| 1 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 2 |
|
// Copyright 2020 Leszek Koltunski //
|
| 3 |
|
// //
|
| 4 |
|
// This file is part of Magic Cube. //
|
| 5 |
|
// //
|
| 6 |
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
| 7 |
|
// it under the terms of the GNU General Public License as published by //
|
| 8 |
|
// the Free Software Foundation, either version 2 of the License, or //
|
| 9 |
|
// (at your option) any later version. //
|
| 10 |
|
// //
|
| 11 |
|
// Magic Cube is distributed in the hope that it will be useful, //
|
| 12 |
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
| 13 |
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
| 14 |
|
// GNU General Public License for more details. //
|
| 15 |
|
// //
|
| 16 |
|
// You should have received a copy of the GNU General Public License //
|
| 17 |
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
| 18 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 19 |
|
|
| 20 |
|
package org.distorted.examples.meshfile;
|
| 21 |
|
|
| 22 |
|
import org.distorted.library.effect.MatrixEffectMove;
|
| 23 |
|
import org.distorted.library.effect.MatrixEffectQuaternion;
|
| 24 |
|
import org.distorted.library.effect.MatrixEffectScale;
|
| 25 |
|
import org.distorted.library.effect.VertexEffect;
|
| 26 |
|
import org.distorted.library.effect.VertexEffectDeform;
|
| 27 |
|
import org.distorted.library.mesh.MeshBase;
|
| 28 |
|
import org.distorted.library.mesh.MeshJoined;
|
| 29 |
|
import org.distorted.library.mesh.MeshPolygon;
|
| 30 |
|
import org.distorted.library.type.Static1D;
|
| 31 |
|
import org.distorted.library.type.Static3D;
|
| 32 |
|
import org.distorted.library.type.Static4D;
|
| 33 |
|
|
| 34 |
|
import java.util.ArrayList;
|
| 35 |
|
|
| 36 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 37 |
|
|
| 38 |
|
class FactoryCubit
|
| 39 |
|
{
|
| 40 |
|
private static final double[] mBuffer = new double[3];
|
| 41 |
|
private static final double[] mQuat1 = new double[4];
|
| 42 |
|
private static final double[] mQuat2 = new double[4];
|
| 43 |
|
private static final double[] mQuat3 = new double[4];
|
| 44 |
|
private static final double[] mQuat4 = new double[4];
|
| 45 |
|
|
| 46 |
|
private static final Static1D RADIUS = new Static1D(1);
|
| 47 |
|
|
| 48 |
|
private static FactoryCubit mThis;
|
| 49 |
|
|
| 50 |
|
private static class StickerCoords
|
| 51 |
|
{
|
| 52 |
|
double[] vertices;
|
| 53 |
|
}
|
| 54 |
|
|
| 55 |
|
private static class FaceTransform
|
| 56 |
|
{
|
| 57 |
|
int sticker;
|
| 58 |
|
double vx,vy,vz;
|
| 59 |
|
double scale;
|
| 60 |
|
double qx,qy,qz,qw;
|
| 61 |
|
boolean flip;
|
| 62 |
|
}
|
| 63 |
|
|
| 64 |
|
private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
|
| 65 |
|
private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
|
| 66 |
|
private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
|
| 67 |
|
|
| 68 |
|
|
| 69 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 70 |
|
|
| 71 |
|
private FactoryCubit()
|
| 72 |
|
{
|
| 73 |
|
|
| 74 |
|
}
|
| 75 |
|
|
| 76 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 77 |
|
|
| 78 |
|
public static FactoryCubit getInstance()
|
| 79 |
|
{
|
| 80 |
|
if( mThis==null ) mThis = new FactoryCubit();
|
| 81 |
|
|
| 82 |
|
return mThis;
|
| 83 |
|
}
|
| 84 |
|
|
| 85 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 86 |
|
// H - height of the band in the middle
|
| 87 |
|
// alpha - angle of the edge [0,90]
|
| 88 |
|
// dist - often in a polygon the distance from edge to center is not 1, but something else.
|
| 89 |
|
// This is the distance.
