40 |
40 |
// WHITENESS
|
41 |
41 |
// Vertex effects:
|
42 |
42 |
// a) make the lips smaller (SINK)
|
43 |
|
private Static4D wRegionLips;
|
44 |
|
private Static3D wCenterLips;
|
|
43 |
private Static4D wLipsRegion;
|
|
44 |
private Static3D wLipsCenter;
|
45 |
45 |
private Static1D wLipsFactor;
|
46 |
46 |
private Dynamic1D wLipsDyn;
|
47 |
47 |
|
48 |
48 |
// ASIANNESS
|
49 |
49 |
// Vertex Effects:
|
50 |
50 |
// a) move lips & nose higher (DISTORT)
|
51 |
|
private Static4D aRegionLipsNose;
|
52 |
|
private Static3D aCenterLipsNose;
|
|
51 |
private Static4D aLipsNoseRegion;
|
|
52 |
private Static3D aLipsNoseCenter;
|
53 |
53 |
private Static3D aLipsNoseFactor;
|
54 |
54 |
private Dynamic3D aLipsNoseDyn;
|
55 |
55 |
// b) make the nose broader (PINCH)
|
56 |
|
private Static4D aRegionNoseBroader;
|
57 |
|
private Static3D aCenterNoseBroader;
|
|
56 |
private Static4D aNoseBroaderRegion;
|
|
57 |
private Static3D aNoseBroaderCenter;
|
58 |
58 |
private Static2D aNoseBroaderFactor;
|
59 |
59 |
private Dynamic2D aNoseBroaderDyn;
|
60 |
60 |
// c) make the nostrils more visible (DISTORT)
|
61 |
|
private Static4D aRegionNostrils;
|
62 |
|
private Static3D aCenterNostrils;
|
|
61 |
private Static4D aNostrilsRegion;
|
|
62 |
private Static3D aNostrilsCenter;
|
63 |
63 |
private Static3D aNostrilsFactor;
|
64 |
64 |
private Dynamic3D aNostrilsDyn;
|
65 |
65 |
// d) rotate eyes (2 x SWIRL)
|
66 |
|
private Static4D aRegionEyes;
|
67 |
|
private Static3D aCenterLEye, aCenterREye;
|
|
66 |
private Static4D aEyesRegion;
|
|
67 |
private Static3D aLEyeCenter, aREyeCenter;
|
68 |
68 |
private Static1D aLEyeFactor, aREyeFactor;
|
69 |
69 |
private Dynamic1D aLEyeDyn, aREyeDyn;
|
70 |
70 |
// e) move eyebrow higher (DISTORT)
|
71 |
|
private Static4D aRegionEyebrows;
|
72 |
|
private Static3D aCenterEyebrows;
|
|
71 |
private Static4D aEyebrowsRegion;
|
|
72 |
private Static3D aEyebrowsCenter;
|
73 |
73 |
private Static3D aEyebrowsFactor;
|
74 |
74 |
private Dynamic3D aEyebrowsDyn;
|
75 |
75 |
|
76 |
76 |
// Fragment effects:
|
77 |
77 |
// a) change color of the skin to more brown and less red (CHROMA)
|
78 |
|
private Static4D aRegionSkinColor;
|
|
78 |
private Static4D aSkinColorRegion;
|
79 |
79 |
private Static3D aChromaSkin;
|
80 |
80 |
private Static1D aChromaSkinFactor;
|
81 |
81 |
private Dynamic1D aChromaSkinDyn;
|
82 |
82 |
// b) darken both eyes (2 x SMOOTH_CHROMA)
|
83 |
|
private Static4D aRegionLEyeColor, aRegionREyeColor;
|
|
83 |
private Static4D aLEyeColorRegion, aREyeColorRegion;
|
84 |
84 |
private Static3D aChromaEyes;
|
85 |
85 |
private Static1D aChromaEyesFactor;
|
86 |
86 |
private Dynamic1D aChromaEyesDyn;
|
87 |
87 |
|
88 |
88 |
// BLACKNESS
|
|
89 |
// Vertex Effects
