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examples / src / main / java / org / distorted / examples / monalisa / MonaLisaRenderer.java @ 061449ed

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.monalisa;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import org.distorted.examples.R;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MonaLisaRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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{
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    private GLSurfaceView mView;
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    private DistortedEffects mEffects;
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    private DistortedTexture mTexture;
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    private MeshRectangles mMesh;
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    private DistortedScreen mScreen;
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    private Static3D mScale;
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    private float mBmpRatio;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    MonaLisaRenderer(GLSurfaceView v)
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      {
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      mView = v;
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      // Centers of the Effects.
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      // center = (0,0,0) would be the midpoint of the Bitmap.
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      // MonaLisa bitmap is 320x366, this is thus (90,108) pixels from the lower-left corner
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      Static3D centerLeft  = new Static3D( ( 90-320*0.5f)/320.0f, (108-366*0.5f)/366.0f, 0);
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      // (176,111) from the lower left
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      Static3D centerRight = new Static3D( (176-320*0.5f)/320.0f, (111-366*0.5f)/366.0f, 0);
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      // two Regions defining the areas affected by the Distort effect
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      // a Region is like a mask that specifies which area around the Center is affected by
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      // the Distort. Here (-10,10,0) pixels from the left center, with radius 25 pixels
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      Static4D regionLeft  = new Static4D( -10/320.0f, 10/366.0f, 0, 25/320.0f);
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      // and likewise (10,5,0) pixels from the right Center, radius 25 pixels.
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      Static4D regionRight = new Static4D(  10/320.0f,  5/366.0f, 0, 25/320.0f);
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      // two dynamics for interpolating through vectors of distortion. Interpolate
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      // every 1000 milliseconds, indefinitely ('0.0f').
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      Dynamic3D degLeft = new Dynamic3D(1000,0.0f);
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      Dynamic3D degRight= new Dynamic3D(1000,0.0f);
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      // two vectors of distortion the left tip of the mouth gets distorted with -
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      // interpolated from (0,0,0) - i.e. no distortion - to (-20 pixels, 20 pixels, 0),
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      // i.e. slightly to the top left.
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      degLeft.add ( new Static3D(         0,         0, 0) );
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      degLeft.add ( new Static3D(-20/320.0f, 20/366.0f, 0) );
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      // likewise two vectors the right tip is distorted with.
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      degRight.add( new Static3D(         0,         0, 0) );
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      degRight.add( new Static3D( 20/320.0f, 10/366.0f, 0) );
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      // Equip MonaLisa with the Effects we want to draw her with - i.e. two Distorts of the mouth
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      mEffects = new DistortedEffects();
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      mEffects.apply( new VertexEffectDistort( degLeft , centerLeft , regionLeft ) );
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      mEffects.apply( new VertexEffectDistort( degRight, centerRight, regionRight) );
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      // ... and a Scale - so far by (1,1,1), i.e. no scale. The mScale point will be computed
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      // later, in onSurfaceChanged, when we actually know the size of the screen and thus how
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      // much to scale the initial Mesh (which is 1x1x0 in size)
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      mScale= new Static3D(1,1,1);
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      mEffects.apply(new MatrixEffectScale(mScale));
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      mTexture = new DistortedTexture();
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      mScreen  = new DistortedScreen();
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onDrawFrame(GL10 glUnused) 
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      {
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      mScreen.render( System.currentTimeMillis() );
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceChanged(GL10 glUnused, int width, int height) 
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      {
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      if( width<height ) mScale.set( width,   width*mBmpRatio, 1 );
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      else               mScale.set( height/mBmpRatio, height, 1 );
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      mScreen.resize(width, height);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
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      {
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      InputStream is = mView.getContext().getResources().openRawResource(R.raw.monalisa);
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      Bitmap bitmap;
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      try 
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        {
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        bitmap = BitmapFactory.decodeStream(is);
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        } 
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      finally 
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        {
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        try 
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          {
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          is.close();
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          } 
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        catch(IOException e) { }
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        }  
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      mBmpRatio = (float)bitmap.getHeight()/bitmap.getWidth();
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      // Create an underlying Mesh of 9x10 vertices - this is for the Distort
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      // effect to have vertices to distort. We multiply by mBmpRatio here so
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      // that the Mesh's cells are as close to squares as possible (when they
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      // finally be rendered with a Scale - see mScale)
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      if( mMesh==null ) mMesh = new MeshRectangles(9, (int)(9*mBmpRatio) );
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      // Every time activity goes to background, its OpenGL resources - including
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      // Textures - get deleted. We always need to call setTexture() here to
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      // recreate the internal OpenGL textures.
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      mTexture.setTexture(bitmap);
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      // Build the Scene Graph - attach all Objects we want to be rendered to the Screen.
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      mScreen.detachAll();
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      mScreen.attach(mTexture,mEffects,mMesh);
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      // All effects are by default disabled! Enable all we need (and better only those)
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      // before the call to DistortedLibrary.onCreate(). Best done here.
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      VertexEffectDistort.enable();
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      DistortedLibrary.onCreate(mView.getContext(), this);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void distortedException(Exception ex)
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      {
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      android.util.Log.e("MonaLisa", ex.getMessage() );
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      }
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}
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