Revision 23c35a5d
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java | ||
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.girl);
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.grid);
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Bitmap bitmap; |
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try |
... | ... | |
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if( mMesh==null ) mMesh = createJoinedMesh(); |
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mMesh.setShowNormals(true); |
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// mMesh.setShowNormals(true);
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mScreen.detachAll(); |
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mScreen.attach(mTexture,mEffects,mMesh); |
... | ... | |
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private MeshBase createJoinedMesh() |
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{ |
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/* |
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MeshBase[] meshes = new MeshBase[2]; |
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meshes[0] = new MeshQuad(); |
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meshes[1] = new MeshQuad(); |
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MatrixEffect[] effects0 = new MatrixEffect[1]; |
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effects0[0] = new MatrixEffectMove( new Static3D(0,+0.6f,0)); |
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meshes[0].apply(effects0); |
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MatrixEffect[] effects1 = new MatrixEffect[1]; |
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effects1[0] = new MatrixEffectMove( new Static3D(0,-0.6f,0)); |
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meshes[1].apply(effects1); |
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*/ |
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/* |
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MeshBase[] meshes = new MeshBase[2]; |
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meshes[0] = new MeshSphere(5); |
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meshes[1] = new MeshTriangles(5); |
... | ... | |
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effects1[1] = new MatrixEffectMove( new Static3D(-0.25f,0,0)); |
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meshes[1].apply(effects1); |
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/*
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*/
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final int MESHES=6; |
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Static3D axisY = new Static3D(0,1,0); |
... | ... | |
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meshes[4].apply(effectsX); |
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angle.set(-90); |
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meshes[5].apply(effectsX); |
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*/ |
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return new MeshJoined(meshes); |
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MeshJoined result = new MeshJoined(meshes); |
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float[][] maps = new float[MESHES][4]; |
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maps[0][0] = 3.0f/8; maps[0][1] = 3.0f/8; maps[0][2] = 1.0f/8; maps[0][3] = 2.0f/8; |
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maps[1][0] = 5.0f/8; maps[1][1] = 3.0f/8; maps[1][2] = 1.0f/8; maps[1][3] = 2.0f/8; |
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maps[2][0] = 3.0f/8; maps[2][1] = 5.0f/8; maps[2][2] = 1.0f/8; maps[2][3] = 2.0f/8; |
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maps[3][0] = 1.0f/8; maps[3][1] = 5.0f/8; maps[3][2] = 1.0f/8; maps[3][3] = 2.0f/8; |
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maps[4][0] = 5.0f/8; maps[4][1] = 1.0f/8; maps[4][2] = 1.0f/8; maps[4][3] = 2.0f/8; |
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maps[5][0] = 5.0f/8; maps[5][1] = 5.0f/8; maps[5][2] = 1.0f/8; maps[5][3] = 2.0f/8; |
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result.setTextureMap(maps); |
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maps[0][0] = 3.0f/8; maps[0][1] = 3.0f/8; maps[0][2] = 2.0f/8; maps[0][3] = 2.0f/8; |
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maps[1][0] = 5.0f/8; maps[1][1] = 1.0f/8; maps[1][2] = 2.0f/8; maps[1][3] = 2.0f/8; |
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maps[2][0] = 1.0f/8; maps[2][1] = 5.0f/8; maps[2][2] = 2.0f/8; maps[2][3] = 2.0f/8; |
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maps[3][0] = 1.0f/8; maps[3][1] = 3.0f/8; maps[3][2] = 2.0f/8; maps[3][3] = 2.0f/8; |
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maps[4][0] = 3.0f/8; maps[4][1] = 1.0f/8; maps[4][2] = 2.0f/8; maps[4][3] = 2.0f/8; |
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maps[5][0] = 1.0f/8; maps[5][1] = 1.0f/8; maps[5][2] = 2.0f/8; maps[5][3] = 2.0f/8; |
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result.setTextureMap(maps); |
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return result; |
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} |
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} |
Also available in: Unified diff
Make MeshBase.setTextureMap() work.