Only compile the Full, Normal & OIT programs when they are actually needed.
In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).Port RubikCube to the new library.
1 more fix for the Predefrom app and preapplying Vertex Effects to a 1-component Mesh works :)
Progress with the Predeform app; deepCopy for the Meshes; various fixes.
Progress with the Predeform app.
Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
Progress with Predeform.
Beginnings of a new 'Predeform' app which tests pre-applying a queue of Vertex Effects to a (single?) Mesh.So far just a copy of Inflate app.