|
| 90 |
|
// K - where to begin the second, much more flat part of the band. [0,1]
|
| 91 |
|
// N - number of bands. N>=3
|
| 92 |
|
//
|
| 93 |
|
// theory: two distinct parts to the band:
|
| 94 |
|
// 1) (0,B) - steep
|
| 95 |
|
// 2) (B,1) - flat
|
| 96 |
|
//
|
| 97 |
|
// In first part, we have y = g(x) ; in second - y = g(f(x)) where
|
| 98 |
|
//
|
| 99 |
|
// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
|
| 100 |
|
// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
|
| 101 |
|
// h(x) = R*(sin(alpha) - sin(x))
|
| 102 |
|
// R = H/(1-cos(alpha))
|
| 103 |
|
// D = H*sin(alpha)
|
| 104 |
|
// B = h(K*alpha)
|
| 105 |
|
//
|
| 106 |
|
// The N points are taken at:
|
| 107 |
|
//
|
| 108 |
|
// 1) in the second part, there are K2 = (N-3)/3 such points
|
| 109 |
|
// 2) in the first - K1 = (N-3) - K2
|
| 110 |
|
// 3) also, the 3 points 0,B,1
|
| 111 |
|
//
|
| 112 |
|
// so we have the sequence A[i] of N points
|
| 113 |
|
//
|
| 114 |
|
// 0
|
| 115 |
|
// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
|
| 116 |
|
// B
|
| 117 |
|
// (1-B)*(i+1)/(K2+1) + B (i=0,i,...,K2-1)
|
| 118 |
|
// 1
|
| 119 |
|
|
| 120 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 121 |
|
|
| 122 |
|
private float f(float D, float B, float x)
|
| 123 |
|
{
|
| 124 |
|
return ((D-B)*x + B*(1-D))/(1-B);
|
| 125 |
|
}
|
| 126 |
|
|
| 127 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 128 |
|
|
| 129 |
|
private float g(float R, float D, float x, float cosAlpha)
|
| 130 |
|
{
|
| 131 |
|
float d = x-D;
|
| 132 |
|
return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
|
| 133 |
|
}
|
| 134 |
|
|
| 135 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 136 |
|
|
| 137 |
|
private float h(float R, float sinAlpha, float x)
|
| 138 |
|
{
|
| 139 |
|
return R*(sinAlpha-(float)Math.sin(x));
|
| 140 |
|
}
|
| 141 |
|
|
| 142 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 143 |
|
|
| 144 |
|
float[] computeBands(float H, int alpha, float dist, float K, int N)
|
| 145 |
|
{
|
| 146 |
|
float[] bands = new float[2*N];
|
| 147 |
|
|
| 148 |
|
bands[0] = 1.0f;
|
| 149 |
|
bands[1] = 0.0f;
|
| 150 |
|
|
| 151 |
|
float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
|
| 152 |
|
float sinBeta = (float)Math.sin(beta);
|
| 153 |
|
float cosBeta = (float)Math.cos(beta);
|
| 154 |
|
float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
|
| 155 |
|
float D = R*sinBeta;
|
| 156 |
|
float B = h(R,sinBeta,K*beta);
|
| 157 |
|
|
| 158 |
|
if( D>1.0f )
|
| 159 |
|
{
|
| 160 |
|
for(int i=1; i<N; i++)
|
| 161 |
|
{
|
| 162 |
|
bands[2*i ] = (float)(N-1-i)/(N-1);
|
| 163 |
|
bands[2*i+1] = H*(1-bands[2*i]);
|
| 164 |
|
}
|
| 165 |
|
}
|
| 166 |
|
else
|
| 167 |
|
{
|
| 168 |
|
int K2 = (int)((N-3)*K);
|
| 169 |
|
int K1 = (N-3)-K2;
|
| 170 |
|
|
| 171 |
|
for(int i=0; i<=K1; i++)
|
| 172 |
|
{
|
| 173 |
|
float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
|
| 174 |
|
float x = h(R,sinBeta,angle);
|
| 175 |
|
bands[2*i+2] = 1.0f - x;
|
| 176 |
|
bands[2*i+3] = g(R,D,x,cosBeta);
|
| 177 |
|
}
|
| 178 |
|
|
| 179 |
|
for(int i=0; i<=K2; i++)
|
| 180 |
|
{
|
| 181 |
|
float x = (1-B)*(i+1)/(K2+1) + B;
|
| 182 |
|
bands[2*K1+2 + 2*i+2] = 1.0f - x;
|
| 183 |
|
bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
|
| 184 |
|
}
|
| 185 |
|
}
|
| 186 |
|
|
| 187 |
|
bands[2*N-2] = 0.0f;
|
| 188 |
|
bands[2*N-1] = H;
|
| 189 |
|
|
| 190 |
|
return bands;
|
| 191 |
|
}
|
| 192 |
|
|
| 193 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 194 |
|
|
| 195 |
|
private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
|
| 196 |
|
{
|
| 197 |
|
Static4D region= new Static4D(0,0,0,regionRadius);
|
| 198 |
|
|
| 199 |
|
float centX = center.get0();
|
| 200 |
|
float centY = center.get1();
|
| 201 |
|
float centZ = center.get2();
|
| 202 |
|
|
| 203 |
|
for (Static3D vertex : vertices)
|
| 204 |
|
{
|
| 205 |
|
float x = strength*(centX - vertex.get0());
|
| 206 |
|
float y = strength*(centY - vertex.get1());
|
| 207 |
|
float z = strength*(centZ - vertex.get2());
|
| 208 |
|
|
| 209 |
|
VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, region);
|
| 210 |
