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examples / src / main / java / org / distorted / examples / wind / WindEffectsManager.java @ e50f49b6

# Date Author Comment
e50f49b6 02/29/2020 11:59 PM Leszek Koltunski

All apps converted to the new V&F center schema!

8664ea2e 02/29/2020 02:45 PM Leszek Koltunski

Fixes for the merge.

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

8db5b725 05/14/2019 11:11 AM Leszek Koltunski

Minor improvements in the Dynamics.

2666a48c 05/13/2019 10:00 PM Leszek Koltunski

1. Change the API of Dynamic: split makeNowRunFor into two separate 'setDuration' and 'resetToBeginning'
2. Major changes to the 'Dynamic' app so that we can check more about the Dynamics.

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

b62eb334 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

0de83d97 03/20/2019 01:09 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

318dd77b 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

9e7b6dbd 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

a9716c0f 06/12/2017 01:19 PM Leszek Koltunski

Further progress with Apps: 27 (out of 31) compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

40eef4b9 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

e7a26998 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

27e12007 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

b041d424 11/07/2016 03:59 PM Leszek Koltunski

Minor details

21819119 11/05/2016 12:39 AM Leszek Koltunski

Progress with Wind

815687bb 11/04/2016 05:11 PM Leszek Koltunski

Progress with 'Wind'