Revision 01cef452
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/examples/movingeffects/MovingEffectsRenderer.java | ||
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import org.distorted.library.effect.FragmentEffectAlpha; |
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import org.distorted.library.effect.FragmentEffectChroma; |
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.effect.VertexEffectSwirl; |
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import org.distorted.library.main.DistortedScreen; |
... | ... | |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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VertexEffectSwirl.enable(); |
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VertexEffectDistort.enable();
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VertexEffectDeform.enable();
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VertexEffectSink.enable(); |
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FragmentEffectChroma.enable(); |
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FragmentEffectAlpha.enable(); |
src/main/java/org/distorted/examples/movingeffects/MovingEffectsSurfaceView.java | ||
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.effect.FragmentEffectAlpha; |
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import org.distorted.library.effect.FragmentEffectChroma; |
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.effect.VertexEffectSwirl; |
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import org.distorted.library.main.DistortedEffects; |
... | ... | |
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private int mCurrEffect; |
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private int mSize1, mSize2; |
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private Static3D mDistort;
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private Static3D mDeform;
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private MovingEffectsRenderer mRenderer; |
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private VertexEffectDistort mEffectDistort;
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private VertexEffectDeform mEffectDeform;
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private VertexEffectSink mEffectSink; |
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private VertexEffectSwirl mEffectSwirl; |
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private FragmentEffectChroma mEffectChroma; |
... | ... | |
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mCenter = new Dynamic3D(LOOP_TIME,0.0f); |
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mRegionFragment = new Static3D(0,0,0); |
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mRegionVertex = new Static4D(0,0,0,0); |
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mDistort = new Static3D(0,0,0);
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mDeform = new Static3D(0,0,0);
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if(!isInEditMode()) |
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{ |
... | ... | |
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setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 ); |
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setRenderer(mRenderer); |
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mEffectDistort = new VertexEffectDistort ( mDistort , mCenter, mRegionVertex);
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mEffectDeform = new VertexEffectDeform ( mDeform , mCenter, mRegionVertex);
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mEffectSink = new VertexEffectSink (new Static1D(10) , mCenter, mRegionVertex); |
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mEffectSwirl = new VertexEffectSwirl (new Static1D(30) , mCenter, mRegionVertex); |
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mEffectAlpha = new FragmentEffectAlpha (new Static1D(0.5f), mCenter, mRegionFragment, true); |
... | ... | |
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mRegionVertex.set(0,0,0,rad); |
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mRegionFragment.set(rad,rad,rad); |
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mDistort.set3(max/10);
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mDeform.set3(max/7);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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DistortedEffects q = mRenderer.getEffects(); |
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q.abortByType(EffectType.VERTEX); |
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q.abortByType(EffectType.FRAGMENT); |
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q.apply(mEffectDistort);
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q.apply(mEffectDeform);
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mCurrEffect = EFFECT_BUBBLE; |
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} |
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} |
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gx = dv.get1(); |
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gy = dv.get2(); |
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float Z = mDistort.get3()/10;
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float Z = mDeform.get3()/7;
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if( (xDown-gx)*(xDown-gx) + (yDown-gy)*(yDown-gy) < Z*Z ) |
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{ |
src/main/java/org/distorted/examples/projection/ProjectionRenderer.java | ||
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.opengles.GL10; |
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.main.Distorted; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
... | ... | |
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mPoint4 = new Static3D(0,0,0); |
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mRegion = new Static4D(0,0,0,0); |
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mEffects.apply( new VertexEffectDistort(mVector, mPoint1, mRegion) );
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mEffects.apply( new VertexEffectDistort(mVector, mPoint2, mRegion) );
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mEffects.apply( new VertexEffectDistort(mVector, mPoint3, mRegion) );
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mEffects.apply( new VertexEffectDistort(mVector, mPoint4, mRegion) );
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mEffects.apply( new VertexEffectDeform(mVector, mPoint1, mRegion) );
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mEffects.apply( new VertexEffectDeform(mVector, mPoint2, mRegion) );
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mEffects.apply( new VertexEffectDeform(mVector, mPoint3, mRegion) );
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mEffects.apply( new VertexEffectDeform(mVector, mPoint4, mRegion) );
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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int min = width<height ? width:height; |
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mVector.set(0,0,min/5);
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mRegion.set(0,0,0,min/5);
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mVector.set(0,0,min/4);
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mRegion.set(0,0,0,min/4);
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mPoint1.set( width/4, height/4, 0); |
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mPoint2.set(3*width/4, height/4, 0); |
... | ... | |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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VertexEffectDistort.enable();
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VertexEffectDeform.enable();
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try |
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{ |
Also available in: Unified diff
Change Distort to Deform in two apps - looks better.