|
mesh.apply(effect);
|
| 211 |
|
}
|
| 212 |
|
}
|
| 213 |
|
|
| 214 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 215 |
|
|
| 216 |
|
private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
|
| 217 |
|
{
|
| 218 |
|
double x1 = vertices[index1][0];
|
| 219 |
|
double y1 = vertices[index1][1];
|
| 220 |
|
double z1 = vertices[index1][2];
|
| 221 |
|
double x2 = vertices[index2][0];
|
| 222 |
|
double y2 = vertices[index2][1];
|
| 223 |
|
double z2 = vertices[index2][2];
|
| 224 |
|
double x3 = vertices[index3][0];
|
| 225 |
|
double y3 = vertices[index3][1];
|
| 226 |
|
double z3 = vertices[index3][2];
|
| 227 |
|
|
| 228 |
|
double v1x = x2-x1;
|
| 229 |
|
double v1y = y2-y1;
|
| 230 |
|
double v1z = z2-z1;
|
| 231 |
|
double v2x = x3-x1;
|
| 232 |
|
double v2y = y3-y1;
|
| 233 |
|
double v2z = z3-z1;
|
| 234 |
|
|
| 235 |
|
double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
|
| 236 |
|
|
| 237 |
|
return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
|
| 238 |
|
}
|
| 239 |
|
|
| 240 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 241 |
|
|
| 242 |
|
private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
|
| 243 |
|
{
|
| 244 |
|
double x1 = vertices[index1][0];
|
| 245 |
|
double y1 = vertices[index1][1];
|
| 246 |
|
double z1 = vertices[index1][2];
|
| 247 |
|
double x2 = vertices[index2][0];
|
| 248 |
|
double y2 = vertices[index2][1];
|
| 249 |
|
double z2 = vertices[index2][2];
|
| 250 |
|
double x3 = vertices[index3][0];
|
| 251 |
|
double y3 = vertices[index3][1];
|
| 252 |
|
double z3 = vertices[index3][2];
|
| 253 |
|
|
| 254 |
|
double v1x = x2-x1;
|
| 255 |
|
double v1y = y2-y1;
|
| 256 |
|
double v1z = z2-z1;
|
| 257 |
|
double v2x = x3-x1;
|
| 258 |
|
double v2y = y3-y1;
|
| 259 |
|
double v2z = z3-z1;
|
| 260 |
|
|
| 261 |
|
mBuffer[0] = v1y*v2z - v2y*v1z;
|
| 262 |
|
mBuffer[1] = v1z*v2x - v2z*v1x;
|
| 263 |
|
mBuffer[2] = v1x*v2y - v2x*v1y;
|
| 264 |
|
|
| 265 |
|
double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
|
| 266 |
|
len = Math.sqrt(len);
|
| 267 |
|
mBuffer[0] /= len;
|
| 268 |
|
mBuffer[1] /= len;
|
| 269 |
|
mBuffer[2] /= len;
|
| 270 |
|
}
|
| 271 |
|
|
| 272 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 273 |
|
// return quat1*quat2
|
| 274 |
|
|
| 275 |
|
private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
|
| 276 |
|
{
|
| 277 |
|
double qx = quat1[0];
|
| 278 |
|
double qy = quat1[1];
|
| 279 |
|
double qz = quat1[2];
|
| 280 |
|
double qw = quat1[3];
|
| 281 |
|
|
| 282 |
|
double rx = quat2[0];
|
| 283 |
|
double ry = quat2[1];
|
| 284 |
|
double rz = quat2[2];
|
| 285 |
|
double rw = quat2[3];
|
| 286 |
|
|
| 287 |
|
result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
|
| 288 |
|
result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
|
| 289 |
|
result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
|
| 290 |
|
result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
|
| 291 |
|
}
|
| 292 |
|
|
| 293 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 294 |
|
|
| 295 |
|
private void fitInSquare(FaceTransform info, double[][] vert3D)
|
| 296 |
|
{
|
| 297 |
|
double minX = Double.MAX_VALUE;
|
| 298 |
|
double maxX =-Double.MAX_VALUE;
|
| 299 |
|
double minY = Double.MAX_VALUE;
|
| 300 |
|
double maxY =-Double.MAX_VALUE;
|
| 301 |
|
|
| 302 |
|
for (double[] vert : vert3D)
|
| 303 |
|
{
|
| 304 |
|
double x = vert[0];
|
| 305 |
|
double y = vert[1];
|
| 306 |
|
|
| 307 |
|
if (x > maxX) maxX = x;
|
| 308 |
|
if (x < minX) minX = x;
|
| 309 |
|
if (y > maxY) maxY = y;
|
| 310 |
|
if (y < minY) minY = y;
|
| 311 |
|
}
|
| 312 |
|
|
| 313 |
|
minX = minX<0 ? -minX:minX;
|
| 314 |
|
maxX = maxX<0 ? -maxX:maxX;
|
| 315 |
|
minY = minY<0 ? -minY:minY;
|
| 316 |
|
maxY = maxY<0 ? -maxY:maxY;
|
| 317 |
|
|
| 318 |
|
double max1 = Math.max(minX,minY);
|
| 319 |
|
double max2 = Math.max(maxX,maxY);
|
| 320 |
|
double max3 = Math.max(max1,max2);
|
| 321 |
|
|
| 322 |
|
info.scale = max3/0.5;
|
| 323 |
|
|
| 324 |
|
int len = vert3D.length;
|
| 325 |
|
StickerCoords sInfo = new StickerCoords();
|
| 326 |
|
sInfo.vertices = new double[2*len];
|
| 327 |
|
