Revision 15bcc6f7
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/rubik/RubikCube.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2019 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.examples.rubik; |
|
21 |
|
|
22 |
import android.graphics.Bitmap; |
|
23 |
import android.graphics.Canvas; |
|
24 |
import android.graphics.Paint; |
|
25 |
|
|
26 |
import org.distorted.library.effect.MatrixEffectMove; |
|
27 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
28 |
import org.distorted.library.effect.MatrixEffectRotate; |
|
29 |
import org.distorted.library.effect.MatrixEffectScale; |
|
30 |
import org.distorted.library.effect.VertexEffectSink; |
|
31 |
import org.distorted.library.main.DistortedEffects; |
|
32 |
import org.distorted.library.main.DistortedScreen; |
|
33 |
import org.distorted.library.main.DistortedTexture; |
|
34 |
import org.distorted.library.mesh.MeshCubes; |
|
35 |
import org.distorted.library.type.Dynamic1D; |
|
36 |
import org.distorted.library.type.Static1D; |
|
37 |
import org.distorted.library.type.Static3D; |
|
38 |
import org.distorted.library.type.Static4D; |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
class RubikCube |
|
43 |
{ |
|
44 |
static final int TEXTURE_SIZE = 200; |
|
45 |
|
|
46 |
private static final Static3D VectX = new Static3D(1,0,0); |
|
47 |
private static final Static3D VectY = new Static3D(0,1,0); |
|
48 |
private static final Static3D VectZ = new Static3D(0,0,1); |
|
49 |
|
|
50 |
private MeshCubes[][][] mCubes; |
|
51 |
private DistortedEffects[][][] mEffects; |
|
52 |
private Static4D[][][] mQuatScramble; |
|
53 |
private Static3D[][][] mRotationAxis; |
|
54 |
private Dynamic1D[][][] mRotationAngle; |
|
55 |
private Static3D[][][] mCurrentPosition; |
|
56 |
private Static1D mRotationAngleStatic; |
|
57 |
private DistortedTexture mTexture; |
|
58 |
|
|
59 |
private int mRotAxis, mRotRow; |
|
60 |
private int mSize; |
|
61 |
|
|
62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
63 |
|
|
64 |
RubikCube(int size, Static3D move, Static3D scale, Static4D quatC, Static4D quatA) |
|
65 |
{ |
|
66 |
mSize = size; |
|
67 |
|
|
68 |
mRotationAngleStatic = new Static1D(0); |
|
69 |
mRotAxis= RubikSurfaceView.VECTN; |
|
70 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
|
71 |
|
|
72 |
mCubes = new MeshCubes[mSize][mSize][mSize]; |
|
73 |
mEffects = new DistortedEffects[mSize][mSize][mSize]; |
|
74 |
mQuatScramble = new Static4D[mSize][mSize][mSize]; |
|
75 |
mRotationAxis = new Static3D[mSize][mSize][mSize]; |
|
76 |
mRotationAngle = new Dynamic1D[mSize][mSize][mSize]; |
|
77 |
mCurrentPosition= new Static3D[mSize][mSize][mSize]; |
|
78 |
|
|
79 |
Static3D[][][] cubeVectors = new Static3D[mSize][mSize][mSize]; |
|
80 |
|
|
81 |
Static3D center = new Static3D(TEXTURE_SIZE*0.5f, TEXTURE_SIZE*0.5f, TEXTURE_SIZE*0.5f); |
|
82 |
Static4D region = new Static4D(0,0,0, TEXTURE_SIZE*0.72f); |
|
83 |
|
|
84 |
VertexEffectSink sinkEffect = new VertexEffectSink( new Static1D(3.0f - 1.8f/mSize), center, region ); |
|
85 |
MatrixEffectMove moveEffect = new MatrixEffectMove(move); |
|
86 |
MatrixEffectScale scaleEffect = new MatrixEffectScale(scale); |
|
87 |
MatrixEffectQuaternion quatCEffect = new MatrixEffectQuaternion(quatC, center); |
|
88 |