|
|
90 |
// a) make the whole face broader (PINCH)
|
|
91 |
private Static4D bFaceRegion;
|
|
92 |
private Static3D bFaceCenter;
|
|
93 |
private Static2D bFaceFactor;
|
|
94 |
private Dynamic2D bFaceDyn;
|
|
95 |
// b) tip of the nose lower (DISTORT)
|
|
96 |
private Static4D bTipLowerRegion;
|
|
97 |
private Static3D bTipLowerCenter;
|
|
98 |
private Static3D bTipLowerFactor;
|
|
99 |
private Dynamic3D bTipLowerDyn;
|
|
100 |
// c) broaden the whole nose: (PINCH)
|
|
101 |
private Static4D bWholeNoseRegion;
|
|
102 |
private Static3D bWholeNoseCenter;
|
|
103 |
private Static2D bWholeNoseFactor;
|
|
104 |
private Dynamic2D bWholeNoseDyn;
|
|
105 |
// d) broaden the tip of the nose some more: (PINCH)
|
|
106 |
private Static4D bNoseBroaderRegion;
|
|
107 |
private Static3D bNoseBroaderCenter;
|
|
108 |
private Static2D bNoseBroaderFactor;
|
|
109 |
private Dynamic2D bNoseBroaderDyn;
|
|
110 |
// 3) make lips higher: (PINCH)
|
|
111 |
private Static4D bLipsRegion;
|
|
112 |
private Static3D bLipsCenter;
|
|
113 |
private Static2D bLipsFactor;
|
|
114 |
private Dynamic2D bLipsDyn;
|
|
115 |
// Fragment effects
|
|
116 |
// a) make the whole face darker (CHROMA)
|
|
117 |
private Static4D bSkinColorRegion;
|
|
118 |
private Static3D bChromaSkin;
|
|
119 |
private Static1D bChromaSkinFactor;
|
|
120 |
private Dynamic1D bChromaSkinDyn;
|
|
121 |
// b) move both eyes back to whiteness (2 x SMOOTH CHROMA)
|
|
122 |
private Static4D bLEyeColorRegion, bREyeColorRegion;
|
|
123 |
private Static3D bChromaEyes;
|
|
124 |
private Static1D bChromaEyesFactor;
|
|
125 |
private Dynamic1D bChromaEyesDyn;
|
|
126 |
// c) darken both pupils (2 x SMOOTH_CHROMA)
|
|
127 |
private Static4D bLPupilColorRegion, bRPupilColorRegion;
|
|
128 |
private Static3D bChromaPupil;
|
|
129 |
private Static1D bChromaPupilFactor;
|
|
130 |
private Dynamic1D bChromaPupilDyn;
|
89 |
131 |
|
90 |
132 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
91 |
133 |
|
... | ... | |
97 |
139 |
|
98 |
140 |
// WHITENESS
|
99 |
141 |
// Vertex Effects
|
100 |
|
wRegionLips = new Static4D(0,0,100,100);
|
101 |
|
wCenterLips = new Static3D(300,500,0);
|
|
142 |
wLipsRegion = new Static4D(0,0,100,100);
|
|
143 |
wLipsCenter = new Static3D(300,500,0);
|
102 |
144 |
wLipsFactor = new Static1D(0.7f);
|
103 |
145 |
wLipsDyn = new Dynamic1D();
|
104 |
146 |
wLipsDyn.add(wLipsFactor);
|
105 |
147 |
|
106 |
148 |
// ASIANNESS
|
107 |
149 |
// Vertex Effects
|
108 |
|
aRegionLipsNose = new Static4D(0,0,267,267);
|
109 |
|
aCenterLipsNose = new Static3D(300,560,0);
|
|
150 |
aLipsNoseRegion = new Static4D(0,0,267,267);
|
|
151 |
aLipsNoseCenter = new Static3D(300,560,0);
|
110 |
152 |
aLipsNoseDyn = new Dynamic3D();
|
111 |
153 |
