34 |
34 |
import org.distorted.library.effect.VertexEffectDisappear;
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35 |
35 |
import org.distorted.library.effect.VertexEffectMove;
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36 |
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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40 |
import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.mesh.MeshTriangle;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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139 |
VertexEffectRotate.enable();
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VertexEffectDeform.enable();
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DistortedLibrary.setMax(EffectType.VERTEX, 12);
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DistortedLibrary.setMax(EffectType.VERTEX, 14);
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143 |
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DistortedLibrary.onCreate(mView.getContext(), this);
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}
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209 |
0xff0000ff,
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0xffff0000 };
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return createTetrahedronTexture(TET_COLORS4);
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case PROCEDURAL :
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case R.raw.predeform : return createGridTexture(3);
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case R.raw.cube2 :
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215 |
case R.raw.cube3 :
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0xffff0000,
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0xffb5651d };
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return createCubeTexture(CUBE_COLORS);
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case PROCEDURAL :
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case R.raw.pyra3 :
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case R.raw.pyra4 :
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case R.raw.pyra5 : final int[] TET_COLORS5 = new int[] { 0xffffff00,
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0xffb5651d,
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0xff000000 };
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return createTetrahedronTexture(TET_COLORS7);
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case R.raw.skewb : final int[] SKEW_COLORS = new int[] { 0xffffff00,
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0xffffffff,
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0xff0000ff,
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0xff00ff00,
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0xffff0000,
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0xffb5651d };
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return createSkewbTexture(SKEW_COLORS);
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}
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248 |
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return null;
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... | ... | |
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348 |
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createSkewbFaceTexture(Canvas canvas, Paint paint, int[] faceColors, int face, int left, int top, int side)
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{
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final int COLORS = 6;
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final float SQ2 = (float)Math.sqrt(2);
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if( face<COLORS )
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{
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float STROKE = 0.035f*side;
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float L= left+0.125f*side;
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float H= 0.375f*side;
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float LEN = 0.5f*side;
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paint.setAntiAlias(true);
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paint.setStrokeWidth(STROKE);
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paint.setColor(faceColors[face]);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRect(left,top,left+side,top+side,paint);
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372 |
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paint.setColor(0xff000000);
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paint.setStyle(Paint.Style.STROKE);
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375 |
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canvas.drawLine( L , H, L+LEN, H , paint);
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canvas.drawLine( L , H, L+LEN, H+LEN, paint);
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canvas.drawLine( L+LEN, H, L+LEN, H+LEN, paint);
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379 |
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|
380 |
float S1 = 0.125f*side;
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|
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float S2 = 0.070f*side;
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|
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float X = 0.7f*S2;
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|
383 |
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|
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float LA = left+0.625f*side;
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|
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float RA = left+0.125f*side;
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|
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float TA = 0.375f*side;
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|
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float BA = 0.875f*side;
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388 |
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|
389 |
canvas.drawArc( LA-S1, TA , LA , TA+S1, 270, 90, false, paint);
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canvas.drawArc( RA+X , TA , RA+X+S2, TA+S2, 135,135, false, paint);
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|
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canvas.drawArc( LA-S2, BA-X-S2, LA , BA-X , 0,135, false, paint);
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}
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else
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|
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{
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|
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final float R = (SQ2/2)*side*0.10f;
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final float M = side*(0.5f-SQ2/4+0.018f);
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397 |
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|
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paint.setColor(faceColors[face-COLORS]);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRoundRect( left+M, top+M, left+side-M, top+side-M, R, R, paint);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createSkewbTexture(int[] faceColors)
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{
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|
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final int TEXTURE_HEIGHT = 256;
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|
409 |
final int NUM_TEXTURES = 2*6;
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|
410 |
Bitmap bitmap;
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411 |
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|
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Paint paint = new Paint();
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|
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bitmap = Bitmap.createBitmap( (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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paint.setAntiAlias(true);
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paint.setTextAlign(Paint.Align.CENTER);
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paint.setStyle(Paint.Style.FILL);
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paint.setColor(0xff000000);
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canvas.drawRect(0, 0, (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
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422 |
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for(int i=0; i<NUM_TEXTURES; i++)
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{
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createSkewbFaceTexture(canvas, paint, faceColors, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
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}
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return bitmap;
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}
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431 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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432 |
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private MeshBase createStaticMesh()
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{
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/*
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346 |
436 |
final float SQ2 = (float)Math.sqrt(2);
