Revision 1833b023
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/examples/earth/EarthRenderer.java | ||
---|---|---|
47 | 47 |
import org.distorted.library.main.DistortedTexture; |
48 | 48 |
import org.distorted.library.mesh.MeshBase; |
49 | 49 |
import org.distorted.library.mesh.MeshSphere; |
50 |
import org.distorted.library.type.Dynamic3D; |
|
50 | 51 |
import org.distorted.library.type.DynamicQuat; |
51 | 52 |
import org.distorted.library.type.Static1D; |
52 | 53 |
import org.distorted.library.type.Static3D; |
... | ... | |
68 | 69 |
private static final float FOV = 30.0f; |
69 | 70 |
private static final float NEAR = 0.1f; |
70 | 71 |
private static final int MAX_EFF = 20; |
71 |
|
|
72 |
private static final float SCALE = 1.10f; |
|
72 | 73 |
|
73 | 74 |
private GLSurfaceView mView; |
74 | 75 |
private DistortedTexture mTexture; |
... | ... | |
76 | 77 |
private MeshBase mMesh; |
77 | 78 |
private DistortedScreen mScreen; |
78 | 79 |
private int mObjWidth, mObjHeight, mObjDepth; |
79 |
private Static3D mMove, mScale, mCenter; |
|
80 |
private Static3D mMove, mScaleFactor, mCenter; |
|
81 |
private Dynamic3D mScale; |
|
80 | 82 |
|
81 |
Static4D mQuat1, mQuat2;
|
|
82 |
int mScreenMin;
|
|
83 |
private int mScrWidth, mScrHeight;
|
|
84 |
private float mLevel;
|
|
83 | 85 |
|
84 | 86 |
private Static3D mColor; |
85 | 87 |
private Static3D mRegionF; |
86 | 88 |
private Static1D mStrength; |
87 | 89 |
|
90 |
Static4D mQuat1, mQuat2; |
|
91 |
int mScreenMin; |
|
92 |
|
|
88 | 93 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
89 | 94 |
|
90 | 95 |
EarthRenderer(GLSurfaceView v) |
91 | 96 |
{ |
92 | 97 |
mView = v; |
93 | 98 |
|
99 |
mLevel = SCALE; |
|
100 |
|
|
94 | 101 |
DistortedEffects.setMax(EffectType.VERTEX , MAX_EFF); |
95 | 102 |
DistortedEffects.setMax(EffectType.FRAGMENT, MAX_EFF); |
96 | 103 |
|
97 |
mStrength = new Static1D(0.5f); |
|
98 |
mColor = new Static3D(255,0,0); |
|
99 |
mRegionF = new Static3D(RADIUS,RADIUS,RADIUS); |
|
100 |
mMove = new Static3D(0,0,0); |
|
101 |
mScale = new Static3D(1,1,1); |
|
102 |
mCenter = new Static3D(0,0,0); |
|
104 |
mScale = new Dynamic3D(0,0.5f); |
|
105 |
mStrength = new Static1D(0.5f); |
|
106 |
mColor = new Static3D(255,0,0); |
|
107 |
mRegionF = new Static3D(RADIUS,RADIUS,RADIUS); |
|
108 |
mMove = new Static3D(0,0,0); |
|
109 |
mScaleFactor= new Static3D(1,1,1); |
|
110 |
mCenter = new Static3D(0,0,0); |
|
111 |
|
|
112 |
mScale.add(mScaleFactor); |
|
103 | 113 |
|
104 | 114 |
mMesh = new MeshSphere(LEVEL); |
105 | 115 |
mTexture = new DistortedTexture(SIZE,SIZE); |
... | ... | |
138 | 148 |
|
139 | 149 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
140 | 150 |
{ |
141 |
final float SCALE = 1.10f; |
|
151 |
mScrWidth = width; |
|
152 |
mScrHeight= height; |
|
153 |
mScreenMin= width<height ? width:height; |
|
154 |
|
|
155 |
adjustFactor(); |
|
142 | 156 |
|
143 |
mScreenMin = width<height ? width:height; |
|
144 |
float factor = ( width*mObjHeight > height*mObjWidth ) ? (SCALE*height)/mObjHeight : (SCALE*width)/mObjWidth; |
|
145 |
mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0); |
|
146 |
mScale.set(factor,factor,factor); |
|
147 | 157 |
mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 ); |
148 | 158 |
mScreen.resize(width, height); |
149 | 159 |
} |
... | ... | |
152 | 162 |
|
153 | 163 |
void setLevel(int level) |
154 | 164 |
{ |
155 |
float inflateLevel = (level-50)/50.0f; |
|
156 |
mMesh.setInflate(inflateLevel); |
|
165 |
float N=3.0f; |
|
166 |
|
|
167 |
// MAP: 0--> SCALE/N 50-->SCALE 100->SCALE*N |
|
168 |
mLevel = SCALE* (1.0f+ (level>=50 ? N-1 : (N-1)/N) * (level-50)/50.0f); |
|
169 |
|
|
170 |
adjustFactor(); |
|
171 |
} |
|
172 |
|
|
173 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
174 |
|
|
175 |
private void adjustFactor() |
|
176 |
{ |
|
177 |
float xW = (float)mScrWidth /mObjWidth; |
|
178 |
float xH = (float)mScrHeight/mObjHeight; |
|
179 |
|
|
180 |
float factor = xW>xH ? mLevel*xH : mLevel*xW; |
|
181 |
|
|
182 |
mMove.set( (mScrWidth-factor*mObjWidth)/2 , (mScrHeight-factor*mObjHeight)/2 , 0); |
|
183 |
mScaleFactor.set(factor,factor,factor); |
|
157 | 184 |
} |
158 | 185 |
|
159 | 186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with the Earth app.