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Revision 23c35a5d

Added by Leszek Koltunski over 4 years ago

Make MeshBase.setTextureMap() work.

View differences:

src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java
110 110
    
111 111
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
112 112
      {
113
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.girl);
113
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.grid);
114 114
      Bitmap bitmap;
115 115

  
116 116
      try
......
131 131

  
132 132
      if( mMesh==null ) mMesh = createJoinedMesh();
133 133

  
134
      mMesh.setShowNormals(true);
134
     // mMesh.setShowNormals(true);
135 135

  
136 136
      mScreen.detachAll();
137 137
      mScreen.attach(mTexture,mEffects,mMesh);
......
150 150

  
151 151
    private MeshBase createJoinedMesh()
152 152
      {
153
      /*
154
      MeshBase[] meshes = new MeshBase[2];
155
      meshes[0] = new MeshQuad();
156
      meshes[1] = new MeshQuad();
157

  
158
      MatrixEffect[] effects0 = new MatrixEffect[1];
159
      effects0[0] = new MatrixEffectMove( new Static3D(0,+0.6f,0));
160

  
161
      meshes[0].apply(effects0);
162

  
163
      MatrixEffect[] effects1 = new MatrixEffect[1];
164
      effects1[0] = new MatrixEffectMove( new Static3D(0,-0.6f,0));
165

  
166
      meshes[1].apply(effects1);
167
      */
168
      /*
153 169
      MeshBase[] meshes = new MeshBase[2];
154 170
      meshes[0] = new MeshSphere(5);
155 171
      meshes[1] = new MeshTriangles(5);
......
165 181
      effects1[1] = new MatrixEffectMove( new Static3D(-0.25f,0,0));
166 182

  
167 183
      meshes[1].apply(effects1);
168
      /*
184
      */
169 185
      final int MESHES=6;
170 186

  
171 187
      Static3D axisY  = new Static3D(0,1,0);
......
197 213
      meshes[4].apply(effectsX);
198 214
      angle.set(-90);
199 215
      meshes[5].apply(effectsX);
200
*/
201
      return new MeshJoined(meshes);
216

  
217
      MeshJoined result = new MeshJoined(meshes);
218

  
219
      float[][] maps = new float[MESHES][4];
220

  
221
      maps[0][0] = 3.0f/8; maps[0][1] = 3.0f/8; maps[0][2] = 1.0f/8; maps[0][3] = 2.0f/8;
222
      maps[1][0] = 5.0f/8; maps[1][1] = 3.0f/8; maps[1][2] = 1.0f/8; maps[1][3] = 2.0f/8;
223
      maps[2][0] = 3.0f/8; maps[2][1] = 5.0f/8; maps[2][2] = 1.0f/8; maps[2][3] = 2.0f/8;
224
      maps[3][0] = 1.0f/8; maps[3][1] = 5.0f/8; maps[3][2] = 1.0f/8; maps[3][3] = 2.0f/8;
225
      maps[4][0] = 5.0f/8; maps[4][1] = 1.0f/8; maps[4][2] = 1.0f/8; maps[4][3] = 2.0f/8;
226
      maps[5][0] = 5.0f/8; maps[5][1] = 5.0f/8; maps[5][2] = 1.0f/8; maps[5][3] = 2.0f/8;
227

  
228
      result.setTextureMap(maps);
229

  
230
      maps[0][0] = 3.0f/8; maps[0][1] = 3.0f/8; maps[0][2] = 2.0f/8; maps[0][3] = 2.0f/8;
231
      maps[1][0] = 5.0f/8; maps[1][1] = 1.0f/8; maps[1][2] = 2.0f/8; maps[1][3] = 2.0f/8;
232
      maps[2][0] = 1.0f/8; maps[2][1] = 5.0f/8; maps[2][2] = 2.0f/8; maps[2][3] = 2.0f/8;
233
      maps[3][0] = 1.0f/8; maps[3][1] = 3.0f/8; maps[3][2] = 2.0f/8; maps[3][3] = 2.0f/8;
234
      maps[4][0] = 3.0f/8; maps[4][1] = 1.0f/8; maps[4][2] = 2.0f/8; maps[4][3] = 2.0f/8;
235
      maps[5][0] = 1.0f/8; maps[5][1] = 1.0f/8; maps[5][2] = 2.0f/8; maps[5][3] = 2.0f/8;
236

  
237
      result.setTextureMap(maps);
238
      return result;
202 239
      }
203 240
}

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