Project

General

Profile

Download (8.73 KB) Statistics
| Branch: | Revision:

examples / src / main / java / org / distorted / examples / bitmaptree / BitmapTreeRenderer.java @ 107e4b72

1 bc0a685b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19 427ab7bf Leszek Koltunski
20 3c70973c Leszek Koltunski
package org.distorted.examples.bitmaptree;
21 427ab7bf Leszek Koltunski
22
import java.io.IOException;
23
import java.io.InputStream;
24
25
import javax.microedition.khronos.egl.EGLConfig;
26
import javax.microedition.khronos.opengles.GL10;
27
28 5068fa06 Leszek Koltunski
import org.distorted.examples.R;
29 427ab7bf Leszek Koltunski
30 6646c476 leszek
import org.distorted.library.effect.FragmentEffectChroma;
31
import org.distorted.library.effect.MatrixEffectMove;
32
import org.distorted.library.effect.MatrixEffectRotate;
33
import org.distorted.library.effect.MatrixEffectScale;
34
import org.distorted.library.effect.VertexEffectSink;
35 01782e85 Leszek Koltunski
import org.distorted.library.main.DistortedEffects;
36
import org.distorted.library.main.DistortedFramebuffer;
37
import org.distorted.library.main.DistortedNode;
38
import org.distorted.library.main.DistortedScreen;
39
import org.distorted.library.main.Distorted;
40 107e4b72 Leszek Koltunski
import org.distorted.library.mesh.MeshCubes;
41
import org.distorted.library.mesh.MeshFlat;
42 01782e85 Leszek Koltunski
import org.distorted.library.main.DistortedTexture;
43 c0486401 Leszek Koltunski
import org.distorted.library.type.Dynamic;
44 59759251 Leszek Koltunski
import org.distorted.library.type.Dynamic1D;
45
import org.distorted.library.type.Static1D;
46 7589635e Leszek Koltunski
import org.distorted.library.type.Static3D;
47 427ab7bf Leszek Koltunski
48
import android.graphics.Bitmap;
49
import android.graphics.BitmapFactory;
50 41a85bb7 Leszek Koltunski
import android.opengl.GLES31;
51 427ab7bf Leszek Koltunski
import android.opengl.GLSurfaceView;
52
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54
55 3c70973c Leszek Koltunski
class BitmapTreeRenderer implements GLSurfaceView.Renderer
56 427ab7bf Leszek Koltunski
{
57
   private GLSurfaceView mView;
58 d04a4886 Leszek Koltunski
   private DistortedEffects mEffects;
59 59540ba2 Leszek Koltunski
   private DistortedTexture mLisaTexture, mGridTexture;
60 d218d64e leszek
   private DistortedScreen mScreen;
61 8744aa41 Leszek Koltunski
   private DistortedNode mRoot;
62 5f2a53b6 leszek
   private MeshFlat mMeshFlat;
63
   private MeshCubes mMeshCubes;
64 392e16fd Leszek Koltunski
   private int lisaHeight, lisaWidth;
65 b5636dbf leszek
   private boolean mDepth;
66 6646c476 leszek
   private Static3D mScale, mMove;
67 392e16fd Leszek Koltunski
68 427ab7bf Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
69
70 3c70973c Leszek Koltunski
   BitmapTreeRenderer(GLSurfaceView v)
71 427ab7bf Leszek Koltunski
      {
72 392e16fd Leszek Koltunski
      mView   = v;
73 b5636dbf leszek
      mDepth  = true;
74 6646c476 leszek
      mScale  = new Static3D(1,1,1);
75
      mMove   = new Static3D(0,0,0);
76 3c70973c Leszek Koltunski
      Dynamic1D chromaDyn = new Dynamic1D(5000,0.0f);
77
      chromaDyn.add(new Static1D(0.0f));
78
      chromaDyn.add(new Static1D(0.8f));
79
80
      mEffects= new DistortedEffects();
81 6646c476 leszek
      mEffects.apply(new MatrixEffectMove(mMove));
82
      mEffects.apply(new MatrixEffectScale(mScale));
83 3c70973c Leszek Koltunski
      mEffects.apply(new FragmentEffectChroma(chromaDyn, new Static3D(0,0,1)));
84
85 e4330c89 Leszek Koltunski
      mScreen = new DistortedScreen();
86 427ab7bf Leszek Koltunski
      }
87
88 1746198f Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
89
90 b5636dbf leszek
   private void setDepthPriv()
91
     {
92 41a85bb7 Leszek Koltunski
     if( mDepth ) mRoot.glEnable (GLES31.GL_DEPTH_TEST);
93
     else         mRoot.glDisable(GLES31.GL_DEPTH_TEST);
94 fc695380 leszek
95 b5636dbf leszek
     mRoot.glDepthMask(mDepth);
96 fc695380 leszek
97 b5636dbf leszek
     // we can also, to save memory, delete/recreate
98
     // the depth buffer each time. This is optional.
99 559da65d Leszek Koltunski
     mRoot.enableDepthStencil(mDepth ? DistortedFramebuffer.DEPTH_NO_STENCIL:DistortedFramebuffer.NO_DEPTH_NO_STENCIL);
100 b5636dbf leszek
     }
101
102
///////////////////////////////////////////////////////////////////////////////////////////////////
103
104
   void setDepth(boolean depth)
105
      {
106
      mDepth = depth;
107
      if( mRoot!=null ) setDepthPriv();
108 1746198f Leszek Koltunski
      }
109
110 427ab7bf Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
111
   
