Revision 1833b023
Added by Leszek Koltunski almost 7 years ago
| src/main/java/org/distorted/examples/earth/EarthRenderer.java | ||
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSphere; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.DynamicQuat; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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private static final float FOV = 30.0f; |
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private static final float NEAR = 0.1f; |
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private static final int MAX_EFF = 20; |
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private static final float SCALE = 1.10f; |
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private GLSurfaceView mView; |
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private DistortedTexture mTexture; |
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private MeshBase mMesh; |
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private DistortedScreen mScreen; |
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private int mObjWidth, mObjHeight, mObjDepth; |
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private Static3D mMove, mScale, mCenter; |
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private Static3D mMove, mScaleFactor, mCenter; |
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private Dynamic3D mScale; |
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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private int mScrWidth, mScrHeight;
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private float mLevel;
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private Static3D mColor; |
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private Static3D mRegionF; |
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private Static1D mStrength; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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EarthRenderer(GLSurfaceView v) |
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{
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mView = v; |
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mLevel = SCALE; |
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DistortedEffects.setMax(EffectType.VERTEX , MAX_EFF); |
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DistortedEffects.setMax(EffectType.FRAGMENT, MAX_EFF); |
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mStrength = new Static1D(0.5f); |
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mColor = new Static3D(255,0,0); |
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mRegionF = new Static3D(RADIUS,RADIUS,RADIUS); |
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mMove = new Static3D(0,0,0); |
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mScale = new Static3D(1,1,1); |
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mCenter = new Static3D(0,0,0); |
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mScale = new Dynamic3D(0,0.5f); |
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mStrength = new Static1D(0.5f); |
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mColor = new Static3D(255,0,0); |
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mRegionF = new Static3D(RADIUS,RADIUS,RADIUS); |
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mMove = new Static3D(0,0,0); |
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mScaleFactor= new Static3D(1,1,1); |
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mCenter = new Static3D(0,0,0); |
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mScale.add(mScaleFactor); |
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mMesh = new MeshSphere(LEVEL); |
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mTexture = new DistortedTexture(SIZE,SIZE); |
| ... | ... | |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{
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final float SCALE = 1.10f; |
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mScrWidth = width; |
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mScrHeight= height; |
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mScreenMin= width<height ? width:height; |
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adjustFactor(); |
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mScreenMin = width<height ? width:height; |
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float factor = ( width*mObjHeight > height*mObjWidth ) ? (SCALE*height)/mObjHeight : (SCALE*width)/mObjWidth; |
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mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0); |
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mScale.set(factor,factor,factor); |
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mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 ); |
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mScreen.resize(width, height); |
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} |
| ... | ... | |
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void setLevel(int level) |
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{
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float inflateLevel = (level-50)/50.0f; |
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mMesh.setInflate(inflateLevel); |
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float N=3.0f; |
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// MAP: 0--> SCALE/N 50-->SCALE 100->SCALE*N |
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mLevel = SCALE* (1.0f+ (level>=50 ? N-1 : (N-1)/N) * (level-50)/50.0f); |
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adjustFactor(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void adjustFactor() |
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{
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float xW = (float)mScrWidth /mObjWidth; |
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float xH = (float)mScrHeight/mObjHeight; |
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float factor = xW>xH ? mLevel*xH : mLevel*xW; |
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mMove.set( (mScrWidth-factor*mObjWidth)/2 , (mScrHeight-factor*mObjHeight)/2 , 0); |
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mScaleFactor.set(factor,factor,factor); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with the Earth app.