Revision 1535f677
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/examples/generic/GenericMeshList.java | ||
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public enum GenericMeshList |
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{
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CUBES ( "Cubes" , 3 ),
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RECTANGLES ( "Rectangles" , 2 ),
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SPHERE ( "Sphere" , 1 ),
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QUAD ( "Quad" , 0 ),
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TRIANGLES ( "Triangles" , 1 ),
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Cubes ( 3 ),
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Rectangles ( 2 ),
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Sphere ( 1 ),
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Quad ( 0 ),
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Triangles ( 1 ),
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; |
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static final int LENGTH = values().length; |
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private static final GenericMeshList[] meshes; |
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private String mName; |
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private int mDimension; |
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static |
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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GenericMeshList(String name, int dim )
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GenericMeshList( int dim ) |
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{
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mName = name; |
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mDimension = dim; |
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} |
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|
| ... | ... | |
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static String getName(int ordinal) |
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{
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return meshes[ordinal].mName;
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return meshes[ordinal].name();
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
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switch( meshes[ordinal] ) |
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{
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case CUBES : if( bitmapID!=-1 )
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case Cubes : if( bitmapID!=-1 )
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{
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mesh = new MeshCubes(cols, str, slic); |
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} |
| ... | ... | |
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} |
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mesh.setStretch(cols,rows,slic); |
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break; |
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case RECTANGLES: mesh = new MeshRectangles(cols,rows);
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case Rectangles: mesh = new MeshRectangles(cols,rows);
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mesh.setStretch(cols,rows,0); |
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break; |
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case SPHERE : mesh = new MeshSphere(rows);
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case Sphere : mesh = new MeshSphere(rows);
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mesh.setStretch(rows,rows,rows); |
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break; |
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case QUAD : mesh = new MeshQuad();
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case Quad : mesh = new MeshQuad();
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mesh.setStretch(1,1,0); |
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break; |
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case TRIANGLES : mesh = new MeshTriangles(rows);
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case Triangles : mesh = new MeshTriangles(rows);
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mesh.setStretch(rows,rows,0); |
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break; |
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default: mesh = null; |
| src/main/java/org/distorted/examples/generic/GenericRenderer.java | ||
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void resetMatrixEffects() |
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{
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Static3D rotateObj = new Static3D( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );
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Static3D rotateObj = new Static3D( mObjWidth/2, mObjHeight/2, mObjDepth/2 );
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MatrixEffectQuaternion quat1obj = new MatrixEffectQuaternion(mQuat1, rotateObj); |
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MatrixEffectQuaternion quat2obj = new MatrixEffectQuaternion(mQuat2, rotateObj); |
| src/main/java/org/distorted/examples/inflate/InflateMeshList.java | ||
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public enum InflateMeshList |
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{
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CUBES ( "Cubes" , 3 ),
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RECTANGLES ( "Rectangles" , 2 ),
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SPHERE ( "Sphere" , 1 ),
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QUAD ( "Quad" , 0 ),
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TRIANGLES ( "Triangles" , 1 ),
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Cubes ( 3 ),
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Rectangles ( 2 ),
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Sphere ( 1 ),
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Quad ( 0 ),
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Triangles ( 1 ),
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; |
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static final int LENGTH = values().length; |
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private static final InflateMeshList[] meshes; |
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private String mName; |
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private int mDimension; |
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static |
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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InflateMeshList(String name, int dim )
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InflateMeshList( int dim ) |
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{
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mName = name; |
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mDimension = dim; |
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} |
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|
| ... | ... | |
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static String getName(int ordinal) |
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{
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return meshes[ordinal].mName;
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return meshes[ordinal].name();
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
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switch( meshes[ordinal] ) |
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{
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case CUBES : if( bitmapID!=-1 )
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case Cubes : if( bitmapID!=-1 )
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{
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mesh = new MeshCubes(cols, str, slic); |
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} |
| ... | ... | |
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} |
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mesh.setStretch(cols,rows,slic); |
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break; |
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case RECTANGLES: mesh = new MeshRectangles(cols,rows);
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case Rectangles: mesh = new MeshRectangles(cols,rows);
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mesh.setStretch(cols,rows,0); |
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break; |
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case SPHERE : mesh = new MeshSphere(rows);
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case Sphere : mesh = new MeshSphere(rows);
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mesh.setStretch(rows,rows,rows); |
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break; |
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case QUAD : mesh = new MeshQuad();
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case Quad : mesh = new MeshQuad();
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mesh.setStretch(1,1,0); |
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break; |
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case TRIANGLES : mesh = new MeshTriangles(rows);
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case Triangles : mesh = new MeshTriangles(rows);
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mesh.setStretch(rows,rows,0); |
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break; |
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default: mesh = null; |
| src/main/java/org/distorted/examples/inflate/InflateRenderer.java | ||
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float factor = ( width*mObjHeight > height*mObjWidth ) ? (SCALE*height)/mObjHeight : (SCALE*width)/mObjWidth; |
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mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , -factor*mObjDepth/2 ); |
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mScale.set(factor,factor,factor); |
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mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );
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mCenter.set( mObjWidth/2, mObjHeight/2, mObjDepth/2 );
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mScreen.resize(width, height); |
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} |
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