libraryexamples
Beginnings of the GLOW unit test.
Progress with any depth MeshCubes.
First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.Doesn't work yet ( API is inconvenient / plain wrong )
1. Correct some bugs in DistortedRenderState2. Thus make the Stencil App work3. New icon for it
Beginnings of Stencil App.
Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
Merge branch 'transform-feedback'
Use Transform Feedback to (optionally) display the Normal vectors.
Minor.
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