

d38672b1 06/12/2017 11:30 AM Leszek Koltunski

Further progress with Apps: 21 (out of 30) compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

716d9f38 05/27/2017 11:41 PM Leszek Koltunski

Correct the FPS work (now works even after a Pause() ! )

24ab1cf8 05/26/2017 10:26 PM Leszek Koltunski

Move showing FPS in the uppoer-left corner of the Screen to the Library.
App can enable/disable this at any time with a single API call.

58e9e190 05/16/2017 09:58 PM Leszek Koltunski

Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

bf0bc90f 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

8a99c681 04/26/2017 03:21 PM Leszek Koltunski

Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)

8c1caf83 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert next 4 APPs to the new Matrix effects."

This reverts commit 39a0d81b7482f2925808d661e526aeaa980fb079.

39a0d81b 04/25/2017 01:22 PM Leszek Koltunski

Convert next 4 APPs to the new Matrix effects.

629120e4 04/21/2017 09:46 PM Leszek Koltunski

Minor.

86e9b10a 04/21/2017 10:12 AM Leszek Koltunski

Minor.

28fe91ae 04/16/2017 10:25 PM Leszek Koltunski

Multiblur: add FPS

895d2f4f 04/12/2017 11:55 PM Leszek Koltunski

Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.
This partly breaks Multiblur (to be debugged)

dea953f4 03/31/2017 08:33 PM Leszek Koltunski

Improvements for Multiblur.

46ab4363 03/31/2017 03:52 PM Leszek Koltunski

1st attempt to restore internal variables in Multiblur.

febb61ba 03/31/2017 01:59 PM Leszek Koltunski

Still several problems, but the core of Multiblur works now.

fc6f1299 03/31/2017 12:11 PM Leszek Koltunski

Improve the Multiblur app. Things seem to work now!

3e673c74 03/30/2017 01:49 PM Leszek Koltunski

Enrich the Multiblur app.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

9bea2f59 01/28/2017 12:50 AM Leszek Koltunski

Some fixes for issues discovered by the Multiblur app.

e11b37f4 01/27/2017 09:49 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.

58059374 01/27/2017 09:42 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.