libraryexamples
Improve the 'FBO' app to test more things.
Change of API in DistortedFramebuffer.
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Star Wars: release memory.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.
Still does not compile, but pushing already.
Rename various classes; fix a bug in Around the World.
More fixes for the recent API change.
Some fixes for the recent API change
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