aLipsNoseFactor = new Static3D(0,0,0);
|
112 |
154 |
aLipsNoseDyn.add(aLipsNoseFactor);
|
113 |
155 |
|
114 |
|
aRegionNoseBroader = new Static4D(0,0,130,130);
|
115 |
|
aCenterNoseBroader = new Static3D(300,307,0);
|
|
156 |
aNoseBroaderRegion = new Static4D(0,0,130,130);
|
|
157 |
aNoseBroaderCenter = new Static3D(300,307,0);
|
116 |
158 |
aNoseBroaderDyn = new Dynamic2D();
|
117 |
159 |
aNoseBroaderFactor = new Static2D(0,90);
|
118 |
160 |
aNoseBroaderDyn.add(aNoseBroaderFactor);
|
119 |
161 |
|
120 |
|
aRegionNostrils = new Static4D(0,0,60,60);
|
121 |
|
aCenterNostrils = new Static3D(300,336,0);
|
|
162 |
aNostrilsRegion = new Static4D(0,0,60,60);
|
|
163 |
aNostrilsCenter = new Static3D(300,336,0);
|
122 |
164 |
aNostrilsDyn = new Dynamic3D();
|
123 |
165 |
aNostrilsFactor = new Static3D(0,0,0);
|
124 |
166 |
aNostrilsDyn.add(aNostrilsFactor);
|
125 |
167 |
|
126 |
|
aRegionEyes = new Static4D(0,0,83,83);
|
127 |
|
aCenterLEye = new Static3D(176,230,0);
|
128 |
|
aCenterREye = new Static3D(420,230,0);
|
|
168 |
aEyesRegion = new Static4D(0,0,83,83);
|
|
169 |
aLEyeCenter = new Static3D(176,230,0);
|
|
170 |
aREyeCenter = new Static3D(420,230,0);
|
129 |
171 |
aLEyeDyn = new Dynamic1D();
|
130 |
172 |
aREyeDyn = new Dynamic1D();
|
131 |
173 |
aLEyeFactor = new Static1D(0);
|
... | ... | |
133 |
175 |
aLEyeDyn.add(aLEyeFactor);
|
134 |
176 |
aREyeDyn.add(aREyeFactor);
|
135 |
177 |
|
136 |
|
aRegionEyebrows = new Static4D(0,0,142,142);
|
137 |
|
aCenterEyebrows = new Static3D(300,100,0);
|
|
178 |
aEyebrowsRegion = new Static4D(0,0,142,142);
|
|
179 |
aEyebrowsCenter = new Static3D(300,100,0);
|
138 |
180 |
aEyebrowsDyn = new Dynamic3D();
|
139 |
181 |
aEyebrowsFactor = new Static3D(0,0,0);
|
140 |
182 |
aEyebrowsDyn.add(aEyebrowsFactor);
|
141 |
183 |
|
142 |
184 |
// Fragment Effects
|
143 |
|
aRegionSkinColor = new Static4D(300,300,600,600);
|
144 |
|
aRegionLEyeColor = new Static4D(172,230,29,25);
|
145 |
|
aRegionREyeColor = new Static4D(423,230,29,25);
|
|
185 |
aSkinColorRegion = new Static4D(300,300,600,600);
|
|
186 |
aLEyeColorRegion = new Static4D(172,230,29,25);
|
|
187 |
aREyeColorRegion = new Static4D(423,230,29,25);
|
146 |
188 |
|
147 |
189 |
aChromaSkin = new Static3D(0.5f, 0.5f, 0.5f);
|
148 |
190 |
aChromaEyes = new Static3D(0.5f, 0.14f, 0.14f);
|
... | ... | |
153 |
195 |
aChromaSkinDyn.add(aChromaSkinFactor);
|
154 |
196 |
aChromaEyesDyn = new Dynamic1D();
|
155 |
197 |
aChromaEyesDyn.add(aChromaEyesFactor);
|
|
198 |
|
|
199 |
// BLACKNESS
|
|
200 |
// Vertex Effects
|
|
201 |
bFaceRegion = new Static4D(0,0,600,600);
|
|
202 |
bFaceCenter = new Static3D(300,300,0);
|
|
203 |
bFaceFactor = new Static2D(1.0f,90.0f);
|
|
204 |
bFaceDyn = new Dynamic2D();
|
|
205 |