MatrixEffectQuaternion quatAEffect = new MatrixEffectQuaternion(quatA, center); |
|
89 |
|
|
90 |
// 3x2 bitmap = 6 squares: |
|
91 |
// |
|
92 |
// RED GREEN BLUE |
|
93 |
// YELLOW WHITE BROWN |
|
94 |
|
|
95 |
final float ze = 0.0f; |
|
96 |
final float ot = 1.0f/3.0f; |
|
97 |
final float tt = 2.0f/3.0f; |
|
98 |
final float oh = 1.0f/2.0f; |
|
99 |
final float of = 1.0f/40.0f; |
|
100 |
|
|
101 |
final Static4D mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
|
102 |
final Static4D mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
|
103 |
final Static4D mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
|
104 |
final Static4D mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
|
105 |
final Static4D mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
|
106 |
final Static4D mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
|
107 |
|
|
108 |
final Static4D mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
|
109 |
|
|
110 |
Static4D tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom; |
|
111 |
float nc = 0.5f*(mSize-1); |
|
112 |
int vertices = (int)(24.0f/mSize + 2.0f); |
|
113 |
|
|
114 |
for(int x = 0; x< mSize; x++) |
|
115 |
for(int y = 0; y< mSize; y++) |
|
116 |
for(int z = 0; z< mSize; z++) |
|
117 |
{ |
|
118 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) // only the external walls |
|
119 |
{ |
|
120 |
tmpLeft = (x== 0 ? mapLeft :mapBlack); |
|
121 |
tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
|
122 |
tmpFront = (z== mSize-1 ? mapFront :mapBlack); |
|
123 |
tmpBack = (z== 0 ? mapBack :mapBlack); |
|
124 |
tmpTop = (y== mSize-1 ? mapTop :mapBlack); |
|
125 |
tmpBottom= (y== 0 ? mapBottom:mapBlack); |
|
126 |
|
|
127 |
mCubes[x][y][z] = new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom); |
|
128 |
cubeVectors[x][y][z] = new Static3D( TEXTURE_SIZE*(x-nc), TEXTURE_SIZE*(y-nc), TEXTURE_SIZE*(z-nc) ); |
|
129 |
mQuatScramble[x][y][z] = new Static4D(0,0,0,1); |
|
130 |
mRotationAngle[x][y][z] = new Dynamic1D(); |
|
131 |
mRotationAxis[x][y][z] = new Static3D(1,0,0); |
|
132 |
mCurrentPosition[x][y][z] = new Static3D(x,y,z); |
|
133 |
|
|
134 |
mEffects[x][y][z] = new DistortedEffects(); |
|
135 |
mEffects[x][y][z].apply(sinkEffect); |
|
136 |
mEffects[x][y][z].apply(moveEffect); |
|
137 |
mEffects[x][y][z].apply(scaleEffect); |
|
138 |
mEffects[x][y][z].apply(quatCEffect); |
|
139 |
mEffects[x][y][z].apply(quatAEffect); |
|
140 |
mEffects[x][y][z].apply( new MatrixEffectRotate( mRotationAngle[x][y][z], mRotationAxis[x][y][z], center)); |
|
141 |
mEffects[x][y][z].apply( new MatrixEffectQuaternion(mQuatScramble[x][y][z], center)); |
|
142 |
mEffects[x][y][z].apply( new MatrixEffectMove(cubeVectors[x][y][z]) ); |
|
143 |
} |
|
144 |
} |
|
145 |
} |
|
146 |
|
|
147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
148 |
|
|
149 |
void attachToScreen(DistortedScreen screen) |
|
150 |
{ |
|
151 |
for(int x=0; x<mSize; x++) |
|
152 |
for(int y=0; y<mSize; y++) |
|
153 |
for(int z=0; z<mSize; z++) |
|
154 |
{ |
|
155 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
156 |
{ |
|
157 |
screen.attach(mTexture,mEffects[x][y][z],mCubes[x][y][z]); |
|
158 |
} |
|
159 |
} |
|
160 |
} |
|
161 |
|
|
162 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
163 |
|
|
164 |
void addNewRotation(int vector, int row ) |