|
| 328 |
|
for( int vertex=0; vertex<len; vertex++ )
|
| 329 |
|
{
|
| 330 |
|
sInfo.vertices[2*vertex ] = vert3D[vertex][0] / info.scale;
|
| 331 |
|
sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
|
| 332 |
|
}
|
| 333 |
|
|
| 334 |
|
mStickerCoords.add(sInfo);
|
| 335 |
|
|
| 336 |
|
info.sticker = mStickerCoords.size() -1;
|
| 337 |
|
info.flip = false;
|
| 338 |
|
}
|
| 339 |
|
|
| 340 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 341 |
|
|
| 342 |
|
private FaceTransform constructNewTransform(final double[][] vert3D)
|
| 343 |
|
{
|
| 344 |
|
FaceTransform ft = new FaceTransform();
|
| 345 |
|
|
| 346 |
|
// compute center of gravity
|
| 347 |
|
ft.vx = 0.0f;
|
| 348 |
|
ft.vy = 0.0f;
|
| 349 |
|
ft.vz = 0.0f;
|
| 350 |
|
int len = vert3D.length;
|
| 351 |
|
|
| 352 |
|
for (double[] vert : vert3D)
|
| 353 |
|
{
|
| 354 |
|
ft.vx += vert[0];
|
| 355 |
|
ft.vy += vert[1];
|
| 356 |
|
ft.vz += vert[2];
|
| 357 |
|
}
|
| 358 |
|
|
| 359 |
|
ft.vx /= len;
|
| 360 |
|
ft.vy /= len;
|
| 361 |
|
ft.vz /= len;
|
| 362 |
|
|
| 363 |
|
// move all vertices so that their center of gravity is at (0,0,0)
|
| 364 |
|
for (int i=0; i<len; i++)
|
| 365 |
|
{
|
| 366 |
|
vert3D[i][0] -= ft.vx;
|
| 367 |
|
vert3D[i][1] -= ft.vy;
|
| 368 |
|
vert3D[i][2] -= ft.vz;
|
| 369 |
|
}
|
| 370 |
|
|
| 371 |
|
// find 3 non-colinear vertices
|
| 372 |
|
int foundIndex = -1;
|
| 373 |
|
|
| 374 |
|
for(int vertex=2; vertex<len; vertex++)
|
| 375 |
|
{
|
| 376 |
|
if( !areColinear(vert3D,0,1,vertex) )
|
| 377 |
|
{
|
| 378 |
|
foundIndex = vertex;
|
| 379 |
|
break;
|
| 380 |
|
}
|
| 381 |
|
}
|
| 382 |
|
|
| 383 |
|
// compute the normal vector
|
| 384 |
|
if( foundIndex==-1 )
|
| 385 |
|
{
|
| 386 |
|
throw new RuntimeException("all vertices colinear");
|
| 387 |
|
}
|
| 388 |
|
|
| 389 |
|
computeNormalVector(vert3D,0,1,foundIndex);
|
| 390 |
|
|
| 391 |
|
// rotate so that the normal vector becomes (0,0,1)
|
| 392 |
|
double axisX, axisY, axisZ;
|
| 393 |
|
|
| 394 |
|
if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
|
| 395 |
|
{
|
| 396 |
|
axisX = -mBuffer[1];
|
| 397 |
|
axisY = mBuffer[0];
|
| 398 |
|
axisZ = 0.0f;
|
| 399 |
|
|
| 400 |
|
double axiLen = axisX*axisX + axisY*axisY;
|
| 401 |
|
axiLen = Math.sqrt(axiLen);
|
| 402 |
|
axisX /= axiLen;
|
| 403 |
|
axisY /= axiLen;
|
| 404 |
|
axisZ /= axiLen;
|
| 405 |
|
}
|
| 406 |
|
else
|
| 407 |
|
{
|
| 408 |
|
axisX = 0.0f;
|
| 409 |
|
axisY = 1.0f;
|
| 410 |
|
axisZ = 0.0f;
|
| 411 |
|
}
|
| 412 |
|
|
| 413 |
|
double cosTheta = mBuffer[2];
|
| 414 |
|
double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
|
| 415 |
|
double sinHalfTheta = computeSinHalf(cosTheta);
|
| 416 |
|
double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
|
| 417 |
|
|
| 418 |
|
mQuat1[0] = axisX*sinHalfTheta;
|
| 419 |
|
mQuat1[1] = axisY*sinHalfTheta;
|
| 420 |
|
mQuat1[2] = axisZ*sinHalfTheta;
|
| 421 |
|
mQuat1[3] = cosHalfTheta;
|
| 422 |
|
mQuat2[0] =-axisX*sinHalfTheta;
|
| 423 |
|
mQuat2[1] =-axisY*sinHalfTheta;
|
| 424 |
|
mQuat2[2] =-axisZ*sinHalfTheta;
|
| 425 |
|
mQuat2[3] = cosHalfTheta;
|
| 426 |
|
|
| 427 |
|
for (double[] vert : vert3D)
|
| 428 |
|
{
|
| 429 |
|
quatMultiply(mQuat1, vert , mQuat3);
|
| 430 |
|
quatMultiply(mQuat3, mQuat2, vert );
|
| 431 |
|
}
|
| 432 |
|
|
| 433 |
|
// fit the whole thing in a square and remember the scale & 2D vertices
|
| 434 |
|
fitInSquare(ft, vert3D);
|
| 435 |
|
|
| 436 |
|
// remember the rotation
|
| 437 |
|
ft.qx =-mQuat1[0];
|
| 438 |
|
ft.qy =-mQuat1[1];
|
| 439 |
|
ft.qz =-mQuat1[2];
|
| 440 |
|
ft.qw = mQuat1[3];
|
| 441 |
|
|
| 442 |
|
return ft;
|
| 443 |
|
}
|
| 444 |
|
|
| 445 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 446 |
|
|
| 447 |
|
private double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2)
|
| 448 |
|
{
|
| 449 |
|
double ret= (oldX*newX+oldY*newY) / (len1*len2);
|
| 450 |
|
if( ret<-1.0 ) return -1.0;
|
| 451 |
|
if( ret> 1.0 ) return 1.0;
|
| 452 |
|
|
| 453 |
|
return ret;
|
| 454 |
|
}
|
| 455 |
|
|
| 456 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 457 |
|
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise!