bFaceDyn.add(bFaceFactor);
|
|
206 |
|
|
207 |
bTipLowerRegion = new Static4D(0,0,41,41);
|
|
208 |
bTipLowerCenter = new Static3D(300,393,0);
|
|
209 |
bTipLowerFactor = new Static3D(0,0,0);
|
|
210 |
bTipLowerDyn = new Dynamic3D();
|
|
211 |
bTipLowerDyn.add(bTipLowerFactor);
|
|
212 |
|
|
213 |
bWholeNoseRegion = new Static4D(0,0,130,130);
|
|
214 |
bWholeNoseCenter = new Static3D(300,357,0);
|
|
215 |
bWholeNoseFactor = new Static2D(1.0f,90.0f);
|
|
216 |
bWholeNoseDyn = new Dynamic2D();
|
|
217 |
bWholeNoseDyn.add(bWholeNoseFactor);
|
|
218 |
|
|
219 |
bNoseBroaderRegion = new Static4D(0,0,95,95);
|
|
220 |
bNoseBroaderCenter = new Static3D(300,408,0);
|
|
221 |
bNoseBroaderFactor = new Static2D(1.0f,90.0f);
|
|
222 |
bNoseBroaderDyn = new Dynamic2D();
|
|
223 |
bNoseBroaderDyn.add(bNoseBroaderFactor);
|
|
224 |
|
|
225 |
bLipsRegion = new Static4D(0,96,118,118);
|
|
226 |
bLipsCenter = new Static3D(300,458,0);
|
|
227 |
bLipsFactor = new Static2D(1.0f,0.0f);
|
|
228 |
bLipsDyn = new Dynamic2D();
|
|
229 |
bLipsDyn.add(bLipsFactor);
|
|
230 |
|
|
231 |
// Fragment Effects
|
|
232 |
bSkinColorRegion = new Static4D(300,300,600,600);
|
|
233 |
bLEyeColorRegion = new Static4D(158,241,55,24);
|
|
234 |
bREyeColorRegion = new Static4D(436,241,55,24);
|
|
235 |
bLPupilColorRegion = new Static4D(166,230,28,23);
|
|
236 |
bRPupilColorRegion = new Static4D(431,230,28,23);
|
|
237 |
|
|
238 |
bChromaSkin = new Static3D(0.66f, 0.4f, 0.5f);
|
|
239 |
bChromaEyes = new Static3D(1.0f, 1.0f, 1.0f);
|
|
240 |
bChromaPupil = new Static3D(0.5f, 0.14f, 0.14f);
|
|
241 |
bChromaSkinFactor = new Static1D(0.0f);
|
|
242 |
bChromaPupilFactor = new Static1D(0.0f);
|
|
243 |
bChromaEyesFactor = new Static1D(0.0f);
|
|
244 |
|
|
245 |
bChromaSkinDyn = new Dynamic1D();
|
|
246 |
bChromaSkinDyn.add(bChromaSkinFactor);
|
|
247 |
bChromaEyesDyn = new Dynamic1D();
|
|
248 |
bChromaEyesDyn.add(bChromaEyesFactor);
|
|
249 |
bChromaPupilDyn = new Dynamic1D();
|
|
250 |
bChromaPupilDyn.add(bChromaPupilFactor);
|
156 |
251 |
}
|
157 |
252 |
|
158 |
253 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
162 |
257 |
setRace(mBlackness, mAsianness);
|
163 |
258 |
|
164 |
259 |
// WHITENESS
|
165 |
|
obj.sink(wLipsDyn, wCenterLips, wRegionLips);
|
|
260 |
obj.sink(wLipsDyn, wLipsCenter, wLipsRegion);
|
166 |
261 |
|
167 |
262 |
// ASIANNESS
|
168 |
|
obj.distort(aLipsNoseDyn, aCenterLipsNose, aRegionLipsNose);
|
169 |
|
obj.pinch(aNoseBroaderDyn, aCenterNoseBroader, aRegionNoseBroader);
|
170 |
|
obj.distort(aNostrilsDyn, aCenterNostrils, aRegionNostrils);
|
171 |
|
obj.swirl(aLEyeDyn, aCenterLEye, aRegionEyes);
|
172 |
|
obj.swirl(aREyeDyn, aCenterREye, aRegionEyes);
|
173 |
|
obj.distort(aEyebrowsDyn, aCenterEyebrows, aRegionEyebrows);
