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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.meshfile;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectDisappear;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.mesh.MeshTriangle;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import static org.distorted.examples.meshfile.MeshFileActivity.PROCEDURAL;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MeshFileRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener
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{
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private final float DEFAULT_SCALE = 0.3f;
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private GLSurfaceView mView;
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private DistortedTexture mTexture;
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private DistortedScreen mScreen;
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private DistortedEffects mEffects;
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private Static3D mScale;
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private long mTime;
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private float mCurrentScale;
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private MeshBase mMesh;
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshFileRenderer(GLSurfaceView v)
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{
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mView = v;
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mScreen = new DistortedScreen();
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mScale= new Static3D(1,1,1);
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Static3D center=new Static3D(0,0,0);
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mCurrentScale = DEFAULT_SCALE;
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mQuat1 = new Static4D(0,0,0,1);
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mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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DynamicQuat quatInt1 = new DynamicQuat(0,0.5f);
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DynamicQuat quatInt2 = new DynamicQuat(0,0.5f);
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quatInt1.add(mQuat1);
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quatInt2.add(mQuat2);
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VertexEffectDisappear disappear = new VertexEffectDisappear();
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disappear.setMeshAssociation(1,-1);
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mEffects = new DistortedEffects();
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mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
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mEffects.apply( new MatrixEffectQuaternion(quatInt1, center) );
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mEffects.apply( new MatrixEffectScale(mScale));
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mEffects.apply( disappear );
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mScreen.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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mScreen.showFPS();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mScreenMin = Math.min(width, height);
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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VertexEffectDisappear.enable();
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VertexEffectRotate.enable();
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VertexEffectDeform.enable();
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DistortedLibrary.setMax(EffectType.VERTEX, 14);
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DistortedLibrary.onCreate(mView.getContext(), this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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android.util.Log.e("MeshFile", ex.getMessage() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// 0 ---> 0
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// 50 ---> DEFAULT_SCALE
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// 100 ---> 4*DEFAULT_SCALE
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void setScale(int scale)
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{
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if( scale<= 50 )
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{
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mCurrentScale = DEFAULT_SCALE * scale / 50.0f;
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}
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else
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{
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mCurrentScale = DEFAULT_SCALE * ( 3*(scale/50.0f) - 2.0f);
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}
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float factor = mCurrentScale*mScreenMin;
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mScale.set(factor,factor,factor);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void open(int resourceID)
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{
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if( mTexture==null ) mTexture = new DistortedTexture();
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mTexture.setTexture( createTexture(resourceID) );
