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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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Leszek Koltunski
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package org.distorted.examples.deform;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import org.distorted.library.main.Distorted;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.MeshObject;
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import org.distorted.library.main.MeshFlat;
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import org.distorted.library.EffectNames;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Paint.Style;
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import android.opengl.GLSurfaceView;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class DeformRenderer implements GLSurfaceView.Renderer
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{
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private static final int NUM_VECTORS = 8;
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private static final int NUM_LINES = 10;
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private GLSurfaceView mView;
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private DistortedTexture stretchTexture;
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private DistortedEffects stretchEffects;
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private MeshObject stretchMesh;
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private DistortedScreen mScreen;
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private Static3D touchPoint;
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private Dynamic3D mReleasedDistortDynamic;
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private Dynamic3D mMovingDistortDynamic;
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private Static3D[] vDistort;
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private Dynamic3D mReleasedDeformDynamic;
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private Dynamic3D mMovingDeformDynamic;
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private Static3D[] vDeform;
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private Dynamic3D mReleasedShearDynamic;
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private Dynamic3D mMovingShearDynamic;
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private Static3D[] vShear;
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private Static4D mRegion;
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private int scrHeight, scrWidth;
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private float mRadius;
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private EffectNames mMode = EffectNames.DISTORT;
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private long mLastEffect = -1;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DeformRenderer(GLSurfaceView view)
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{
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mView = view;
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stretchEffects = new DistortedEffects();
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mRegion = new Static4D(0,0,0,0);
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// DISTORT
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mReleasedDistortDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
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mReleasedDistortDynamic.setMode(Dynamic3D.MODE_PATH);
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mMovingDistortDynamic = new Dynamic3D(0,0.5f);
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mMovingDistortDynamic.setMode(Dynamic3D.MODE_PATH);
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vDistort = new Static3D[NUM_VECTORS];
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for(int i=0; i<NUM_VECTORS; i++)
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{
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vDistort[i] = new Static3D(0,0,0);
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mReleasedDistortDynamic.add(vDistort[i]);
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}
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mMovingDistortDynamic.add(vDistort[0]);
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// Deform
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mReleasedDeformDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
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mReleasedDeformDynamic.setMode(Dynamic3D.MODE_PATH);
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mMovingDeformDynamic = new Dynamic3D(0,0.5f);
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mMovingDeformDynamic.setMode(Dynamic3D.MODE_PATH);
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vDeform = new Static3D[NUM_VECTORS];
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for(int i=0; i<NUM_VECTORS; i++)
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{
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vDeform[i] = new Static3D(0,0,0);
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mReleasedDeformDynamic.add(vDeform[i]);
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}
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mMovingDeformDynamic.add(vDeform[0]);
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// Shear
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mReleasedShearDynamic = new Dynamic3D(NUM_VECTORS*500, 0.5f);
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mReleasedShearDynamic.setMode(Dynamic3D.MODE_PATH);
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mMovingShearDynamic = new Dynamic3D(0,0.5f);
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mMovingShearDynamic.setMode(Dynamic3D.MODE_PATH);
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vShear = new Static3D[NUM_VECTORS];
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for(int i=0; i<NUM_VECTORS; i++)
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{
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vShear[i] = new Static3D(0,0,0);
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mReleasedShearDynamic.add(vShear[i]);
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}
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mMovingShearDynamic.add(vShear[0]);
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mScreen = new DistortedScreen(mView);
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mScreen.setDebug(DistortedScreen.DEBUG_FPS);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setMode(EffectNames mode)
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{
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mMode = mode;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setRegionRadius(int r)
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{
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mRadius = ( r==100 ? 100.0f : r/100.0f);
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mRegion.set3(mRadius*scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render(System.currentTimeMillis());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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scrHeight = height;
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scrWidth = width;
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mRegion.set3(mRadius*scrWidth);
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Canvas stretchCanvas;
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int w=width/2;
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int h=height/2;
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if( stretchMesh!=null ) stretchMesh.markForDeletion();
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stretchMesh = new MeshFlat(50,50*h/w);
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Bitmap stretchBitmap = Bitmap.createBitmap(w,h, Bitmap.Config.ARGB_8888);
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stretchCanvas = new Canvas(stretchBitmap);
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Paint paint = new Paint();
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paint.setColor(0xff008800);
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paint.setStyle(Style.FILL);
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stretchCanvas.drawRect(0, 0, w, h, paint);
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paint.setColor(0xffffffff);
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for(int i=0; i<=NUM_LINES ; i++ )
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{
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stretchCanvas.drawRect(w*i/NUM_LINES - 1, 0, w*i/NUM_LINES + 1, h , paint);
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stretchCanvas.drawRect( 0, h *i/NUM_LINES -1, w , h*i/NUM_LINES + 1, paint);
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}
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touchPoint= new Static3D(0,0,0);
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if( stretchTexture==null ) stretchTexture = new DistortedTexture(w,h);
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stretchTexture.setTexture(stretchBitmap);
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stretchEffects.abortAllEffects();
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stretchEffects.move( new Static3D(scrWidth/4,scrHeight/4,0) );
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mScreen.detachAll();
