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examples / src / main / java / org / distorted / examples / transparency / TransparencyRenderer.java @ 061449ed

# Date Author Comment
061449ed 06/16/2020 07:37 PM Leszek Koltunski

Only compile the Full, Normal & OIT programs when they are actually needed.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

8392dc7b 04/28/2020 11:07 PM Leszek Koltunski

Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

0ba5de00 02/29/2020 03:39 PM Leszek Koltunski

Fixes for the merge.

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

f3ca895f 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

16b22aab 03/20/2019 12:40 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

b424b062 12/18/2018 11:29 PM Leszek Koltunski

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

29aba2d1 07/02/2018 03:00 PM Leszek Koltunski

Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.

a935e9db 06/29/2018 01:31 PM Leszek Koltunski

Correct a recently introduced bug.

d7413405 05/10/2018 12:30 PM Leszek Koltunski

OIT: lots of progress on all fronts. Still a few bugs to solve though!

1a3f8cc2 04/12/2018 09:46 PM Leszek Koltunski

Some improvements for 'Moving Glow'

664a0e45 04/11/2018 10:56 PM Leszek Koltunski

New app checking Order Independent Transparency.