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long t1 = System.currentTimeMillis();
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if( resourceID!=PROCEDURAL )
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{
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openMesh(resourceID);
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}
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else
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{
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createMesh();
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}
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long t2 = System.currentTimeMillis();
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mTime = t2-t1;
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createTexture(int resourceID)
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{
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switch(resourceID)
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{
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case R.raw.deferredjob:
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case R.raw.meshjoin : final int[] TET_COLORS4 = new int[] { 0xffffff00,
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0xff00ff00,
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0xff0000ff,
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0xffff0000 };
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return createTetrahedronTexture(TET_COLORS4);
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case PROCEDURAL :
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case R.raw.predeform : return createGridTexture(3);
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case R.raw.cube2 :
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case R.raw.cube3 :
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case R.raw.cube4 :
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case R.raw.cube5 : final int[] CUBE_COLORS = new int[] { 0xffffff00,
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0xffffffff,
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0xff0000ff,
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0xff00ff00,
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0xffff0000,
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0xffb5651d };
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return createCubeTexture(CUBE_COLORS);
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case R.raw.pyra3 :
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case R.raw.pyra4 :
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case R.raw.pyra5 : final int[] TET_COLORS5 = new int[] { 0xffffff00,
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0xff00ff00,
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0xff0000ff,
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0xffff0000,
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0xff000000 };
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return createTetrahedronTexture(TET_COLORS5);
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case R.raw.dino : final int[] TET_COLORS7 = new int[] { 0xffffff00,
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0xffffffff,
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0xff0000ff,
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0xff00ff00,
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0xffff0000,
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0xffb5651d,
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0xff000000 };
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return createTetrahedronTexture(TET_COLORS7);
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case R.raw.skewb : final int[] SKEW_COLORS = new int[] { 0xffffff00,
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0xffffffff,
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0xff0000ff,
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0xff00ff00,
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0xffff0000,
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0xffb5651d };
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return createSkewbTexture(SKEW_COLORS);
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createCubeTexture(int[] faceColors)
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{
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final int FACES=faceColors.length;
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int SIZE = 200;
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final float R = SIZE*0.10f;
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final float M = SIZE*0.05f;
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Bitmap bitmap;
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Paint paint = new Paint();
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bitmap = Bitmap.createBitmap( (FACES+1)*SIZE, SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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paint.setStyle(Paint.Style.FILL);
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paint.setColor(0xff000000);
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canvas.drawRect(0, 0, (FACES+1)*SIZE, SIZE, paint);
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for(int face=0; face<FACES; face++)
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{
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paint.setColor(faceColors[face]);
