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examples / src / main @ c0486401

# Date Author Comment
c0486401 12/14/2016 11:24 PM Leszek Koltunski

Improve the 'FBO' app to test more things.

29246ab4 12/14/2016 10:33 PM Leszek Koltunski

Change of API in DistortedFramebuffer.

3c8b1903 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

611ea379 12/13/2016 01:34 PM Leszek Koltunski

Star Wars: release memory.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

40eef4b9 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

dcd024be 12/12/2016 05:51 PM Leszek Koltunski

More fixes for the recent API change.

251e574e 12/12/2016 05:37 PM Leszek Koltunski

Some fixes for the recent API change

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

cd9444a6 12/09/2016 11:53 AM Leszek Koltunski

Various relatively minor cleanups.

5055b5d4 12/09/2016 01:10 AM Leszek Koltunski

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

3c8433ae 12/08/2016 04:47 PM Leszek Koltunski

Move the 'Save' app to using a DistortedFramebuffer.

92040610 12/08/2016 02:13 PM Leszek Koltunski

Improvements for DFramebuffer.

ddcfc2c2 12/08/2016 12:56 PM Leszek Koltunski

Some more tweaking to the 'Save thread.'

01d34e10 12/08/2016 12:53 PM Leszek Koltunski

Fix the 'Save' app so that the saving thread does not run all the time in a tight loop

8460c173 12/08/2016 12:18 PM Leszek Koltunski

Javadoc

8cb9208c 12/08/2016 11:12 AM Leszek Koltunski

Fix with Projection

10d53839 12/07/2016 11:58 PM Leszek Koltunski

Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

e3efd628 12/02/2016 12:31 AM Leszek Koltunski

Fix the 'Save' app on Android API >=23 (we need to explicitly ask for write permission)

6161fe9a 11/24/2016 02:15 PM Leszek Koltunski

Improve the Deform app

91786be2 11/24/2016 12:58 AM Leszek Koltunski

DEFORM: add support for Regions

287a5475 11/17/2016 01:43 PM Leszek Koltunski

Around The World pretty much finished!

04fe7f80 11/17/2016 12:56 PM Leszek Koltunski

Around The World: implement blackness

acd5fc11 11/16/2016 06:03 PM Leszek Koltunski

Improve Around The World

b3a555a7 11/16/2016 05:32 PM Leszek Koltunski

Improve Around The World

d8056149 11/15/2016 05:15 PM Leszek Koltunski

Improve Around The World

b56faf50 11/15/2016 04:32 PM Leszek Koltunski

Progress with Around The World

cdc515b9 11/15/2016 01:09 PM Leszek Koltunski

Correct Bean

7c8012ee 11/15/2016 11:22 AM Leszek Koltunski

Matrix3D: implement quaternion effect

4b34bb08 11/15/2016 12:34 AM Leszek Koltunski

progress with Around the World

a98db446 11/14/2016 11:42 PM Leszek Koltunski

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

7908dbc2 11/14/2016 10:50 PM Leszek Koltunski

New vertex effect 'PINCH'

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

a13e1101 11/14/2016 03:03 PM Leszek Koltunski

Minor

c11a3a15 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

e6995f3b 11/13/2016 10:59 PM Leszek Koltunski

Compute Race correctly

2f20ae3a 11/13/2016 12:02 AM Leszek Koltunski

Around the World: setRace

951c4af9 11/12/2016 11:25 PM Leszek Koltunski

Around the World: moving the selection rectangle

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

80508ef5 11/12/2016 12:03 AM Leszek Koltunski

Progress with AroundTheWorld

248a2782 11/11/2016 04:23 PM Leszek Koltunski

Progress with "Around The World"

fcccdba1 11/11/2016 10:47 AM Leszek Koltunski

Make the 'face' bitmap's background transparent

7ba38011 11/11/2016 01:03 AM Leszek Koltunski

New app: Around The World (beginnings)

adc117e0 11/10/2016 11:07 PM Leszek Koltunski

Effects3D: improvements

fed00329 11/10/2016 11:00 PM Leszek Koltunski

Effects3D: can remove arbitrary effect

36d56db7 11/10/2016 10:31 PM Leszek Koltunski

add 'face' back

fa9053f5 11/10/2016 10:24 PM Leszek Koltunski

Progress with Effects3D

de82c8b7 11/10/2016 05:32 PM Leszek Koltunski

Effects3D: beginnings of support for removing arbitrary effect

4e363aae 11/10/2016 05:10 PM Leszek Koltunski

New Face bitmap with transparent background.