112 1746198f Leszek Koltunski
   public void onDrawFrame(GL10 glUnused)
113 427ab7bf Leszek Koltunski
      {
114 fe59d375 Leszek Koltunski
      mScreen.render(System.currentTimeMillis());
115 427ab7bf Leszek Koltunski
      }
116
117
///////////////////////////////////////////////////////////////////////////////////////////////////
118
    
119 1746198f Leszek Koltunski
   public void onSurfaceChanged(GL10 glUnused, int width, int height)
120 427ab7bf Leszek Koltunski
      { 
121 630703d1 leszek
      if( (float)lisaHeight/lisaWidth > (float)height/width )
122
        {
123
        int w = (height*lisaWidth)/lisaHeight;
124
        float factor = (float)height/lisaHeight;
125
126 6646c476 leszek
        mMove.set((width-w)/2,0,0);
127
        mScale.set(factor,factor,factor);
128 630703d1 leszek
        }
129
      else
130
        {
131
        int h = (width*lisaHeight)/lisaWidth;
132
        float factor = (float)width/lisaWidth;
133
134 6646c476 leszek
        mMove.set(0,(height-h)/2,0);
135
        mScale.set(factor,factor,factor);
136 630703d1 leszek
        }
137 427ab7bf Leszek Koltunski
      
138 392e16fd Leszek Koltunski
      mScreen.resize(width, height);
139 427ab7bf Leszek Koltunski
      }
140
141
///////////////////////////////////////////////////////////////////////////////////////////////////
142
    
143 1746198f Leszek Koltunski
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
144 427ab7bf Leszek Koltunski
      {
145 3c70973c Leszek Koltunski
      // TODO
146
      // This appears to be needed in case we create the app anew with NO DEPTH
147
      // (i.e. we set 'no depth' and then rotate screen). Investigate.
148 41a85bb7 Leszek Koltunski
      GLES31.glEnable(GLES31.GL_CULL_FACE);
149
      GLES31.glCullFace(GLES31.GL_BACK);
150
      GLES31.glFrontFace(GLES31.GL_CW);
151 e7a4ef16 Leszek Koltunski
152 427ab7bf Leszek Koltunski
      InputStream is1 = mView.getContext().getResources().openRawResource(R.raw.monalisa);
153 c0486401 Leszek Koltunski
      InputStream is2 = mView.getContext().getResources().openRawResource(R.raw.grid);
154 427ab7bf Leszek Koltunski
      
155
      Bitmap bitmap1, bitmap2;
156
       
157
      try 
158
        {
159
        bitmap1 = BitmapFactory.decodeStream(is1);
160
        bitmap2 = BitmapFactory.decodeStream(is2);
161
        } 
162
      finally 
163
        {
164
        try 
165
          {
166
          is1.close();
167
          is2.close();
168
          } 
169
        catch(IOException e) { }
170
        }  
171
      