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canvas.drawRoundRect( face*SIZE+M, M, (face+1)*SIZE-M, SIZE-M, R, R, paint);
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}
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return bitmap;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createGridTexture(int lines)
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{
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int SIZE = 200;
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Bitmap bitmap = Bitmap.createBitmap(SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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Paint paint = new Paint();
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paint.setColor(0xff008800);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRect(0, 0, SIZE, SIZE, paint);
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paint.setColor(0xffffffff);
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for(int i=0; i<=lines ; i++ )
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{
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int x = (SIZE*i)/lines;
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canvas.drawRect(x-1, 0, x+1, SIZE, paint);
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canvas.drawRect( 0, x-1, SIZE, x+1, paint);
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}
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return bitmap;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createTetrahedronTexture(int[] faceColors)
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{
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final float SQ3 = (float)Math.sqrt(3);
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final int FACES=faceColors.length;
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int SIZE = 256;
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float STROKE = 0.05f*SIZE;
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float OFF = STROKE/2 -1;
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float OFF2 = 0.5f*SIZE + OFF;
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float HEIGHT = SIZE - OFF;
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float RADIUS = SIZE/12.0f;
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float ARC1_H = 0.2f*SIZE;
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float ARC1_W = SIZE*0.5f;
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float ARC2_W = 0.153f*SIZE;
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float ARC2_H = 0.905f*SIZE;
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float ARC3_W = SIZE-ARC2_W;
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float M = SQ3/2;
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float D = (M/2 - 0.51f)*SIZE;
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Bitmap result = Bitmap.createBitmap(FACES*SIZE,SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(result);
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Paint paint = new Paint();
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paint.setAntiAlias(true);
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paint.setStrokeWidth(STROKE);
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for(int i=0; i<FACES; i++)
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{
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paint.setColor(faceColors[i]);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRect(i*SIZE,0,(i+1)*SIZE,SIZE,paint);
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paint.setColor(0xff000000);
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paint.setStyle(Paint.Style.STROKE);
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canvas.drawLine( i*SIZE, M*HEIGHT+D, SIZE +i*SIZE, M*HEIGHT+D, paint);
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canvas.drawLine( OFF +i*SIZE, M*SIZE +D, OFF2 +i*SIZE, D, paint);
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canvas.drawLine((SIZE-OFF)+i*SIZE, M*SIZE +D, (SIZE-OFF2) +i*SIZE, D, paint);
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canvas.drawArc( ARC1_W-RADIUS+i*SIZE, M*(ARC1_H-RADIUS)+D, ARC1_W+RADIUS+i*SIZE, M*(ARC1_H+RADIUS)+D, 225, 90, false, paint);
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canvas.drawArc( ARC2_W-RADIUS+i*SIZE, M*(ARC2_H-RADIUS)+D, ARC2_W+RADIUS+i*SIZE, M*(ARC2_H+RADIUS)+D, 105, 90, false, paint);
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canvas.drawArc( ARC3_W-RADIUS+i*SIZE, M*(ARC2_H-RADIUS)+D, ARC3_W+RADIUS+i*SIZE, M*(ARC2_H+RADIUS)+D, 345, 90, false, paint);
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}
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createSkewbFaceTexture(Canvas canvas, Paint paint, int[] faceColors, int face, int left, int top, int side)
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{
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final int COLORS = 6;
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final float SQ2 = (float)Math.sqrt(2);
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if( face<COLORS )
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{
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float STROKE = 0.035f*side;
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float L= left+0.125f*side;
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float H= 0.375f*side;
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float LEN = 0.5f*side;
