Revision 126393c8
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/examples/aroundtheworld/AroundTheWorldRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / mTexture.getWidth();
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float vertRatio = (float)height/ mTexture.getHeight();
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float horiRatio = (float)width / mMesh.getStretchX();
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float vertRatio = (float)height/ mMesh.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/bean/BeanRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / mTexture.getWidth();
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float vertRatio = (float)height/ mTexture.getHeight();
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float horiRatio = (float)width / mMesh.getStretchX();
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float vertRatio = (float)height/ mMesh.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/differentbitmaps/DifferentBitmapsRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / (NUM*mTexture[0].getWidth());
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float vertRatio = (float)height/ ( mTexture[0].getHeight());
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float horiRatio = (float)width / (NUM*mMesh.getStretchX());
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float vertRatio = (float)height/ ( mMesh.getStretchY());
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/differenteffects/DifferentEffectsRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / (NUM*mTexture.getWidth());
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float vertRatio = (float)height/ ( mTexture.getHeight());
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float horiRatio = (float)width / (NUM*mMesh.getStretchX());
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float vertRatio = (float)height/ ( mMesh.getStretchY());
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/girl/GirlRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / mTexture.getWidth();
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float vertRatio = (float)height/ mTexture.getHeight();
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float horiRatio = (float)width / mMesh.getStretchX();
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float vertRatio = (float)height/ mMesh.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/listener/ListenerRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / mTexture.getWidth();
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float vertRatio = (float)height/ mTexture.getHeight();
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float horiRatio = (float)width / mMesh.getStretchX();
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float vertRatio = (float)height/ mMesh.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/objecttree/ObjectTreeRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / mLisaTexture.getWidth();
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float vertRatio = (float)height/ mLisaTexture.getHeight();
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float horiRatio = (float)width / mMeshRectangles.getStretchX();
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float vertRatio = (float)height/ mMeshRectangles.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/save/SaveRenderer.java | ||
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private void applyMatrixEffects(int width, int height) |
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{ |
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float horiRatio = (float)width / mTexture.getWidth();
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float vertRatio = (float)height/ mTexture.getHeight();
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float horiRatio = (float)width / mMesh.getStretchX();
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float vertRatio = (float)height/ mMesh.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScaleMain.set(factor,factor,factor); |
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} |
src/main/java/org/distorted/examples/sink/SinkRenderer.java | ||
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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float horiRatio = (float)width / mTexture.getWidth();
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float vertRatio = (float)height/ mTexture.getHeight();
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float horiRatio = (float)width / mMesh.getStretchX();
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float vertRatio = (float)height/ mMesh.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
src/main/java/org/distorted/examples/surfaceview/RenderThread.java | ||
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{ |
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Log.d(TAG, "surfaceChanged " + width + "x" + height); |
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float horiRatio = (float)width / mTexture.getWidth();
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float vertRatio = (float)height/ mTexture.getHeight();
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float horiRatio = (float)width / mMesh.getStretchX();
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float vertRatio = (float)height/ mMesh.getStretchY();
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float factor = horiRatio > vertRatio ? vertRatio : horiRatio; |
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mScale.set( factor,factor,factor ); |
Also available in: Unified diff
Remove width & height from InternalSurface and move it to InternalOutputSurface.