|
| 458 |
|
|
| 459 |
|
private double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2)
|
| 460 |
|
{
|
| 461 |
|
double ret= (newX*oldY-oldX*newY) / (len1*len2);
|
| 462 |
|
if( ret<-1.0 ) return -1.0;
|
| 463 |
|
if( ret> 1.0 ) return 1.0;
|
| 464 |
|
|
| 465 |
|
return ret;
|
| 466 |
|
}
|
| 467 |
|
|
| 468 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 469 |
|
|
| 470 |
|
private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
|
| 471 |
|
{
|
| 472 |
|
for(int i=0; i<len; i++)
|
| 473 |
|
{
|
| 474 |
|
result[2*i ] = vertices[2*i ]*cos - vertices[2*i+1]*sin;
|
| 475 |
|
result[2*i+1] = vertices[2*i ]*sin + vertices[2*i+1]*cos;
|
| 476 |
|
}
|
| 477 |
|
}
|
| 478 |
|
|
| 479 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 480 |
|
|
| 481 |
|
private double computeScale(double[] v1, double[] v2, int v1i, int v2i)
|
| 482 |
|
{
|
| 483 |
|
double v1x = v1[2*v1i];
|
| 484 |
|
double v1y = v1[2*v1i+1];
|
| 485 |
|
double v2x = v2[2*v2i];
|
| 486 |
|
double v2y = v2[2*v2i+1];
|
| 487 |
|
|
| 488 |
|
double lenSq1 = v1x*v1x + v1y*v1y;
|
| 489 |
|
double lenSq2 = v2x*v2x + v2y*v2y;
|
| 490 |
|
|
| 491 |
|
return Math.sqrt(lenSq2/lenSq1);
|
| 492 |
|
}
|
| 493 |
|
|
| 494 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 495 |
|
// valid for 0<angle<2*PI
|
| 496 |
|
|
| 497 |
|
private double computeSinHalf(double cos)
|
| 498 |
|
{
|
| 499 |
|
return Math.sqrt((1-cos)/2);
|
| 500 |
|
}
|
| 501 |
|
|
| 502 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 503 |
|
// valid for 0<angle<2*PI
|
| 504 |
|
|
| 505 |
|
private double computeCosHalf(double sin, double cos)
|
| 506 |
|
{
|
| 507 |
|
double cosHalf = Math.sqrt((1+cos)/2);
|
| 508 |
|
return sin<0 ? -cosHalf : cosHalf;
|
| 509 |
|
}
|
| 510 |
|
|
| 511 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 512 |
|
|
| 513 |
|
private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex, boolean inverted)
|
| 514 |
|
{
|
| 515 |
|
int v = (rotatedVertex + (inverted? -oldVertex : oldVertex));
|
| 516 |
|
if( v>=len ) v-=len;
|
| 517 |
|
if( v< 0 ) v+=len;
|
| 518 |
|
|
| 519 |
|
return v;
|
| 520 |
|
}
|
| 521 |
|
|
| 522 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 523 |
|
|
| 524 |
|
private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
|
| 525 |
|
{
|
| 526 |
|
int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
|
| 527 |
|
double EPSILON = 0.001;
|
| 528 |
|
double scale = computeScale(newVert,oldVert,newZeroIndex,0);
|
| 529 |
|
|
| 530 |
|
for(int i=1; i<len; i++)
|
| 531 |
|
{
|
| 532 |
|
int index = computeRotatedIndex(i,len,vertex,inverted);
|
| 533 |
|
|
| 534 |
|
double horz = oldVert[2*i ] - scale*newVert[2*index ];
|
| 535 |
|
double vert = oldVert[2*i+1] - scale*newVert[2*index+1];
|
| 536 |
|
|
| 537 |
|
if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
|
| 538 |
|
}
|
| 539 |
|
|
| 540 |
|
return true;
|
| 541 |
|
}
|
| 542 |
|
|
| 543 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 544 |
|
|
| 545 |
|
private void mirrorAllVertices(double[] output, int len, double[] input)
|
| 546 |
|
{
|
| 547 |
|
for(int vertex=0; vertex<len; vertex++)
|
| 548 |
|
{
|
| 549 |
|
output[2*vertex ] = input[2*vertex ];
|
| 550 |
|
output[2*vertex+1] =-input[2*vertex+1];
|
| 551 |
|
}
|
| 552 |
|
}
|
| 553 |
|
|
| 554 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 555 |
|
|
| 556 |
|
private void correctTransform(FaceTransform ft, double scale, double sin, double cos, int oldSticker, boolean flip)
|
| 557 |
|
{
|
| 558 |
|
mStickerCoords.remove(ft.sticker);
|
| 559 |
|
|
| 560 |
|
ft.flip = flip;
|
| 561 |
|
ft.sticker = oldSticker;
|
| 562 |
|
ft.scale *= scale;
|
| 563 |
|
|
| 564 |
|
mQuat1[0] = ft.qx;
|
| 565 |
|
mQuat1[1] = ft.qy;
|
| 566 |
|
mQuat1[2] = ft.qz;
|
| 567 |
|
mQuat1[3] = ft.qw;
|
| 568 |
|
|
| 569 |
|
double sinHalf = computeSinHalf(cos);
|
| 570 |
|
double cosHalf = computeCosHalf(sin,cos);
|
| 571 |
|
|
| 572 |
|
if( flip )
|
| 573 |
|
{
|
| 574 |
|
mQuat3[0] = 0.0f;
|
| 575 |
|
mQuat3[1] = 0.0f;
|
| 576 |
|
mQuat3[2] = sinHalf;
|
| 577 |
|
mQuat3[3] = cosHalf;
|
| 578 |
|
|
| 579 |
|
mQuat4[0] = 1.0;
|
| 580 |
|
mQuat4[1] = 0.0;
|