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paint.setAntiAlias(true);
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paint.setStrokeWidth(STROKE);
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paint.setColor(faceColors[face]);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRect(left,top,left+side,top+side,paint);
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paint.setColor(0xff000000);
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paint.setStyle(Paint.Style.STROKE);
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canvas.drawLine( L , H, L+LEN, H , paint);
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canvas.drawLine( L , H, L+LEN, H+LEN, paint);
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canvas.drawLine( L+LEN, H, L+LEN, H+LEN, paint);
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float S1 = 0.125f*side;
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float S2 = 0.070f*side;
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float X = 0.7f*S2;
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float LA = left+0.625f*side;
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float RA = left+0.125f*side;
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float TA = 0.375f*side;
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float BA = 0.875f*side;
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canvas.drawArc( LA-S1, TA , LA , TA+S1, 270, 90, false, paint);
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canvas.drawArc( RA+X , TA , RA+X+S2, TA+S2, 135,135, false, paint);
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canvas.drawArc( LA-S2, BA-X-S2, LA , BA-X , 0,135, false, paint);
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}
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else
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{
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final float R = (SQ2/2)*side*0.10f;
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final float M = side*(0.5f-SQ2/4+0.018f);
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paint.setColor(faceColors[face-COLORS]);
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paint.setStyle(Paint.Style.FILL);
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canvas.drawRoundRect( left+M, top+M, left+side-M, top+side-M, R, R, paint);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap createSkewbTexture(int[] faceColors)
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{
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final int TEXTURE_HEIGHT = 256;
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final int NUM_TEXTURES = 2*6;
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Bitmap bitmap;
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Paint paint = new Paint();
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bitmap = Bitmap.createBitmap( (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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paint.setAntiAlias(true);
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paint.setTextAlign(Paint.Align.CENTER);
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paint.setStyle(Paint.Style.FILL);
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paint.setColor(0xff000000);
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canvas.drawRect(0, 0, (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
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for(int i=0; i<NUM_TEXTURES; i++)
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{
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425
|
createSkewbFaceTexture(canvas, paint, faceColors, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
|
426
|
}
|
427
|
|
428
|
return bitmap;
|
429
|
}
|
430
|
|
431
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
432
|
|
433
|
private MeshBase createStaticMesh()
|
434
|
{
|
435
|
/*
|
436
|
final float SQ2 = (float)Math.sqrt(2);
|
437
|
final float SQ3 = (float)Math.sqrt(3);
|
438
|
final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
|
439
|
final int MESHES=4;
|
440
|
|
441
|
int association = 1;
|
442
|
MeshBase[] meshes;
|
443
|
|
444
|
float D = 0.0005f;
|
445
|
float E = SQ3/2 - 3*D*SQ2;
|
446
|
float F = 0.5f - D*SQ2*SQ3;
|
447
|
|
448
|
float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
|
449
|
float[] bands = new float[] { 1.0f ,-D,
|
450
|
1.0f -D,-D*0.80f,
|
451
|
1.0f-2*D,-D*0.65f,
|
452
|
1.0f-4*D,+D*0.10f,
|
453
|
0.50f, 0.035f,
|
454
|
0.0f, 0.040f };
|
455
|
|
456
|
meshes = new MeshPolygon[MESHES];
|
457
|
meshes[0] = new MeshPolygon(vertices, bands, 2,2);
|
458
|
meshes[0].setEffectAssociation(0,association,0);
|
459
|
|
460
|
for(int i=1; i<MESHES; i++)
|
461
|
{
|
462
|
association <<= 1;
|
463
|
meshes[i] = meshes[0].copy(true);
|
464
|
meshes[i].setEffectAssociation(0,association,0);
|
465
|
}
|
466
|
|
467
|
MeshBase result = new MeshJoined(meshes);
|
468
|
|
469
|
Static3D a0 = new Static3D( 0, 1, 0 );
|
470
|
Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 );
|
471
|
Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
|
472
|
Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 );
|
473
|
|
474
|
float tetraHeight = SQ2*SQ3/3;
|
475
|
float d1 = (0.75f-2*SQ2*D)*tetraHeight;
|
476
|
float d2 =-0.06f*tetraHeight;
|
477
|
float d3 = 0.05f*tetraHeight;
|
478
|
float d4 = 0.70f*tetraHeight;
|
479
|
float d5 = 1.2f;
|
480
|
|
481
|
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() );
