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Revision 1f218177

Added by Leszek Koltunski over 7 years ago

Further progress with Apps: 18 (out of 30) compile now.

View differences:

src/main/java/org/distorted/examples/effects3d/Effects3DEffect.java
25 25

  
26 26
import org.distorted.examples.R;
27 27
import org.distorted.library.main.DistortedEffects;
28
import org.distorted.library.EffectNames;
29
import org.distorted.library.EffectTypes;
30 28
import org.distorted.library.type.Dynamic1D;
31 29
import org.distorted.library.type.Dynamic2D;
32 30
import org.distorted.library.type.Dynamic3D;
src/main/java/org/distorted/examples/plainmonalisa/RenderThread.java
30 30
import android.view.SurfaceHolder;
31 31
import android.view.SurfaceView;
32 32

  
33
import org.distorted.library.effect.EffectName;
34
import org.distorted.library.effect.MatrixEffectMove;
35
import org.distorted.library.effect.MatrixEffectScale;
36
import org.distorted.library.effect.VertexEffectDistort;
33 37
import org.distorted.library.main.Distorted;
34 38
import org.distorted.library.main.DistortedEffects;
35 39
import org.distorted.library.main.DistortedScreen;
36
import org.distorted.library.EffectNames;
37 40
import org.distorted.library.main.MeshFlat;
38 41
import org.distorted.library.main.DistortedTexture;
39
import org.distorted.library.EffectTypes;
40 42
import org.distorted.library.type.Dynamic3D;
41 43
import org.distorted.library.type.Static3D;
42 44
import org.distorted.library.type.Static4D;
......
70 72
  private int bmpHeight, bmpWidth;
71 73
  private SurfaceView mView;
72 74
  private static boolean resourcesCreated = false;
75
  private Static3D mMove, mScale;
73 76

  
74 77
///////////////////////////////////////////////////////////////////////////////////////////////////
75 78

  
......
94 97
    dRight.add( new Static3D( 20,-10,0) );
95 98

  
96 99
    mEffects = new DistortedEffects();
97
    mEffects.distort( dLeft, pLeft , rLeft );
98
    mEffects.distort(dRight, pRight, rRight);
100
    mEffects.apply( new VertexEffectDistort(dLeft , pLeft , rLeft ) );
101
    mEffects.apply( new VertexEffectDistort(dRight, pRight, rRight) );
102

  
103
    mMove = new Static3D(0,0,0);
104
    mScale= new Static3D(1,1,1);
105
    mEffects.apply(new MatrixEffectMove(mMove));
106
    mEffects.apply(new MatrixEffectScale(mScale));
99 107

  
100 108
    mScreen = new DistortedScreen(null);
101 109
    }
......
117 125
      {
118 126
      String msg = op + ": glError 0x" + Integer.toHexString(error);
119 127
      Log.e(TAG, msg);
120
//      throw new RuntimeException(msg);
128
//    throw new RuntimeException(msg);
121 129
      }
122 130
    }
123 131

  
......
210 218
    {
211 219
    Log.d(TAG, "surfaceChanged " + width + "x" + height);
212 220

  
213
    mEffects.abortEffects(EffectTypes.MATRIX);
214

  
215 221
    if( (float)bmpHeight/bmpWidth > (float)height/width )
216 222
      {
217 223
      int w = (height*bmpWidth)/bmpHeight;
218 224
      float factor = (float)height/bmpHeight;
219 225

  
220
      mEffects.move( new Static3D((width-w)/2,0,0) );
221
      mEffects.scale( factor );
226
      mMove.set((width-w)/2,0,0);
227
      mScale.set( factor,factor,factor );
222 228
      }
223 229
    else
224 230
      {
225 231
      int h = (width*bmpHeight)/bmpWidth;
226 232
      float factor = (float)width/bmpWidth;
227 233

  
228
      mEffects.move( new Static3D(0,(height-h)/2,0) );
229
      mEffects.scale( factor );
234
      mMove.set(0,(height-h)/2,0);
235
      mScale.set( factor,factor,factor );
230 236
      }
231 237

