Revision 1beffb69
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/examples/meshfile/MeshFileRenderer.java | ||
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import org.distorted.library.effect.VertexEffectDisappear; |
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
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import org.distorted.library.effect.VertexEffectScale; |
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.mesh.MeshFile; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshPolygon; |
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import org.distorted.library.mesh.MeshTriangle; |
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import org.distorted.library.type.DynamicQuat; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
... | ... | |
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VertexEffectRotate.enable(); |
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VertexEffectDeform.enable(); |
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DistortedLibrary.setMax(EffectType.VERTEX, 12);
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DistortedLibrary.setMax(EffectType.VERTEX, 14);
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DistortedLibrary.onCreate(mView.getContext(), this); |
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} |
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0xff0000ff, |
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0xffff0000 }; |
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return createTetrahedronTexture(TET_COLORS4); |
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case PROCEDURAL : |
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case R.raw.predeform : return createGridTexture(3); |
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case R.raw.cube2 : |
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case R.raw.cube3 : |
... | ... | |
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0xffff0000, |
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0xffb5651d }; |
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return createCubeTexture(CUBE_COLORS); |
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case PROCEDURAL : |
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case R.raw.pyra3 : |
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case R.raw.pyra4 : |
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case R.raw.pyra5 : final int[] TET_COLORS5 = new int[] { 0xffffff00, |
... | ... | |
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0xffb5651d, |
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0xff000000 }; |
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return createTetrahedronTexture(TET_COLORS7); |
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case R.raw.skewb : final int[] SKEW_COLORS = new int[] { 0xffffff00, |
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0xffffffff, |
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0xff0000ff, |
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0xff00ff00, |
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0xffff0000, |
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0xffb5651d }; |
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return createSkewbTexture(SKEW_COLORS); |
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} |
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return null; |
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return result; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void createSkewbFaceTexture(Canvas canvas, Paint paint, int[] faceColors, int face, int left, int top, int side) |
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{ |
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final int COLORS = 6; |
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final float SQ2 = (float)Math.sqrt(2); |
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if( face<COLORS ) |
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{ |
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float STROKE = 0.035f*side; |
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float L= left+0.125f*side; |
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float H= 0.375f*side; |
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float LEN = 0.5f*side; |
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paint.setAntiAlias(true); |
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paint.setStrokeWidth(STROKE); |
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paint.setColor(faceColors[face]); |
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paint.setStyle(Paint.Style.FILL); |
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canvas.drawRect(left,top,left+side,top+side,paint); |
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paint.setColor(0xff000000); |
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paint.setStyle(Paint.Style.STROKE); |
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canvas.drawLine( L , H, L+LEN, H , paint); |
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canvas.drawLine( L , H, L+LEN, H+LEN, paint); |
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canvas.drawLine( L+LEN, H, L+LEN, H+LEN, paint); |
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float S1 = 0.125f*side; |
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float S2 = 0.070f*side; |
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float X = 0.7f*S2; |
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float LA = left+0.625f*side; |
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float RA = left+0.125f*side; |
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float TA = 0.375f*side; |
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float BA = 0.875f*side; |
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canvas.drawArc( LA-S1, TA , LA , TA+S1, 270, 90, false, paint); |
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canvas.drawArc( RA+X , TA , RA+X+S2, TA+S2, 135,135, false, paint); |
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canvas.drawArc( LA-S2, BA-X-S2, LA , BA-X , 0,135, false, paint); |
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} |
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else |
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{ |
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final float R = (SQ2/2)*side*0.10f; |
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final float M = side*(0.5f-SQ2/4+0.018f); |
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paint.setColor(faceColors[face-COLORS]); |
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paint.setStyle(Paint.Style.FILL); |
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canvas.drawRoundRect( left+M, top+M, left+side-M, top+side-M, R, R, paint); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private Bitmap createSkewbTexture(int[] faceColors) |
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{ |
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final int TEXTURE_HEIGHT = 256; |
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final int NUM_TEXTURES = 2*6; |
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Bitmap bitmap; |
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Paint paint = new Paint(); |
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bitmap = Bitmap.createBitmap( (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888); |
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Canvas canvas = new Canvas(bitmap); |
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paint.setAntiAlias(true); |
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paint.setTextAlign(Paint.Align.CENTER); |
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paint.setStyle(Paint.Style.FILL); |
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paint.setColor(0xff000000); |
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canvas.drawRect(0, 0, (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint); |
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for(int i=0; i<NUM_TEXTURES; i++) |
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{ |
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createSkewbFaceTexture(canvas, paint, faceColors, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT); |
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} |
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return bitmap; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createStaticMesh() |
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{ |
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/* |
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final float SQ2 = (float)Math.sqrt(2); |
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final float SQ3 = (float)Math.sqrt(3); |
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
... | ... | |
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result.setTextureMap(maps,0); |
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result.setShowNormals(true); |
