Improve the Vertex3D app some more.
some improvements for the way we test DistortedObjects.
minor stuff in layouts
fix in vertex shader
Progress with Vertex3D
Progress with vertex3D
Vertex3D: beginnings of support for a visible 'center' cross.
Vertex3D: add configurable center
Improvements to the Cubes & Vertex3D apps.
Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.