|
165 |
{ |
|
166 |
Static3D axis = VectX; |
|
167 |
|
|
168 |
switch(vector) |
|
169 |
{ |
|
170 |
case RubikSurfaceView.VECTX: axis = VectX; break; |
|
171 |
case RubikSurfaceView.VECTY: axis = VectY; break; |
|
172 |
case RubikSurfaceView.VECTZ: axis = VectZ; break; |
|
173 |
} |
|
174 |
|
|
175 |
mRotAxis = vector; |
|
176 |
mRotRow = row; |
|
177 |
|
|
178 |
mRotationAngleStatic.set1(0.0f); |
|
179 |
|
|
180 |
for(int x=0; x<mSize; x++) |
|
181 |
for(int y=0; y<mSize; y++) |
|
182 |
for(int z=0; z<mSize; z++) |
|
183 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
184 |
{ |
|
185 |
if( belongsToRotation(x,y,z,vector,row) ) |
|
186 |
{ |
|
187 |
mRotationAxis[x][y][z].set(axis); |
|
188 |
mRotationAngle[x][y][z].add(mRotationAngleStatic); |
|
189 |
} |
|
190 |
} |
|
191 |
} |
|
192 |
|
|
193 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
194 |
|
|
195 |
void continueRotation(float angle, int screenMin) |
|
196 |
{ |
|
197 |
mRotationAngleStatic.set1(200.0f*angle/screenMin); |
|
198 |
} |
|
199 |
|
|
200 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
201 |
|
|
202 |
void finishRotationCalledOnNextRender() |
|
203 |
{ |
|
204 |
float nearestAngle = (mRotationAngleStatic.get1()+45.0f)/90.0f; |
|
205 |
if( nearestAngle<0 ) nearestAngle-=1.0f; |
|
206 |
int nearestAngleInDegrees = 90*(4-((int)nearestAngle+4)%4); |
|
207 |
double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
|
208 |
float sinA = (float)Math.sin(nearestAngleInRadians*0.5); |
|
209 |
float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
|
210 |
|
|
211 |
mRotationAngleStatic.set1(0); |
|
212 |
|
|
213 |
float qx=0,qy=0,qz=0; |
|
214 |
|
|
215 |
switch(mRotAxis) |
|
216 |
{ |
|
217 |
case RubikSurfaceView.VECTX: qx=1; break; |
|
218 |
case RubikSurfaceView.VECTY: qy=1; break; |
|
219 |
case RubikSurfaceView.VECTZ: qz=1; break; |
|
220 |
} |
|
221 |
|
|
222 |
Static4D quat = new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA); |
|
223 |
|
|
224 |
for(int x=0; x<mSize; x++) |
|
225 |
for(int y=0; y<mSize; y++) |
|
226 |
for(int z=0; z<mSize; z++) |
|
227 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
228 |
{ |
|
229 |
if( belongsToRotation(x,y,z,mRotAxis,mRotRow) ) |
|
230 |
{ |
|
231 |
mRotationAngle[x][y][z].removeAll(); |
|
232 |
mQuatScramble[x][y][z].set(RubikSurfaceView.quatMultiply(quat,mQuatScramble[x][y][z])); |
|
233 |
modifyCurrentPosition(x,y,z,quat); |
|
234 |
} |
|
235 |
} |
|
236 |
} |
|
237 |
|
|
238 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
239 |
|
|
240 |
private boolean belongsToRotation(int x, int y, int z, int vector, int row) |
|
241 |
{ |
|
242 |
switch(vector) |
|
243 |
{ |
|
244 |
case RubikSurfaceView.VECTX: return mCurrentPosition[x][y][z].get1()==row; |
|
245 |
case RubikSurfaceView.VECTY: return mCurrentPosition[x][y][z].get2()==row; |
|
246 |
case RubikSurfaceView.VECTZ: return mCurrentPosition[x][y][z].get3()==row; |
|
247 |
} |
|
248 |
|
|
249 |
return false; |
|
250 |
} |
|
251 |
|
|
252 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
253 |
|
|
254 |
private void modifyCurrentPosition(int x, int y, int z, Static4D quat) |
|
255 |
{ |
|
256 |
Static3D current = mCurrentPosition[x][y][z]; |
|
257 |
float beforeX = current.get1(); |
|
258 |
float beforeY = current.get2(); |
