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examples / src / main / java / org / distorted / examples / monalisa / MonaLisaRenderer.java @ 107e4b72

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.monalisa;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import org.distorted.examples.R;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.main.Distorted;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshFlat;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MonaLisaRenderer implements GLSurfaceView.Renderer 
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{
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    private GLSurfaceView mView;
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    private DistortedEffects mEffects;
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    private DistortedTexture mTexture;
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    private MeshFlat mMesh;
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    private DistortedScreen mScreen;
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    private int bmpHeight, bmpWidth;
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    private Static3D mMove, mScale;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    MonaLisaRenderer(GLSurfaceView v)
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      {
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      mView = v;
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      Static3D pLeft = new Static3D( 90, 258, 0);
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      Static3D pRight= new Static3D(176, 255, 0);
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      Static4D rLeft = new Static4D(-10,-10,25,25);
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      Static4D rRight= new Static4D( 10, -5,25,25);
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      Dynamic3D dLeft = new Dynamic3D(1000,0.0f);
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      Dynamic3D dRight= new Dynamic3D(1000,0.0f);
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      dLeft.add ( new Static3D(  0,  0,0) );
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      dLeft.add ( new Static3D(-20,-20,0) );
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      dRight.add( new Static3D(  0,  0,0) );
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      dRight.add( new Static3D( 20,-10,0) );
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      mEffects = new DistortedEffects();
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      mEffects.apply( new VertexEffectDistort(dLeft , pLeft , rLeft ) );
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      mEffects.apply( new VertexEffectDistort(dRight, pRight, rRight) );
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      mMove = new Static3D(0,0,0);
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      mScale= new Static3D(1,1,1);
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      mEffects.apply(new MatrixEffectMove(mMove));
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      mEffects.apply(new MatrixEffectScale(mScale));
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      mScreen = new DistortedScreen();
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onDrawFrame(GL10 glUnused) 
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      {
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      mScreen.render( System.currentTimeMillis() );
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceChanged(GL10 glUnused, int width, int height) 
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      { 
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      if( (float)bmpHeight/bmpWidth > (float)height/width )
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        {
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        int w = (height*bmpWidth)/bmpHeight;
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        float factor = (float)height/bmpHeight;
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        mMove.set((width-w)/2,0,0);
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        mScale.set( factor,factor,factor );
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        }
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      else
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        {
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        int h = (width*bmpHeight)/bmpWidth;
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        float factor = (float)width/bmpWidth;
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        mMove.set(0,(height-h)/2,0);
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        mScale.set( factor,factor,factor );
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        }
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      mScreen.resize(width, height);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
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      {
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      InputStream is = mView.getContext().getResources().openRawResource(R.raw.monalisa);
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      Bitmap bitmap;
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      try 
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        {
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        bitmap = BitmapFactory.decodeStream(is);
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        } 
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      finally 
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        {
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        try 
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          {
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          is.close();
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          } 
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        catch(IOException e) { }
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        }  
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      bmpHeight = bitmap.getHeight();
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      bmpWidth  = bitmap.getWidth();
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      // We could have gotten here after the activity went to the background
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      // for a brief amount of time; in this case mTexture is already created.
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      // Do not leak memory by creating it the second time around.
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      if( mTexture==null ) mTexture = new DistortedTexture(bmpWidth,bmpHeight);
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      // likewise the Mesh
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      if( mMesh==null ) mMesh = new MeshFlat(9,9*bmpHeight/bmpWidth);
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      // even if mTexture wasn't null, we still need to call setTexture() on it
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      // because every time activity goes to background, its OpenGL resources
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      // - including Textures - get deleted. We always need to call setTexture()
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      // to recreate the internal OpenGL textures.
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      mTexture.setTexture(bitmap);
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      mScreen.detachAll();
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      mScreen.attach(mTexture,mEffects,mMesh);
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      VertexEffectDistort.enable();
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      try
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        {
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        Distorted.onCreate(mView.getContext());
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        }
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      catch(Exception ex)
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        {
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        android.util.Log.e("MonaLisa", ex.getMessage() );
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        }
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      }
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}
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