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final float SQ3 = (float)Math.sqrt(3);
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348 |
438 |
final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
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... | ... | |
455 |
545 |
result.setTextureMap(maps,0);
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result.setShowNormals(true);
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457 |
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return result;
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*/
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final float SQ2 = (float)Math.sqrt(2);
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final float SQ3 = (float)Math.sqrt(3);
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final int FACES_PER_CUBIT=6;
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float D = 0.02f;
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float E = 0.5f;
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float F = SQ2/2;
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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float[] bands0 = { 1.0f , 0,
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1.0f-2*D, D*0.25f,
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1.0f-4*D, D*0.35f,
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1.0f-8*D, D*0.6f,
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0.60f , D*1.0f,
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0.30f , D*1.375f,
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0.0f , D*1.4f };
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568 |
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569 |
MeshBase[] meshes = new MeshBase[FACES_PER_CUBIT];
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = meshes[0].copy(true);
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meshes[1].setEffectAssociation(0,2,0);
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meshes[2] = meshes[0].copy(true);
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meshes[2].setEffectAssociation(0,4,0);
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float[] vertices1 = { 0,0, F,0, F/2,(SQ3/2)*F };
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579 |
float[] bands1 = { 1.0f, 0.0f, 0.0f, 0.0f };
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580 |
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581 |
meshes[3] = new MeshPolygon(vertices1,bands1,0,0);
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[3].copy(true);
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meshes[4].setEffectAssociation(0,16,0);
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meshes[5] = meshes[3].copy(true);
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meshes[5].setEffectAssociation(0,32,0);
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MeshBase result = new MeshJoined(meshes);
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Static3D axisX = new Static3D(1,0,0);
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Static3D axisY = new Static3D(0,1,0);
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Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
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Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
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Static1D angle1 = new Static1D(+90);
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Static1D angle2 = new Static1D(-90);
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Static1D angle3 = new Static1D(-15);
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Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
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Static1D angle5 = new Static1D(120);
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Static1D angle6 = new Static1D(240);
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600 |
Static3D center1= new Static3D(0,0,0);
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601 |
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
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Static3D move1 = new Static3D(-E/4,-E/4,0);
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Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f);
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604 |
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float d0 =-0.04f;
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606 |
float d1 = 0.04f;
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607 |
float r0 = 0.15f;
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608 |
float r1 = 0.10f;
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609 |
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610 |
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
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Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3));
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Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3));
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613 |
Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
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614 |
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615 |
Static1D radius = new Static1D(0.5f);
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616 |
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617 |
Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f);
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|
618 |
Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f);
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|
619 |
Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f);
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620 |
Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f);
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|
621 |
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|
622 |
Static4D reg0 = new Static4D(0,0,0,r0);
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|
623 |
Static4D reg1 = new Static4D(0,0,0,r1);
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|
624 |
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|
625 |
VertexEffectMove effect0 = new VertexEffectMove(move1);
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|
626 |
VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1));
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|
627 |
VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1);
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|
628 |
VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1);
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|
629 |
VertexEffectMove effect4 = new VertexEffectMove(move2);
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|
630 |
VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2);
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|
631 |
VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2);
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|
632 |
VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2);
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|
633 |
VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2);
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|
634 |
VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2);
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|
635 |
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|
636 |
VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
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|
637 |
VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
|
|
638 |
VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
|
|
639 |
VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1);
|
|
640 |
|
|
641 |
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2
|
|
642 |
effect1.setMeshAssociation( 6,-1); // meshes 1,2
|
|
643 |
effect2.setMeshAssociation( 2,-1); // mesh 1
|
|
644 |
effect3.setMeshAssociation( 4,-1); // mesh 2
|
|
645 |
effect4.setMeshAssociation(56,-1); // meshes 3,4,5
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|
646 |
effect5.setMeshAssociation(56,-1); // meshes 3,4,5
|
|
647 |
effect6.setMeshAssociation(56,-1); // meshes 3,4,5
|
|
648 |
effect7.setMeshAssociation(56,-1); // meshes 3,4,5
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|
649 |
effect8.setMeshAssociation(16,-1); // mesh 4
|
|
650 |
effect9.setMeshAssociation(32,-1); // mesh 5
|
|
651 |
|
|
652 |
effect10.setMeshAssociation(63,-1); // all meshes
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|
653 |
effect11.setMeshAssociation(63,-1); // all meshes
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|
654 |
effect12.setMeshAssociation(63,-1); // all meshes
|
|
655 |
effect13.setMeshAssociation(63,-1); // all meshes
|
|
656 |
|
|
657 |
result.apply(effect0);
|
|
658 |
result.apply(effect1);
|
|
659 |
result.apply(effect2);
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|
660 |
result.apply(effect3);
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|
661 |
result.apply(effect4);
|
|
662 |
result.apply(effect5);
|
|
663 |
result.apply(effect6);
|
|
664 |
result.apply(effect7);
|
|
665 |
result.apply(effect8);
|
|
666 |
result.apply(effect9);
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|
667 |
result.apply(effect10);
|
|
668 |
|
|
669 |
result.apply(effect11);
|
|
670 |
result.apply(effect12);
|
|
671 |
result.apply(effect13);
|
|
672 |
|
|
673 |
//result.setShowNormals(true);
|
|
674 |
|
458 |
675 |
return result;
|
459 |
676 |
}
|
460 |
677 |
|
Procedural Skewb cubits and the Skewb mesh for MeshFile.