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mScreen.attach(stretchTexture,stretchEffects,stretchMesh);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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DistortedEffects.enableEffect(EffectNames.DISTORT);
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DistortedEffects.enableEffect(EffectNames.DEFORM);
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try
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{
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Distorted.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("DeformRenderer", ex.toString() );
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}
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217 |
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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221 |
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void down(int x, int y)
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{
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int xt = x-scrWidth/4;
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int yt = y-scrHeight/4;
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225 |
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if( xt<0 ) xt=0;
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if( xt>scrWidth/2 ) xt=scrWidth/2;
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if( yt<0 ) yt=0;
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if( yt>scrHeight/2 ) yt=scrHeight/2;
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630703d1
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leszek
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touchPoint.set(xt,yt,0);
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232 |
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switch(mMode)
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{
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case DISTORT: vDistort[0].set(0,0,0);
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mLastEffect = stretchEffects.distort( mMovingDistortDynamic, touchPoint, mRegion);
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break;
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case DEFORM : vDeform[0].set(0,0,0);
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mLastEffect = stretchEffects.deform( mMovingDeformDynamic, touchPoint, mRegion);
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240 |
f6d884d5
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break;
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241 |
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case SHEAR : vShear[0].set(0,0,0);
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242 |
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mLastEffect = stretchEffects.shear(mMovingShearDynamic, touchPoint);
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243 |
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break;
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}
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245 |
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}
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246 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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248 |
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249 |
f6d884d5
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Leszek Koltunski
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void move(int x, int y)
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250 |
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{
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251 |
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switch(mMode)
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252 |
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{
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253 |
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case DISTORT: vDistort[0].set(x,y);
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254 |
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break;
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255 |
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case DEFORM: vDeform[0].set(x,y);
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256 |
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break;
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257 |
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case SHEAR: vShear[0].set( (float)x/(scrWidth/2), (float)y/(scrHeight/2));
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258 |
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break;
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259 |
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}
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260 |
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}
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261 |
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Leszek Koltunski
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262 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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263 |
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264 |
f6d884d5
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Leszek Koltunski
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void up()
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265 |
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{
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266 |
392e16fd
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Leszek Koltunski
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stretchEffects.abortEffect(mLastEffect);
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267 |
f6d884d5
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Leszek Koltunski
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268 |
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float damp = -0.65f;
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269 |
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270 |
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switch(mMode)
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271 |
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{
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272 |
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case DISTORT: for(int i=1; i<NUM_VECTORS-1; i++)
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273 |
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{
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274 |
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vDistort[i].set( vDistort[i-1].getX()*damp, vDistort[i-1].getY()*damp );
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275 |
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}
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276 |
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vDistort[NUM_VECTORS-1].set(0,0);
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277 |
392e16fd
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Leszek Koltunski
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stretchEffects.distort( mReleasedDistortDynamic, touchPoint, mRegion);
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278 |
f6d884d5
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Leszek Koltunski
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break;
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279 |
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case DEFORM : for(int i=1; i<NUM_VECTORS-1; i++)
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280 |
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{
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281 |
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vDeform[i].set( vDeform[i-1].getX()*damp, vDeform[i-1].getY()*damp );
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282 |
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}
|
283 |
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vDeform[NUM_VECTORS-1].set(0,0);
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284 |
392e16fd
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Leszek Koltunski
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stretchEffects.deform( mReleasedDeformDynamic, touchPoint, mRegion);
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285 |
f6d884d5
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Leszek Koltunski
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break;
|
286 |
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case SHEAR : for(int i=1; i<NUM_VECTORS-1; i++)
|
287 |
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{
|
288 |
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vShear[i].set( vShear[i-1].getX()*damp, vShear[i-1].getY()*damp );
|
289 |
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}
|
290 |
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vShear[NUM_VECTORS-1].set(0,0);
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291 |
392e16fd
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Leszek Koltunski
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stretchEffects.shear(mReleasedShearDynamic, touchPoint);
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292 |
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break;
|
293 |
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}
|
294 |
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}
|
295 |
|
|
}
|