|
482
|
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() );
|
483
|
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() );
|
484
|
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() );
|
485
|
|
486
|
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() );
|
487
|
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() );
|
488
|
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() );
|
489
|
Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() );
|
490
|
|
491
|
Static4D dReg = new Static4D(0,0,0,d3);
|
492
|
Static1D dRad = new Static1D(1);
|
493
|
Static3D center= new Static3D(0,0,0);
|
494
|
Static4D sReg = new Static4D(0,0,0,d4);
|
495
|
Static1D sink = new Static1D(d5);
|
496
|
|
497
|
Static1D angle = new Static1D(angleFaces);
|
498
|
Static3D axis1 = new Static3D( -1, 0, 0);
|
499
|
Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2);
|
500
|
Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2);
|
501
|
Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6);
|
502
|
Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3);
|
503
|
|
504
|
VertexEffectRotate effect1 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), center );
|
505
|
VertexEffectMove effect2 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,0) );
|
506
|
VertexEffectRotate effect3 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 );
|
507
|
VertexEffectRotate effect4 = new VertexEffectRotate( angle, axis1, center1 );
|
508
|
VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis2, center2 );
|
509
|
VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis3, center2 );
|
510
|
|
511
|
VertexEffectDeform effect7 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg);
|
512
|
VertexEffectDeform effect8 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg);
|
513
|
VertexEffectDeform effect9 = new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
|
514
|
VertexEffectDeform effect10= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
|
515
|
|
516
|
VertexEffectSink effect11= new VertexEffectSink(sink,center, sReg);
|
517
|
|
518
|
effect3.setMeshAssociation(14,-1); // apply to mesh[1], [2] and [3]
|
519
|
effect4.setMeshAssociation( 2,-1); // apply only to mesh[1]
|
520
|
effect5.setMeshAssociation( 4,-1); // apply only to mesh[2]
|
521
|
effect6.setMeshAssociation( 8,-1); // apply only to mesh[3]
|
522
|
|
523
|
result.apply(effect1);
|
524
|
result.apply(effect2);
|
525
|
result.apply(effect3);
|
526
|
result.apply(effect4);
|
527
|
result.apply(effect5);
|
528
|
result.apply(effect6);
|
529
|
|
530
|
result.apply(effect7);
|
531
|
result.apply(effect8);
|
532
|
result.apply(effect9);
|
533
|
result.apply(effect10);
|
534
|
|
535
|
result.apply(effect11);
|
536
|
|
537
|
final float ratio = 0.2f;
|
538
|
final Static4D[] maps = new Static4D[MESHES];
|
539
|
|
540
|
for(int mesh=0; mesh<MESHES; mesh++)
|
541
|
{
|
542
|
maps[mesh] = new Static4D( mesh*ratio, 0.0f, ratio, 1.0f);
|
543
|
}
|
544
|
|
545
|
result.setTextureMap(maps,0);
|
546
|
result.setShowNormals(true);
|
547
|
|
548
|
return result;
|
549
|
*/
|
550
|
final float SQ2 = (float)Math.sqrt(2);
|
551
|
final float SQ3 = (float)Math.sqrt(3);
|
552
|
|
553
|
final int FACES_PER_CUBIT=6;
|
554
|
|
555
|
float D = 0.02f;
|
556
|
float E = 0.5f;
|
557
|
float F = SQ2/2;
|
558
|
|
559
|
float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
|
560
|
|
561
|
float[] bands0 = { 1.0f , 0,
|
562
|
1.0f-2*D, D*0.25f,
|
563
|
1.0f-4*D, D*0.35f,
|
564
|
1.0f-8*D, D*0.6f,
|
565
|
0.60f , D*1.0f,
|
566
|
0.30f , D*1.375f,
|
567
|
0.0f , D*1.4f };
|
568
|
|
569
|
MeshBase[] meshes = new MeshBase[FACES_PER_CUBIT];
|
570
|
|
571
|
meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
|
572
|
meshes[0].setEffectAssociation(0,1,0);
|
573
|
meshes[1] = meshes[0].copy(true);
|
574
|
meshes[1].setEffectAssociation(0,2,0);
|
575
|
meshes[2] = meshes[0].copy(true);
|
576
|
meshes[2].setEffectAssociation(0,4,0);
|
577
|
|
578
|
float[] vertices1 = { 0,0, F,0, F/2,(SQ3/2)*F };
|
579
|
float[] bands1 = { 1.0f, 0.0f, 0.0f, 0.0f };
|
580
|
|
581
|
meshes[3] = new MeshPolygon(vertices1,bands1,0,0);
|
582
|
meshes[3].setEffectAssociation(0,8,0);
|
583
|
meshes[4] = meshes[3].copy(true);
|
584
|
meshes[4].setEffectAssociation(0,16,0);
|
585
|
meshes[5] = meshes[3].copy(true);
|
586
|
meshes[5].setEffectAssociation(0,32,0);
|
587
|
|
588
|
MeshBase result = new MeshJoined(meshes);
|
589
|
|
590
|
Static3D axisX = new Static3D(1,0,0);
|
591
|
Static3D axisY = new Static3D(0,1,0);
|
592
|
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2);
|
593
|
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
|
594
|
Static1D angle1 = new Static1D(+90);
|
595
|
Static1D angle2 = new Static1D(-90);
|
596
|
Static1D angle3 = new Static1D(-15);
|
597
|
Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
|
598
|
Static1D angle5 = new Static1D(120);
|
599
|
Static1D angle6 = new Static1D(240);
|
600
|
Static3D center1= new Static3D(0,0,0);
|
601
|
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
|
602
|
Static3D move1 = new Static3D(-E/4,-E/4,0);
|
603
|
Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f);
|
604
|
|
605
|
float d0 =-0.04f;
|
606
|
float d1 = 0.04f;
|
607
|
float r0 = 0.15f;
|
608
|
float r1 = 0.10f;
|
609
|
|
610
|
Static3D vec0 = new Static3D(d0*(+SQ3/3),d0*(+SQ3/3),d0*(+SQ3/3));
|
611
|
Static3D vec1 = new Static3D(d1*(+SQ3/3),d1*(-SQ3/3),d1*(-SQ3/3));
|
612
|
