Beginnings of the GLOW unit test.
First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.Doesn't work yet ( API is inconvenient / plain wrong )
Beginnings of Stencil App.
Use Transform Feedback to (optionally) display the Normal vectors.
Transform Feedback Example.
Mipmap levels!
Major:
1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...
Fixes for z-fighting.
A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.
Beginnings of the 'Multiblur' app.
Improvements for the 'Cubes' and 'Effects3D' apps.
New 'Blur' App. Actual BLUR effect, of course, does not work.
FBO APP: add dynamic adding/removing the DEPTH attachment.
Correction for the 'Girl' app.
Improve the Sink app (funny?)
First attempt at the 'Mirror' app.
Fix a lot of Lint warnings in the apps.
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
New app: Around The World (beginnings)
Rename Effects2D to EffectQueue
Beginnings of the 'Wind' app.
Progress with the 'Flag' test app.
Beginnings of a new example app - a waving flag.
No actual waving yet!
Combine Fragment3D and Vertex3D apps into one.
Fix the 'Moving Effects' app
Fix the 'Macroblock' app.
Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
Fragment3D finished.
Fragment3D should be pretty much finished.
Some progress with Fragment3D app - doesn't compile yet!
New Fragment3D app.
Improve the Vertex3D app some more.
some improvements for the way we test DistortedObjects.
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Effects2D should be finished.
More progress with Effects2D app.
Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Beginnings of support for the 'Save' app.
Beginnings of support for PostShader effects (SavePNG, SaveMP4)
Icon & metadata
New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)
Switch to sending a Context (rather than a GLSurfaceView) to the library.
Switch back to http
Adjust URL
Initial commit