| 581 |
|
mQuat4[2] = 0.0;
|
| 582 |
|
mQuat4[3] = 0.0;
|
| 583 |
|
|
| 584 |
|
quatMultiply( mQuat3, mQuat4, mQuat2 );
|
| 585 |
|
}
|
| 586 |
|
else
|
| 587 |
|
{
|
| 588 |
|
mQuat2[0] = 0.0f;
|
| 589 |
|
mQuat2[1] = 0.0f;
|
| 590 |
|
mQuat2[2] = sinHalf;
|
| 591 |
|
mQuat2[3] = cosHalf;
|
| 592 |
|
}
|
| 593 |
|
|
| 594 |
|
quatMultiply( mQuat1, mQuat2, mQuat3 );
|
| 595 |
|
|
| 596 |
|
ft.qx = mQuat3[0];
|
| 597 |
|
ft.qy = mQuat3[1];
|
| 598 |
|
ft.qz = mQuat3[2];
|
| 599 |
|
ft.qw = mQuat3[3];
|
| 600 |
|
}
|
| 601 |
|
|
| 602 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 603 |
|
|
| 604 |
|
private void printVert(double[] buffer)
|
| 605 |
|
{
|
| 606 |
|
int len = buffer.length/2;
|
| 607 |
|
String str = "";
|
| 608 |
|
|
| 609 |
|
for(int i=0; i<len; i++)
|
| 610 |
|
{
|
| 611 |
|
str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
|
| 612 |
|
}
|
| 613 |
|
|
| 614 |
|
android.util.Log.d("D", str);
|
| 615 |
|
}
|
| 616 |
|
|
| 617 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 618 |
|
|
| 619 |
|
private boolean foundVertex(FaceTransform ft, double[] buffer, int len, double[] newVert,
|
| 620 |
|
double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
|
| 621 |
|
{
|
| 622 |
|
for(int vertex=0; vertex<len; vertex++)
|
| 623 |
|
{
|
| 624 |
|
double newX = newVert[2*vertex ];
|
| 625 |
|
double newY = newVert[2*vertex+1];
|
| 626 |
|
double lenIthNew = Math.sqrt(newX*newX + newY*newY);
|
| 627 |
|
double cos = computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
|
| 628 |
|
double sin = computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
|
| 629 |
|
|
| 630 |
|
rotateAllVertices(buffer,len,newVert,sin,cos);
|
| 631 |
|
|
| 632 |
|
if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
|
| 633 |
|
{
|
| 634 |
|
int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
|
| 635 |
|
double scale = computeScale(oldVert,newVert,0,newZeroIndex);
|
| 636 |
|
correctTransform(ft,scale,sin,cos,oldSticker,inverted);
|
| 637 |
|
return true;
|
| 638 |
|
}
|
| 639 |
|
}
|
| 640 |
|
|
| 641 |
|
return false;
|
| 642 |
|
}
|
| 643 |
|
|
| 644 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 645 |
|
|
| 646 |
|
private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
|
| 647 |
|
{
|
| 648 |
|
StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
|
| 649 |
|
StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
|
| 650 |
|
double[] newVert = sNewInfo.vertices;
|
| 651 |
|
double[] oldVert = sOldInfo.vertices;
|
| 652 |
|
int oldLen = oldVert.length;
|
| 653 |
|
int newLen = newVert.length;
|
| 654 |
|
|
| 655 |
|
if( oldLen == newLen )
|
| 656 |
|
{
|
| 657 |
|
int oldSticker = oldInfo.sticker;
|
| 658 |
|
double[] buffer1 = new double[oldLen];
|
| 659 |
|
double lenFirstOld = Math.sqrt(oldVert[0]*oldVert[0] + oldVert[1]*oldVert[1]);
|
| 660 |
|
if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
|
| 661 |
|
double[] buffer2 = new double[oldLen];
|
| 662 |
|
mirrorAllVertices(buffer2, newLen/2, newVert);
|
| 663 |
|
if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
|
| 664 |
|
}
|
| 665 |
|
|
| 666 |
|
return false;
|
| 667 |
|
}
|
| 668 |
|
|
| 669 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 670 |
|
|
| 671 |
|
private double[][] constructVert(double[][] vertices, int[] index)
|
| 672 |
|
{
|
| 673 |
|
int len = index.length;
|
| 674 |
|
double[][] ret = new double[len][4];
|
| 675 |
|
|
| 676 |
|
for(int i=0; i<len; i++)
|
| 677 |
|
{
|
| 678 |
|
ret[i][0] = vertices[index[i]][0];
|
| 679 |
|
ret[i][1] = vertices[index[i]][1];
|
| 680 |
|
ret[i][2] = vertices[index[i]][2];
|
| 681 |
|
ret[i][3] = 1.0f;
|
| 682 |
|
}
|
| 683 |
|
|
| 684 |
|
return ret;
|
| 685 |
|
}
|
| 686 |
|
|
| 687 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 688 |
|
|
| 689 |
|
private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices,
|
| 690 |
|
float[][] corners, int[] cornerIndexes,
|
| 691 |
|
float[][] centers, int[] centerIndexes )
|
| 692 |
|
{
|
| 693 |
|
int lenV = vertices.length;
|
| 694 |
|
Static3D[] staticVert = new Static3D[1];
|
| 695 |
|
Static3D center = new Static3D(0,0,0);
|
| 696 |
|
|
| 697 |
|