|
|
263 |
obj.distort(aLipsNoseDyn, aLipsNoseCenter, aLipsNoseRegion);
|
|
264 |
obj.pinch(aNoseBroaderDyn, aNoseBroaderCenter, aNoseBroaderRegion);
|
|
265 |
obj.distort(aNostrilsDyn, aNostrilsCenter, aNostrilsRegion);
|
|
266 |
obj.swirl(aLEyeDyn, aLEyeCenter, aEyesRegion);
|
|
267 |
obj.swirl(aREyeDyn, aREyeCenter, aEyesRegion);
|
|
268 |
obj.distort(aEyebrowsDyn, aEyebrowsCenter, aEyebrowsRegion);
|
174 |
269 |
|
175 |
|
obj.chroma(aChromaSkinDyn, aChromaSkin, aRegionSkinColor, false);
|
176 |
|
obj.chroma(aChromaEyesDyn, aChromaEyes, aRegionLEyeColor, true);
|
177 |
|
obj.chroma(aChromaEyesDyn, aChromaEyes, aRegionREyeColor, true);
|
|
270 |
obj.chroma(aChromaSkinDyn, aChromaSkin, aSkinColorRegion, false);
|
|
271 |
obj.chroma(aChromaEyesDyn, aChromaEyes, aLEyeColorRegion, true);
|
|
272 |
obj.chroma(aChromaEyesDyn, aChromaEyes, aREyeColorRegion, true);
|
178 |
273 |
|
179 |
274 |
// BLACKNESS
|
|
275 |
obj.pinch(bFaceDyn, bFaceCenter, bFaceRegion);
|
|
276 |
obj.distort(bTipLowerDyn, bTipLowerCenter, bTipLowerRegion);
|
|
277 |
obj.pinch(bWholeNoseDyn, bWholeNoseCenter, bWholeNoseRegion);
|
|
278 |
obj.pinch(bNoseBroaderDyn, bNoseBroaderCenter, bNoseBroaderRegion);
|
|
279 |
obj.pinch(bLipsDyn, bLipsCenter, bLipsRegion);
|
|
280 |
|
|
281 |
obj.chroma(bChromaSkinDyn, bChromaSkin, bSkinColorRegion, false);
|
|
282 |
obj.chroma(bChromaEyesDyn, bChromaEyes, bLEyeColorRegion, true);
|
|
283 |
obj.chroma(bChromaEyesDyn, bChromaEyes, bREyeColorRegion, true);
|
|
284 |
obj.chroma(bChromaPupilDyn, bChromaPupil, bLPupilColorRegion, true);
|
|
285 |
obj.chroma(bChromaPupilDyn, bChromaPupil, bRPupilColorRegion, true);
|
180 |
286 |
}
|
181 |
287 |
|
182 |
288 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
184 |
290 |
synchronized void setRace(float blackness, float asianness)
|
185 |
291 |
{
|
186 |
292 |
mWhiteness = 1 - blackness - asianness;
|
187 |
|
mBlackness = blackness;
|
188 |
293 |
mAsianness = asianness;
|
|
294 |
mBlackness = blackness;
|
189 |
295 |
|
190 |
296 |
//android.util.Log.e("manager", "blackness="+blackness+" asianness="+asianness);
|
191 |
297 |
|
... | ... | |
204 |
310 |
aChromaEyesFactor.set(0.7f*mAsianness);
|
205 |
311 |
|
206 |
312 |
// BLACKNESS
|
|
313 |
bFaceFactor.set1(1.0f + 0.1f*mBlackness);
|
|
314 |
bTipLowerFactor.set2(23.0f*mBlackness);
|
|
315 |
bWholeNoseFactor.set1(1.0f+0.5f*mBlackness);
|
|
316 |
bNoseBroaderFactor.set1(1.0f+0.38f*mBlackness);
|
|
317 |
bLipsFactor.set1(1.0f+1.0f*mBlackness);
|
|
318 |
|
|
319 |
bChromaSkinFactor.set(0.55f*mBlackness);
|
|
320 |
bChromaEyesFactor.set(0.35f*mBlackness);
|
|
321 |
bChromaPupilFactor.set(0.7f*mBlackness);
|
207 |
322 |
}
|
208 |
323 |
}
|
Around The World: implement blackness