302afbbe 11/09/2016 03:08 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

57ba16f3 11/09/2016 03:08 PM Leszek Koltunski

Minor

46af5c89 11/09/2016 12:12 AM Leszek Koltunski

Icon

47093bfd 11/08/2016 11:52 PM Leszek Koltunski

Slight improvement to Effects3D

e7a26998 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

27e12007 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

758303a3 11/07/2016 11:09 PM Leszek Koltunski

Rename Effects2D to EffectQueue

b041d424 11/07/2016 03:59 PM Leszek Koltunski

Minor details

072682e6 11/05/2016 01:42 AM Leszek Koltunski

Solve the issue of moving SeekBars

21819119 11/05/2016 12:39 AM Leszek Koltunski

Progress with Wind

815687bb 11/04/2016 05:11 PM Leszek Koltunski

Progress with 'Wind'

14122c52 11/04/2016 02:11 PM Leszek Koltunski

Beginnings of the 'Wind' app.

13a5c5cd 11/04/2016 12:09 PM Leszek Koltunski

Tidy up 'Save'

b695a86a 11/04/2016 11:58 AM Leszek Koltunski

Tidy up 'Quaternion'

ee76cb8f 11/04/2016 11:57 AM Leszek Koltunski

Tidy up 'PlainMoanLisa'

880bdf97 11/04/2016 11:52 AM Leszek Koltunski

Tidy up 'Olympic'

4562f295 11/04/2016 11:50 AM Leszek Koltunski

Tidy up 'Moving effects'

1d811f85 11/04/2016 11:45 AM Leszek Koltunski

Tidy up 'Matrix3D'

abc3054d 11/04/2016 11:38 AM Leszek Koltunski

Tidy up 'Girl'

2f9752c5 11/04/2016 11:28 AM Leszek Koltunski

Tidy up 'FOV'

e2c784bd 11/04/2016 11:25 AM Leszek Koltunski

Tidy up 'Flag'

7e6110e2 11/04/2016 11:22 AM Leszek Koltunski

Tidy up 'FBO'

4f8ca8ff 11/04/2016 11:20 AM Leszek Koltunski

Tidy up the 'Effects3D'

3f07bedc 11/04/2016 11:17 AM Leszek Koltunski

Tidy up the 'Effects3D'

6c097dd3 11/04/2016 10:53 AM Leszek Koltunski

Tidy up 'Different Effects' app

b4237a76 11/04/2016 10:52 AM Leszek Koltunski

TIdy up the 'DifferentBitmaps app'

30c71dd5 11/04/2016 10:49 AM Leszek Koltunski

Remove 'statics' from the Deform app

2b261a18 11/04/2016 10:38 AM Leszek Koltunski

Tidy up 'Cubes' app

9b9440a0 11/04/2016 10:36 AM Leszek Koltunski

Remove unneeded 'statics' from the 'Check' app

fe3c72ce 11/04/2016 10:29 AM Leszek Koltunski

remote unneeded 'static' variables and methods from the 'Dynamic' app

7182dafd 11/04/2016 10:17 AM Leszek Koltunski

Bugfix

41d39cea 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

100e2da7 11/02/2016 05:17 PM Leszek Koltunski

Progress with the 'Flag' test app.

dba16c99 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

508f22b5 11/02/2016 01:21 PM Leszek Koltunski

Improvements to the Dynamic app.

97dadfe5 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

ef0fd531 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

bf36cb6e 10/21/2016 03:50 PM Leszek Koltunski

minor

8b7c0ab3 10/21/2016 03:00 PM Leszek Koltunski

Improve the Dynamics app (multi-dimensional noise)

bfc191eb 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

9ff0c8c3 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

97c28b4e 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

2010cf53 10/19/2016 12:27 AM Leszek Koltunski

Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.

76939f96 10/18/2016 03:14 PM Leszek Koltunski

The Flag is waving!

807775b9 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')