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examples / src / main / java / org / distorted / examples / transparency / TransparencyRenderer.java @ 16b22aab

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.transparency;
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import android.opengl.GLSurfaceView;
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import org.distorted.library.effect.FragmentEffectAlpha;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.PostprocessEffectBlur;
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import org.distorted.library.main.Distorted;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshFlat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TransparencyRenderer implements GLSurfaceView.Renderer
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{
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    private static final int NUM = 4; // 4 ints (x,y,z, argb) each describe 1 object below
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    private static final int[] OBJECTS =
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        {
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         +9, +10, +2, 0xffff0000,
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         -9, -10, -2, 0xffffff00
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        };
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    private static final int NUM_OBJECTS = OBJECTS.length/NUM;
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    private static final int OBJ_SIZE    = 100;
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    private GLSurfaceView mView;
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    private DistortedNode[] mNode;
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    private DistortedTexture[] mTex;
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    private Static3D[]  mMoveVector;
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    private Static1D[]  mAlphaVector;
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    private DistortedScreen mScreen;
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    private Static3D mScale;
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    private PostprocessEffectBlur[] mBlur;
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    private boolean[] mBlurApplied;
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    private DistortedEffects[] mEffects;
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    Static4D mQuat1, mQuat2;
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    int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    TransparencyRenderer(GLSurfaceView v)
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      {
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      mView = v;
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      MeshFlat mesh = new MeshFlat(1,1);
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      mQuat1 = new Static4D(0,0,0,1);  // unity
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      mQuat2 = new Static4D(0,0,0,1);  // quaternions
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      mScreen = new DistortedScreen();
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      mScreen.glClearColor(1.0f,1.0f,1.0f,1.0f);
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      mMoveVector   = new Static3D[NUM_OBJECTS];
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      mAlphaVector  = new Static1D[NUM_OBJECTS];
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      mNode         = new DistortedNode[NUM_OBJECTS];
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      mTex          = new DistortedTexture[NUM_OBJECTS];
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      mBlur         = new PostprocessEffectBlur[NUM_OBJECTS];
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      mEffects      = new DistortedEffects[NUM_OBJECTS];
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      mBlurApplied  = new boolean[NUM_OBJECTS];
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      FragmentEffectAlpha[] alpha  = new FragmentEffectAlpha[NUM_OBJECTS];
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      mScale = new Static3D(1.0f,1.0f,1.0f);
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      Static3D center= new Static3D(0,0,0);
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      MatrixEffectScale scaleEffect      = new MatrixEffectScale(mScale);
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      MatrixEffectQuaternion quatEffect1 = new MatrixEffectQuaternion(mQuat1, center);
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      MatrixEffectQuaternion quatEffect2 = new MatrixEffectQuaternion(mQuat2, center);
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      for(int i=0; i<NUM_OBJECTS; i++)
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        {
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        mTex[i]          = new DistortedTexture(OBJ_SIZE,OBJ_SIZE);
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        mMoveVector[i]   = new Static3D(0,0,0);
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        mAlphaVector[i]  = new Static1D(0.5f);
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        mBlur[i]         = new PostprocessEffectBlur(new Static1D(0));
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        mBlurApplied[i]  = true;
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        alpha[i]         = new FragmentEffectAlpha(mAlphaVector[i]);
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        mEffects[i]      = new DistortedEffects();
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        mEffects[i].apply(mBlur[i]);
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        mEffects[i].apply(alpha[i]);
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        mEffects[i].apply(scaleEffect);
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        mEffects[i].apply(quatEffect1);
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        mEffects[i].apply(quatEffect2);
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        mEffects[i].apply(new MatrixEffectMove(mMoveVector[i]));
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        mNode[i] = new DistortedNode(mTex[i], mEffects[i], mesh );
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        mScreen.attach(mNode[i]);
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        }
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void setPostprocess(int object, boolean doIt)
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      {
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      if( object>=0 && object<NUM_OBJECTS)
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        {
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        if( doIt && !mBlurApplied[object] )
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          {
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          mBlurApplied[object] = true;
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          mEffects[object].apply(mBlur[object]);
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          }
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        if( !doIt && mBlurApplied[object] )
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          {
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          mBlurApplied[object] = false;
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          mEffects[object].abortEffect(mBlur[object]);
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          }
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        }
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void setTransparency(int object, float level)
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      {
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      if( object>=0 && object<NUM_OBJECTS) mAlphaVector[object].set(level);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// no better way to attach mNode[object] as the first child than detaching all and reattaching back...
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    void setRenderFirst(int object)
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      {
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      if( object>=0 && object<NUM_OBJECTS)
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        {
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        for(int i=0; i<NUM_OBJECTS; i++)
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          {
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          mScreen.detach(mNode[i]);
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          }
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        mScreen.attach(mNode[object]);
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        for(int i=0; i<NUM_OBJECTS; i++)
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          {
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          if( i!=object )
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            mScreen.attach(mNode[i]);
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          }
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        }
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    void setRenderModeToOIT(boolean oit)
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      {
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      mScreen.setOrderIndependentTransparency(oit);
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onDrawFrame(GL10 glUnused) 
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      {
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      mScreen.render(System.currentTimeMillis());
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
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      {
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      for(int i=0; i<NUM_OBJECTS; i++)
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        {
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        mTex[i].setColorARGB(OBJECTS[NUM * i + 3]);
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        }
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      PostprocessEffectBlur.enable();
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      FragmentEffectAlpha.enable();
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      try
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        {
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        Distorted.onCreate(mView.getContext());
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        }
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      catch(Exception ex)
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        {
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        android.util.Log.e("Transparency", ex.getMessage() );
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        }
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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    public void onSurfaceChanged(GL10 glUnused, int width, int height)
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      {
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      float size= 0.02f*OBJ_SIZE;
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      mScreenMin = width<height ? width:height;
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      float factor = 0.65f*mScreenMin/OBJ_SIZE;
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      mScale.set(factor,factor,factor);
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      for(int i=0; i<NUM_OBJECTS; i++)
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        {
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        mMoveVector[i].set(size*OBJECTS[NUM*i], size*OBJECTS[NUM*i+1], size*OBJECTS[NUM*i+2]);
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        }
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      mScreen.resize(width, height);
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      }
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}
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