201 |
201 |
double cosLAT = Math.cos(latitude);
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202 |
202 |
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203 |
203 |
float x = (float)(sinLON*cosLAT)/2.0f;
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204 |
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float y = (float) -sinLAT /2.0f;
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204 |
float y = (float) sinLAT /2.0f;
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205 |
205 |
float z = (float)(cosLON*cosLAT)/2.0f;
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206 |
206 |
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207 |
207 |
Static3D center = new Static3D( (0.5f+x)*mObjWidth, (0.5f+y)*mObjHeight, (0.5f+z)*mObjDepth);
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... | ... | |
213 |
213 |
case DEFORM : vector = new Static3D( +x*mObjWidth/CORR, +y*mObjHeight/CORR, +z*mObjDepth/CORR);
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214 |
214 |
effect = new VertexEffectDeform ( vector, center, mRegionV); break;
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215 |
215 |
case SINK : effect = new VertexEffectSink (mStrength, center, mRegionV); break;
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216 |
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case PINCH : mPinch.set2(latitude);//>0 ? (float)(Math.PI/2 - latitude) : (float)(-Math.PI/2 - latitude) );
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217 |
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mPinch.set3(longitude);// (float)(Math.PI+longitude) );
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|
216 |
case PINCH : float lat = latitude>0 ? (float)(-Math.PI/2 + latitude) : (float)(Math.PI/2 + latitude);
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|
217 |
float lon = longitude;
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|
218 |
float latInDegrees = (float)(lat*180.0f/Math.PI);
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|
219 |
float lonInDegrees = (float)(lon*180.0f/Math.PI);
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|
220 |
mPinch.set2(latInDegrees);
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|
221 |
mPinch.set3(lonInDegrees);
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218 |
222 |
effect = new VertexEffectPinch (mPinch , center, mRegionV); break;
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219 |
223 |
case SWIRL : effect = new VertexEffectSwirl (mSwirl , center, mRegionV); break; // SWIRL & WAVE are not really fully
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220 |
224 |
case WAVE : Static5D wave = new Static5D( RADIUS_V/2, RADIUS_V/2, 0, 90-latitude, 90); // 3D effects. They will not look
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Fix the PINCH effect in the Earth App.