Revision 20e888ea
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/examples/listener/ListenerRenderer.java | ||
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| 28 | 28 |
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import org.distorted.examples.R; |
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import org.distorted.library.effect.EffectName; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.effect.VertexEffectDistort; |
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import org.distorted.library.main.Distorted; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.MeshFlat; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
| ... | ... | |
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private MeshFlat mMesh; |
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private int bmpHeight, bmpWidth; |
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private Random mRnd; |
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private Static3D mMove, mScale; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
| ... | ... | |
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mEffects.registerForMessages(this); |
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mScreen = new DistortedScreen(mView); |
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mRnd = new Random(0); |
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mMove = new Static3D(0,0,0); |
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mScale= new Static3D(1,1,1); |
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mEffects.apply(new MatrixEffectMove(mMove)); |
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mEffects.apply(new MatrixEffectScale(mScale)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private long randomizeNewBubble()
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private boolean randomizeNewBubble()
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{
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int radius = (int)(( 0.10f + 0.70f*mRnd.nextFloat())*bmpWidth); // pop up a bubble of size (radius,height) |
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int height = (int)((-0.10f + 0.20f*mRnd.nextFloat())*bmpWidth); // |
| ... | ... | |
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dDistort.add(new Static3D(0,0, 0)); |
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dDistort.add(new Static3D(0,0,height)); |
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return mEffects.distort(dDistort, new Static3D(pointx,pointy,0), new Static4D(0,0,radius,radius));
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return mEffects.apply( new VertexEffectDistort(dDistort, new Static3D(pointx,pointy,0), new Static4D(0,0,radius,radius)) );
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// the library sending messages to us. This is running on a library 'MessageSender' thread. |
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public void effectMessage(final EffectMessage em, final long effectID, final EffectNames effectName, final long objectID)
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public void effectMessage(final EffectMessage em, final long effectID, final long objectID) |
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{
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switch(em) |
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{
|
| ... | ... | |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{
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mEffects.abortEffects(EffectTypes.MATRIX); |
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if( (float)bmpHeight/bmpWidth > (float)height/width ) |
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{
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int w = (height*bmpWidth)/bmpHeight; |
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float factor = (float)height/bmpHeight; |
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mEffects.move( new Static3D((width-w)/2,0,0) );
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mEffects.scale(factor);
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mMove.set((width-w)/2,0,0);
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mScale.set(factor,factor,factor);
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} |
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else |
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{
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int h = (width*bmpHeight)/bmpWidth; |
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float factor = (float)width/bmpWidth; |
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mEffects.move( new Static3D(0,(height-h)/2,0) );
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mEffects.scale(factor);
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mMove.set(0,(height-h)/2,0);
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mScale.set(factor,factor,factor);
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} |
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mScreen.resize(width, height); |
| ... | ... | |
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for(int i=0; i<NUM_BUBBLES; i++) randomizeNewBubble(); |
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DistortedEffects.enableEffect(EffectNames.DISTORT);
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DistortedEffects.enableEffect(EffectName.DISTORT); |
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try |
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{
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