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return result; |
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*/ |
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final float SQ2 = (float)Math.sqrt(2); |
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final float SQ3 = (float)Math.sqrt(3); |
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final int FACES_PER_CUBIT=6; |
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float D = 0.02f; |
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float E = 0.5f; |
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float F = SQ2/2; |
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4}; |
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float[] bands0 = { 1.0f , 0, |
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1.0f-2*D, D*0.25f, |
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1.0f-4*D, D*0.35f, |
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1.0f-8*D, D*0.6f, |
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0.60f , D*1.0f, |
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0.30f , D*1.375f, |
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0.0f , D*1.4f }; |
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MeshBase[] meshes = new MeshBase[FACES_PER_CUBIT]; |
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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float[] vertices1 = { 0,0, F,0, F/2,(SQ3/2)*F }; |
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float[] bands1 = { 1.0f, 0.0f, 0.0f, 0.0f }; |
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meshes[3] = new MeshPolygon(vertices1,bands1,0,0); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[3].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[3].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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MeshBase result = new MeshJoined(meshes); |
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Static3D axisX = new Static3D(1,0,0); |
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Static3D axisY = new Static3D(0,1,0); |
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Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
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Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
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Static1D angle1 = new Static1D(+90); |
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Static1D angle2 = new Static1D(-90); |
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Static1D angle3 = new Static1D(-15); |
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Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3))); |
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Static1D angle5 = new Static1D(120); |
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Static1D angle6 = new Static1D(240); |
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Static3D center1= new Static3D(0,0,0); |
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Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f); |
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Static3D move1 = new Static3D(-E/4,-E/4,0); |
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Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f); |
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float d0 =-0.04f; |
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float d1 = 0.04f; |
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float r0 = 0.15f; |
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float r1 = 0.10f; |
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Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3)); |
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Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3)); |
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Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3)); |
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Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3)); |
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Static1D radius = new Static1D(0.5f); |
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Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f); |
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Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f); |
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Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f); |
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Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f); |
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Static4D reg0 = new Static4D(0,0,0,r0); |
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Static4D reg1 = new Static4D(0,0,0,r1); |
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VertexEffectMove effect0 = new VertexEffectMove(move1); |
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VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
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VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1); |
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VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1); |
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VertexEffectMove effect4 = new VertexEffectMove(move2); |
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VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2); |
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VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2); |
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VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2); |
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VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2); |
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VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2); |
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VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0); |
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VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1); |
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VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1); |
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VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1); |
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effect0.setMeshAssociation( 7,-1); // meshes 0,1,2 |
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effect1.setMeshAssociation( 6,-1); // meshes 1,2 |
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effect2.setMeshAssociation( 2,-1); // mesh 1 |
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effect3.setMeshAssociation( 4,-1); // mesh 2 |
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effect4.setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect5.setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect6.setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect7.setMeshAssociation(56,-1); // meshes 3,4,5 |
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effect8.setMeshAssociation(16,-1); // mesh 4 |
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effect9.setMeshAssociation(32,-1); // mesh 5 |
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effect10.setMeshAssociation(63,-1); // all meshes |
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effect11.setMeshAssociation(63,-1); // all meshes |
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effect12.setMeshAssociation(63,-1); // all meshes |
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effect13.setMeshAssociation(63,-1); // all meshes |
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result.apply(effect0); |
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result.apply(effect1); |
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result.apply(effect2); |
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result.apply(effect3); |
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result.apply(effect4); |
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result.apply(effect5); |
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result.apply(effect6); |
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result.apply(effect7); |
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result.apply(effect8); |
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result.apply(effect9); |
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result.apply(effect10); |
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result.apply(effect11); |
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result.apply(effect12); |
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result.apply(effect13); |
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//result.setShowNormals(true); |
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return result; |
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} |
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|
Also available in: Unified diff
Procedural Skewb cubits and the Skewb mesh for MeshFile.