Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
1) Beginnings of support for using the library from more than one activity2) rename DistortedLibrary.onCreate() to onSurfaceCreated()3) (rubik) add Cambodia's flag.
Rename Meshes.
Only compile the Full, Normal & OIT programs when they are actually needed.
Progress with MeshFile
Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)SingleMesh App: almost finished.
Progress with SingleMesh (texture maps)
Progres with SingleMesh
Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
Skeleton of the SingleMesh app.