  
232 238
    mScreen.resize(width, height);
......
234 240

  
235 241
///////////////////////////////////////////////////////////////////////////////////////////////////
236 242

  
237
  void createResources()
243
  private void createResources()
238 244
    {
239 245
    resourcesCreated = true;
240 246

  
......
265 271
    mScreen.detachAll();
266 272
    mScreen.attach(mTexture,mEffects,mMesh);
267 273

  
268
    DistortedEffects.enableEffect(EffectNames.DISTORT);
274
    DistortedEffects.enableEffect(EffectName.DISTORT);
269 275

  
270 276
    try
271 277
      {
src/main/java/org/distorted/examples/projection/ProjectionRenderer.java
22 22
import javax.microedition.khronos.egl.EGLConfig;
23 23
import javax.microedition.khronos.opengles.GL10;
24 24

  
25
import org.distorted.library.effect.EffectName;
26
import org.distorted.library.effect.VertexEffectDistort;
25 27
import org.distorted.library.main.Distorted;
26 28
import org.distorted.library.main.DistortedEffects;
27 29
import org.distorted.library.main.DistortedScreen;
28
import org.distorted.library.EffectNames;
29 30
import org.distorted.library.main.MeshFlat;
30 31
import org.distorted.library.main.DistortedTexture;
31 32
import org.distorted.library.type.Static3D;
......
48 49
   private DistortedTexture mTexture;
49 50
   private float mF, mNear;
50 51

  
52
   private Static3D mVector, mPoint1, mPoint2, mPoint3, mPoint4;
53
   private Static4D mRegion;
54

  
51 55
///////////////////////////////////////////////////////////////////////////////////////////////////
52 56

  
53 57
   ProjectionRenderer(GLSurfaceView view)
......
55 59
      mView   = view;
56 60
      mEffects= new DistortedEffects();
57 61
      mScreen = new DistortedScreen(mView);
62

  
63
      mVector = new Static3D(0,0,0);
64
      mPoint1 = new Static3D(0,0,0);
65
      mPoint2 = new Static3D(0,0,0);
66
      mPoint3 = new Static3D(0,0,0);
67
      mPoint4 = new Static3D(0,0,0);
68
      mRegion = new Static4D(0,0,0,0);
69

  
70
      mEffects.apply( new VertexEffectDistort(mVector, mPoint1, mRegion) );
71
      mEffects.apply( new VertexEffectDistort(mVector, mPoint2, mRegion) );
72
      mEffects.apply( new VertexEffectDistort(mVector, mPoint3, mRegion) );
73
      mEffects.apply( new VertexEffectDistort(mVector, mPoint4, mRegion) );
58 74
      }
59 75

  
60 76
///////////////////////////////////////////////////////////////////////////////////////////////////
......
108 124

  
109 125
      int min = width<height ? width:height;
110 126

  
111
      Static3D vector = new Static3D(0,0,min/5);
112
      Static4D region = new Static4D(0,0,min/5,min/5);
127
      mVector.set(0,0,min/5);
128
      mRegion.set(0,0,min/5,min/5);
113 129

  
114
      mEffects.distort(vector, new Static3D(  width/4,   height/4, 0), region);
115
      mEffects.distort(vector, new Static3D(3*width/4,   height/4, 0), region);
116
      mEffects.distort(vector, new Static3D(  width/4, 3*height/4, 0), region);
117
      mEffects.distort(vector, new Static3D(3*width/4, 3*height/4, 0), region);
130
      mPoint1.set(  width/4,   height/4, 0);
131
      mPoint2.set(3*width/4,   height/4, 0);
132
      mPoint3.set(  width/4, 3*height/4, 0);
133
      mPoint4.set(3*width/4, 3*height/4, 0);
118 134

  
119 135
      // Avoid memory leaks: delete old texture if it exists (it might if we
120 136
      // got here after a brief amount of time spent in the background)
......
137 153
    
138 154
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
139 155
      {
140
      DistortedEffects.enableEffect(EffectNames.DISTORT);
156
      DistortedEffects.enableEffect(EffectName.DISTORT);
141 157

  
142 158
      try
143 159
        {

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