Static3D vec2 = new Static3D(d1*(-SQ3/3),d1*(+SQ3/3),d1*(-SQ3/3));
|
613
|
Static3D vec3 = new Static3D(d1*(-SQ3/3),d1*(-SQ3/3),d1*(+SQ3/3));
|
614
|
|
615
|
Static1D radius = new Static1D(0.5f);
|
616
|
|
617
|
Static3D cent0 = new Static3D( 0.0f, 0.0f, 0.0f);
|
618
|
Static3D cent1 = new Static3D(-0.5f, 0.0f, 0.0f);
|
619
|
Static3D cent2 = new Static3D( 0.0f,-0.5f, 0.0f);
|
620
|
Static3D cent3 = new Static3D( 0.0f, 0.0f,-0.5f);
|
621
|
|
622
|
Static4D reg0 = new Static4D(0,0,0,r0);
|
623
|
Static4D reg1 = new Static4D(0,0,0,r1);
|
624
|
|
625
|
VertexEffectMove effect0 = new VertexEffectMove(move1);
|
626
|
VertexEffectScale effect1 = new VertexEffectScale(new Static3D(1,1,-1));
|
627
|
VertexEffectRotate effect2 = new VertexEffectRotate(angle1,axisX,center1);
|
628
|
VertexEffectRotate effect3 = new VertexEffectRotate(angle2,axisY,center1);
|
629
|
VertexEffectMove effect4 = new VertexEffectMove(move2);
|
630
|
VertexEffectRotate effect5 = new VertexEffectRotate(angle1,axisX,center2);
|
631
|
VertexEffectRotate effect6 = new VertexEffectRotate(angle3,axisY,center2);
|
632
|
VertexEffectRotate effect7 = new VertexEffectRotate(angle4,axis0,center2);
|
633
|
VertexEffectRotate effect8 = new VertexEffectRotate(angle5,axis1,center2);
|
634
|
VertexEffectRotate effect9 = new VertexEffectRotate(angle6,axis1,center2);
|
635
|
|
636
|
VertexEffectDeform effect10= new VertexEffectDeform(vec0,radius,cent0,reg0);
|
637
|
VertexEffectDeform effect11= new VertexEffectDeform(vec1,radius,cent1,reg1);
|
638
|
VertexEffectDeform effect12= new VertexEffectDeform(vec2,radius,cent2,reg1);
|
639
|
VertexEffectDeform effect13= new VertexEffectDeform(vec3,radius,cent3,reg1);
|
640
|
|
641
|
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2
|
642
|
effect1.setMeshAssociation( 6,-1); // meshes 1,2
|
643
|
effect2.setMeshAssociation( 2,-1); // mesh 1
|
644
|
effect3.setMeshAssociation( 4,-1); // mesh 2
|
645
|
effect4.setMeshAssociation(56,-1); // meshes 3,4,5
|
646
|
effect5.setMeshAssociation(56,-1); // meshes 3,4,5
|
647
|
effect6.setMeshAssociation(56,-1); // meshes 3,4,5
|
648
|
effect7.setMeshAssociation(56,-1); // meshes 3,4,5
|
649
|
effect8.setMeshAssociation(16,-1); // mesh 4
|
650
|
effect9.setMeshAssociation(32,-1); // mesh 5
|
651
|
|
652
|
effect10.setMeshAssociation(63,-1); // all meshes
|
653
|
effect11.setMeshAssociation(63,-1); // all meshes
|
654
|
effect12.setMeshAssociation(63,-1); // all meshes
|
655
|
effect13.setMeshAssociation(63,-1); // all meshes
|
656
|
|
657
|
result.apply(effect0);
|
658
|
result.apply(effect1);
|
659
|
result.apply(effect2);
|
660
|
result.apply(effect3);
|
661
|
result.apply(effect4);
|
662
|
result.apply(effect5);
|
663
|
result.apply(effect6);
|
664
|
result.apply(effect7);
|
665
|
result.apply(effect8);
|
666
|
result.apply(effect9);
|
667
|
result.apply(effect10);
|
668
|
|
669
|
result.apply(effect11);
|
670
|
result.apply(effect12);
|
671
|
result.apply(effect13);
|
672
|
|
673
|
//result.setShowNormals(true);
|
674
|
|
675
|
return result;
|
676
|
}
|
677
|
|
678
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
679
|
|
680
|
private void createMesh()
|
681
|
{
|
682
|
mMesh = createStaticMesh();
|
683
|
|
684
|
int numEff = mMesh.numEffComponents();
|
685
|
|
686
|
for(int i=0; i<numEff; i++)
|
687
|
{
|
688
|
mMesh.setEffectAssociation(i, 0, i);
|
689
|
}
|
690
|
}
|
691
|
|
692
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
693
|
|
694
|
private void openMesh(int resourceID)
|
695
|
{
|
696
|
Context con = mView.getContext();
|
697
|
Resources res = con.getResources();
|
698
|
InputStream is = res.openRawResource(resourceID);
|
699
|
DataInputStream dos = new DataInputStream(is);
|
700
|
mMesh = new MeshFile(dos);
|
701
|
|
702
|
int numEff = mMesh.numEffComponents();
|
703
|
|
704
|
for(int i=0; i<numEff; i++)
|
705
|
{
|
706
|
mMesh.setEffectAssociation(i, 0, i);
|
707
|
}
|
708
|
|
709
|
try
|
710
|
{
|
711
|
is.close();
|
712
|
}
|
713
|
catch(IOException e)
|
714
|
{
|
715
|
android.util.Log.e("MeshFile", "Error closing InputStream: "+e.toString());
|
716
|
}
|
717
|
}
|
718
|
|
719
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
720
|
|
721
|
MeshBase getMesh()
|
722
|
{
|
723
|
return mMesh;
|
724
|
}
|
725
|
|
726
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
727
|
|
728
|
long getTime()
|
729
|
{
|
730
|
return mTime;
|
731
|
}
|
732
|
|
733
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
734
|
|
735
|
int getBytes()
|
736
|
{
|
737
|
if( mMesh instanceof MeshFile )
|
738
|
{
|
739
|
return ((MeshFile)mMesh).getNumBytes();
|
740
|
}
|
741
|
|
742
|
return 0;
|
743
|
}
|
744
|
|
745
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
746
|
|
747
|
int getVertices()
|
748
|
{
|
749
|
return mMesh.getNumVertices();
|
750
|
}
|
751
|
|
752
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
753
|
|
754
|
int getEndEffIndex(int component)
|
755
|
{
|
756
|
return mMesh.getLastVertexEff(component);
|
757
|
}
|
758
|
|
759
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
760
|
|
761
|
int getEndTexIndex(int component)
|
762
|
{
|
763
|
return mMesh.getLastVertexTex(component);
|
764
|
}
|
765
|
|
766
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
767
|
|
768
|
int getEffComponentNum()
|
769
|
{
|
770
|
return mMesh.numEffComponents();
|
771
|
}
|
772
|
|
773
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
774
|
|
775
|
int getTexComponentNum()
|
776
|
{
|
777
|
return mMesh.numTexComponents();
|
778
|
}
|
779
|
}
|