172 f6d884d5 Leszek Koltunski
      lisaWidth     = bitmap1.getWidth();
173
      lisaHeight    = bitmap1.getHeight();
174 371d99fa Leszek Koltunski
      int gridWidth = bitmap2.getWidth();
175
      int gridHeight= bitmap2.getHeight();
176 f6d884d5 Leszek Koltunski
177 59540ba2 Leszek Koltunski
      if( mLisaTexture==null ) mLisaTexture = new DistortedTexture(lisaWidth,lisaHeight);
178
      if( mGridTexture==null ) mGridTexture = new DistortedTexture(gridWidth,gridHeight);
179
      mLisaTexture.setTexture(bitmap1);
180
      mGridTexture.setTexture(bitmap2);
181 371d99fa Leszek Koltunski
      DistortedEffects gridEffects = new DistortedEffects();
182 e8b6aa95 Leszek Koltunski
183 4b676b3f Leszek Koltunski
      final int GRID = 10;
184
185 5f2a53b6 leszek
      if( mMeshFlat==null ) mMeshFlat = new MeshFlat(1,1);
186 58e9e190 leszek
      if( mMeshCubes==null) mMeshCubes= new MeshCubes(GRID,GRID,1);
187 5f2a53b6 leszek
188
      mRoot = new DistortedNode(mLisaTexture, mEffects, mMeshFlat);
189
      mRoot.attach(mGridTexture,gridEffects,mMeshCubes);
190 7589635e Leszek Koltunski
191 b5636dbf leszek
      setDepthPriv();
192
193 fe59d375 Leszek Koltunski
      mScreen.detachAll();
194
      mScreen.attach(mRoot);
195
196 630703d1 leszek
      float factor = lisaWidth/(2.0f*gridWidth);
197 6646c476 leszek
      MatrixEffectMove move = new MatrixEffectMove( new Static3D((lisaWidth-factor*gridWidth)/2,(lisaHeight-factor*gridHeight)/2, gridWidth/(2.0f*GRID)));
198
      MatrixEffectScale scale = new MatrixEffectScale( new Static3D(factor,factor,factor) );
199
      gridEffects.apply(move);
200
      gridEffects.apply(scale);
201 7bf107f7 Leszek Koltunski
202 c0486401 Leszek Koltunski
      Dynamic1D rotDyn = new Dynamic1D(12000,0.0f);
203
      rotDyn.add(new Static1D(  0));
204
      rotDyn.add(new Static1D(360));
205
      rotDyn.setMode(Dynamic.MODE_JUMP);
206 6646c476 leszek
      MatrixEffectRotate rotate = new MatrixEffectRotate(rotDyn, new Static3D(1,0,0), new Static3D(gridWidth/2,gridHeight/2,gridWidth/(2*GRID)));
207
      gridEffects.apply(rotate);
208 c0486401 Leszek Koltunski
209
      Dynamic1D sinkDyn = new Dynamic1D(3000,0.0f);
210 7bf107f7 Leszek Koltunski
      sinkDyn.add(new Static1D(1.0f));
211 c0486401 Leszek Koltunski
      sinkDyn.add(new Static1D(0.3f));
212 6646c476 leszek
      VertexEffectSink sink = new VertexEffectSink(sinkDyn, new Static3D(gridWidth/2,gridHeight/2, 0));
213
      gridEffects.apply(sink);
214 59759251 Leszek Koltunski
215 885b9cca leszek
      VertexEffectSink.enable();
216
      FragmentEffectChroma.enable();
217 6637d0f2 Leszek Koltunski
218 427ab7bf Leszek Koltunski
      try
219
        {
220 76f9798b Leszek Koltunski
        Distorted.onCreate(mView.getContext());
221 427ab7bf Leszek Koltunski
        }
222
      catch(Exception ex)
223
        {
224 3c70973c Leszek Koltunski
        android.util.Log.e("BitmapTree", ex.getMessage() );
225 427ab7bf Leszek Koltunski
        }
226
      }
227
}