|
259 |
float beforeZ = current.get3(); |
|
260 |
|
|
261 |
float diff = 0.5f*(mSize-1); |
|
262 |
|
|
263 |
float cubitCenterX = beforeX - diff; |
|
264 |
float cubitCenterY = beforeY - diff; |
|
265 |
float cubitCenterZ = beforeZ - diff; |
|
266 |
|
|
267 |
Static4D cubitCenter = new Static4D(cubitCenterX, cubitCenterY, cubitCenterZ, 0); |
|
268 |
Static4D rotatedCenter = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat); |
|
269 |
|
|
270 |
float rotatedX = rotatedCenter.get1() + diff; |
|
271 |
float rotatedY = rotatedCenter.get2() + diff; |
|
272 |
float rotatedZ = rotatedCenter.get3() + diff; |
|
273 |
|
|
274 |
int roundedX = (int)(rotatedX+0.1f); |
|
275 |
int roundedY = (int)(rotatedY+0.1f); |
|
276 |
int roundedZ = (int)(rotatedZ+0.1f); |
|
277 |
|
|
278 |
//android.util.Log.e("rubik", "before: ("+((int)beforeX)+","+((int)beforeY)+","+((int)beforeZ)+") after: ("+roundedX+","+roundedY+","+roundedZ+")"); |
|
279 |
|
|
280 |
mCurrentPosition[x][y][z].set1(roundedX); |
|
281 |
mCurrentPosition[x][y][z].set2(roundedY); |
|
282 |
mCurrentPosition[x][y][z].set3(roundedZ); |
|
283 |
} |
|
284 |
|
|
285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
286 |
|
|
287 |
void createTexture() |
|
288 |
{ |
|
289 |
Bitmap bitmap; |
|
290 |
|
|
291 |
final int S = 128; |
|
292 |
final int W = 3*S; |
|
293 |
final int H = 2*S; |
|
294 |
final int R = S/10; |
|
295 |
final int M = S/20; |
|
296 |
|
|
297 |
Paint paint = new Paint(); |
|
298 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
|
299 |
Canvas canvas = new Canvas(bitmap); |
|
300 |
|
|
301 |
paint.setAntiAlias(true); |
|
302 |
paint.setTextAlign(Paint.Align.CENTER); |
|
303 |
paint.setStyle(Paint.Style.FILL); |
|
304 |
|
|
305 |
// 3x2 bitmap = 6 squares: |
|
306 |
// |
|
307 |
// RED GREEN BLUE |
|
308 |
// YELLOW WHITE BROWN |
|
309 |
|
|
310 |
paint.setColor(0xff000000); // BLACK BACKGROUND |
|
311 |
canvas.drawRect(0, 0, W, H, paint); // |
|
312 |
|
|
313 |
paint.setColor(0xffff0000); // RED |
|
314 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
|
315 |
paint.setColor(0xff00ff00); // GREEN |
|
316 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
|
317 |
paint.setColor(0xff0000ff); // BLUE |
|
318 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
|
319 |
paint.setColor(0xffffff00); // YELLOW |
|
320 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
|
321 |
paint.setColor(0xffffffff); // WHITE |
|
322 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
|
323 |
paint.setColor(0xffb5651d); // BROWN |
|
324 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
|
325 |
|
|
326 |
mTexture.setTexture(bitmap); |
|
327 |
} |
|
328 |
|
|
329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
330 |
|
|
331 |
float getWidth() |
|
332 |
{ |
|
333 |
return mTexture.getWidth(); |
|
334 |
} |
|
335 |
|
|
336 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
337 |
|
|
338 |
float getHeight() |
|
339 |
{ |
|
340 |
return mTexture.getHeight(); |
|
341 |
} |
|
342 |
|
|
343 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
344 |
|
|
345 |
float getDepth() |
|
346 |
{ |
|
347 |
return mTexture.getDepth(mCubes[0][0][0]); |
|
348 |
} |
|
349 |
} |
Also available in: Unified diff
Improve the architecture of the Rubik App: new RubikCube class.