for(int v=0; v<lenV; v++)
|
| 698 |
|
{
|
| 699 |
|
staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
|
| 700 |
|
|
| 701 |
|
int cent = centerIndexes[v];
|
| 702 |
|
|
| 703 |
|
if( cent>=0 )
|
| 704 |
|
{
|
| 705 |
|
center.set( centers[cent][0], centers[cent][1], centers[cent][2]);
|
| 706 |
|
|
| 707 |
|
int corn = cornerIndexes[v];
|
| 708 |
|
|
| 709 |
|
if( corn>=0 )
|
| 710 |
|
{
|
| 711 |
|
float strength = corners[corn][0];
|
| 712 |
|
float radius = corners[corn][1];
|
| 713 |
|
roundCorners(mesh, center, staticVert, strength, radius);
|
| 714 |
|
}
|
| 715 |
|
}
|
| 716 |
|
}
|
| 717 |
|
}
|
| 718 |
|
|
| 719 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 720 |
|
|
| 721 |
|
private void correctComponents(MeshBase mesh, int numComponents)
|
| 722 |
|
{
|
| 723 |
|
int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
|
| 724 |
|
|
| 725 |
|
//mesh.mergeEffComponents();
|
| 726 |
|
|
| 727 |
|
for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
|
| 728 |
|
}
|
| 729 |
|
|
| 730 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 731 |
|
|
| 732 |
|
private void printTransform(FaceTransform f)
|
| 733 |
|
{
|
| 734 |
|
android.util.Log.e("D", "q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
|
| 735 |
|
+f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
|
| 736 |
|
}
|
| 737 |
|
|
| 738 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 739 |
|
// PUBLIC
|
| 740 |
|
|
| 741 |
|
public void printStickerCoords()
|
| 742 |
|
{
|
| 743 |
|
int stickers = mStickerCoords.size();
|
| 744 |
|
|
| 745 |
|
android.util.Log.d("D", "---- STICKER COORDS ----");
|
| 746 |
|
|
| 747 |
|
for(int s=0; s<stickers; s++)
|
| 748 |
|
{
|
| 749 |
|
String ver = "{ ";
|
| 750 |
|
StickerCoords info = mStickerCoords.get(s);
|
| 751 |
|
int len = info.vertices.length/2;
|
| 752 |
|
|
| 753 |
|
for(int i =0; i<len; i++)
|
| 754 |
|
{
|
| 755 |
|
if( i!=0 ) ver += ", ";
|
| 756 |
|
ver += ( (float)info.vertices[2*i]+"f, "+(float)info.vertices[2*i+1]+"f");
|
| 757 |
|
}
|
| 758 |
|
|
| 759 |
|
ver += " }";
|
| 760 |
|
android.util.Log.d("D", ver);
|
| 761 |
|
}
|
| 762 |
|
|
| 763 |
|
android.util.Log.d("D", "---- END STICKER COORDS ----");
|
| 764 |
|
}
|
| 765 |
|
|
| 766 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 767 |
|
|
| 768 |
|
public void printFaceTransform()
|
| 769 |
|
{
|
| 770 |
|
android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
|
| 771 |
|
|
| 772 |
|
int oldfaces = mOldFaceTransf.size();
|
| 773 |
|
|
| 774 |
|
for(int f=0; f<oldfaces; f++)
|
| 775 |
|
{
|
| 776 |
|
printTransform(mOldFaceTransf.get(f));
|
| 777 |
|
}
|
| 778 |
|
|
| 779 |
|
android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
|
| 780 |
|
|
| 781 |
|
int newfaces = mNewFaceTransf.size();
|
| 782 |
|
|
| 783 |
|
for(int f=0; f<newfaces; f++)
|
| 784 |
|
{
|
| 785 |
|
printTransform(mNewFaceTransf.get(f));
|
| 786 |
|
}
|
| 787 |
|
}
|
| 788 |
|
|
| 789 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 790 |
|
|
| 791 |
|
public void clear()
|
| 792 |
|
{
|
| 793 |
|
mStickerCoords.clear();
|
| 794 |
|
mNewFaceTransf.clear();
|
| 795 |
|
mOldFaceTransf.clear();
|
| 796 |
|
}
|
| 797 |
|
|
| 798 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 799 |
|
|
| 800 |
|
public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
|
| 801 |
|
{
|
| 802 |
|
FaceTransform ft;
|
| 803 |
|
int numNew = mNewFaceTransf.size();
|
| 804 |
|
|
| 805 |
|
for(int i=0; i<numNew; i++)
|
| 806 |
|
{
|
| 807 |
|
ft = mNewFaceTransf.remove(0);
|
| 808 |
|
mOldFaceTransf.add(ft);
|
| 809 |
|
}
|
| 810 |
|
|
| 811 |
|
int numFaces = indexes.length;
|
| 812 |
|
int numOld = mOldFaceTransf.size();
|
| 813 |
|
|
| 814 |
|
for (int face=0; face<numFaces; face++)
|
| 815 |
|
{
|
| 816 |
|
boolean collapsed = false;
|
| 817 |
|
|
| 818 |
|
double[][] vert = constructVert(vertices, indexes[face]);
|
| 819 |
|
|
| 820 |
|
FaceTransform newT = constructNewTransform(vert);
|
| 821 |
|
|
| 822 |
|
for (int old=0; !collapsed && old<numOld; old++)
|
| 823 |
|
{
|
| 824 |
|
ft = mOldFaceTransf.get(old);
|
| 825 |
|
if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
|
| 826 |
|
}
|
