Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
Fully move the Meshes to their own package.
Correct a recently introduced bug.
Reengineer DistortedScreen
Minor
Make Postprocessing quality per-effect (rather than applied to the whole queue)
move EffectQuality to the effect package.
Move all the knowledge about Vertex and Fragment effects to their respective classes.
Change of API: move setting the EGL context back to the APP.
Remove DistortedEffectsPostprocess and unify it with DistortedEffects.
Job not finished - doesn't compile now!
Further progress with Apps: 21 (out of 30) compile now.
Progress with support for Effect classes.
Correct the FPS work (now works even after a Pause() ! )
Move showing FPS in the uppoer-left corner of the Screen to the Library.App can enable/disable this at any time with a single API call.
Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
Simplify setting up DistortedScreen.
Mipmap levels!
Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)
Revert "Convert next 4 APPs to the new Matrix effects."
This reverts commit 39a0d81b7482f2925808d661e526aeaa980fb079.
Convert next 4 APPs to the new Matrix effects.
Minor.
Multiblur: add FPS
Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.This partly breaks Multiblur (to be debugged)
Improvements for Multiblur.
1st attempt to restore internal variables in Multiblur.
Still several problems, but the core of Multiblur works now.
Improve the Multiblur app. Things seem to work now!
Enrich the Multiblur app.
New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
Change the the render() API!
THis introduces some regressions with the Effects3D app.
Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.
Some fixes for issues discovered by the Multiblur app.
Beginnings of the 'Multiblur' app.