| 827 |
|
|
| 828 |
|
for (int pre=0; !collapsed && pre<face; pre++)
|
| 829 |
|
{
|
| 830 |
|
ft = mNewFaceTransf.get(pre);
|
| 831 |
|
if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
|
| 832 |
|
}
|
| 833 |
|
|
| 834 |
|
mNewFaceTransf.add(newT);
|
| 835 |
|
}
|
| 836 |
|
}
|
| 837 |
|
|
| 838 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 839 |
|
|
| 840 |
|
private void computeConvexityCenter(double[] out, float[] in, FaceTransform ft)
|
| 841 |
|
{
|
| 842 |
|
if( in==null )
|
| 843 |
|
{
|
| 844 |
|
out[0] = out[1] = 0.0f;
|
| 845 |
|
}
|
| 846 |
|
else
|
| 847 |
|
{
|
| 848 |
|
out[0] = in[0] - ft.vx;
|
| 849 |
|
out[1] = in[1] - ft.vy;
|
| 850 |
|
out[2] = in[2] - ft.vz;
|
| 851 |
|
out[3] = 1.0f;
|
| 852 |
|
|
| 853 |
|
mQuat1[0] =-ft.qx;
|
| 854 |
|
mQuat1[1] =-ft.qy;
|
| 855 |
|
mQuat1[2] =-ft.qz;
|
| 856 |
|
mQuat1[3] = ft.qw;
|
| 857 |
|
|
| 858 |
|
mQuat2[0] = -mQuat1[0];
|
| 859 |
|
mQuat2[1] = -mQuat1[1];
|
| 860 |
|
mQuat2[2] = -mQuat1[2];
|
| 861 |
|
mQuat2[3] = +mQuat1[3];
|
| 862 |
|
|
| 863 |
|
quatMultiply(mQuat1, out , mQuat3);
|
| 864 |
|
quatMultiply(mQuat3, mQuat2, out );
|
| 865 |
|
|
| 866 |
|
out[0] /= ft.scale;
|
| 867 |
|
out[1] /= ft.scale;
|
| 868 |
|
out[2] /= ft.scale;
|
| 869 |
|
}
|
| 870 |
|
}
|
| 871 |
|
|
| 872 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 873 |
|
|
| 874 |
|
public MeshBase createRoundedSolid(final double[][] vertices, final int[][] vertIndexes,
|
| 875 |
|
final float[][] bands , final int[] bandIndexes,
|
| 876 |
|
final float[][] corners , final int[] cornerIndexes,
|
| 877 |
|
final float[][] centers , final int[] centerIndexes,
|
| 878 |
|
final int numComponents , final float[] convexityCenter )
|
| 879 |
|
{
|
| 880 |
|
int numFaces = vertIndexes.length;
|
| 881 |
|
float[] band, bandsComputed;
|
| 882 |
|
MeshBase[] meshes = new MeshBase[numFaces];
|
| 883 |
|
FaceTransform fInfo;
|
| 884 |
|
StickerCoords sInfo;
|
| 885 |
|
double[] convexXY = new double[4];
|
| 886 |
|
|
| 887 |
|
for(int face=0; face<numFaces; face++)
|
| 888 |
|
{
|
| 889 |
|
fInfo = mNewFaceTransf.get(face);
|
| 890 |
|
sInfo = mStickerCoords.get(fInfo.sticker);
|
| 891 |
|
|
| 892 |
|
double[] verts = sInfo.vertices;
|
| 893 |
|
int lenVerts = verts.length;
|
| 894 |
|
float[] vertsFloat = new float[lenVerts];
|
| 895 |
|
for(int i=0; i<lenVerts; i++) vertsFloat[i] = (float)verts[i];
|
| 896 |
|
|
| 897 |
|
computeConvexityCenter(convexXY,convexityCenter,fInfo);
|
| 898 |
|
|
| 899 |
|
band = bands[bandIndexes[face]];
|
| 900 |
|
bandsComputed = computeBands( band[0], (int)band[1], band[2], band[3], (int)band[4]);
|
| 901 |
|
meshes[face] = new MeshPolygon(vertsFloat,bandsComputed,(int)band[5],(int)band[6], (float)convexXY[0], (float)convexXY[1]);
|
| 902 |
|
meshes[face].setEffectAssociation(0,(1<<face),0);
|
| 903 |
|
}
|
| 904 |
|
|
| 905 |
|
MeshBase mesh = new MeshJoined(meshes);
|
| 906 |
|
Static3D center = new Static3D(0,0,0);
|
| 907 |
|
|
| 908 |
|
for(int face=0; face<numFaces; face++)
|
| 909 |
|
{
|
| 910 |
|
int assoc = (1<<face);
|
| 911 |
|
fInfo = mNewFaceTransf.get(face);
|
| 912 |
|
|
| 913 |
|
float vx = (float)fInfo.vx;
|
| 914 |
|
float vy = (float)fInfo.vy;
|
| 915 |
|
float vz = (float)fInfo.vz;
|
| 916 |
|
float sc = (float)fInfo.scale;
|
| 917 |
|
float qx = (float)fInfo.qx;
|
| 918 |
|
float qy = (float)fInfo.qy;
|
| 919 |
|
float qz = (float)fInfo.qz;
|
| 920 |
|
float qw = (float)fInfo.qw;
|
| 921 |
|
|
| 922 |
|
Static3D scale = new Static3D(sc,sc, fInfo.flip ? -sc : sc);
|
| 923 |
|
Static3D move3D= new Static3D(vx,vy,vz);
|
| 924 |
|
Static4D quat = new Static4D(qx,qy,qz,qw);
|
| 925 |
|
|
| 926 |
|
mesh.apply(new MatrixEffectScale(scale) ,assoc,-1);
|
| 927 |
|
mesh.apply(new MatrixEffectQuaternion(quat,center),assoc,-1);
|
| 928 |
|
mesh.apply(new MatrixEffectMove(move3D) ,assoc,-1);
|
| 929 |
|
}
|
| 930 |
|
|
| 931 |
|
prepareAndRoundCorners(mesh, vertices, corners, cornerIndexes, centers, centerIndexes);
|
| 932 |
|
|
| 933 |
|
correctComponents(mesh,numComponents);
|
| 934 |
|
|
| 935 |
|
return mesh;
|
| 936 |
|
}
|
| 937 |
|
}
|
Add testing of MeshPolygon to the MeshFile app.