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Revision 28fe91ae

Added by Leszek Koltunski over 7 years ago

Multiblur: add FPS

View differences:

src/main/java/org/distorted/examples/deform/DeformRenderer.java
39 39
import android.graphics.Canvas;
40 40
import android.graphics.Paint;
41 41
import android.graphics.Paint.Style;
42
import android.opengl.GLES30;
43 42
import android.opengl.GLSurfaceView;
44 43

  
45 44
///////////////////////////////////////////////////////////////////////////////////////////////////
......
48 47
   {
49 48
   private static final int NUM_VECTORS =  8;
50 49
   private static final int NUM_LINES   = 10;
51
   private static final int NUM_FRAMES  = 10;
50
   private static final int NUM_FRAMES  = 100;
52 51

  
53 52
   private GLSurfaceView mView;
54 53
   private DistortedTexture fpsTexture, stretchTexture;
src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java
21 21

  
22 22
import android.graphics.Bitmap;
23 23
import android.graphics.BitmapFactory;
24
import android.graphics.Canvas;
25
import android.graphics.Paint;
24 26
import android.opengl.GLSurfaceView;
25 27

  
26 28
import org.distorted.examples.R;
......
33 35
import org.distorted.library.EffectNames;
34 36
import org.distorted.library.EffectTypes;
35 37
import org.distorted.library.MeshCubes;
38
import org.distorted.library.MeshFlat;
36 39
import org.distorted.library.type.Dynamic1D;
37 40
import org.distorted.library.type.Dynamic3D;
38 41
import org.distorted.library.type.DynamicQuat;
......
50 53

  
51 54
class MultiblurRenderer implements GLSurfaceView.Renderer
52 55
{
56
    private static final int NUM_FRAMES  = 100;
57

  
53 58
    private static final int[] MOVE_VEC =
54 59
        {
55 60
        +1,+1,+1,
......
81 86

  
82 87
    Static4D mQuat1, mQuat2;
83 88
    int mScreenMin;
84
    
89

  
90
    // FPS
91
    private DistortedTexture fpsTexture;
92
    private DistortedEffects fpsEffects;
93
    private MeshFlat fpsMesh;
94
    private Canvas fpsCanvas;
95
    private Bitmap fpsBitmap;
96
    private Paint mPaint;
97
    private int fpsH, fpsW;
98
    private String fpsString = "";
99
    private long lastTime=0;
100
    private long[] durations;
101
    private int currDuration;
102

  
85 103
///////////////////////////////////////////////////////////////////////////////////////////////////
86 104

  
87 105
    MultiblurRenderer(GLSurfaceView v)
......
89 107
      mView = v;
90 108
      mDistance = -1;
91 109

  
110
      mPaint = new Paint();
111
      mPaint.setAntiAlias(true);
112
      mPaint.setTextAlign(Paint.Align.CENTER);
113

  
114
      fpsTexture = new DistortedTexture(100,100);
115
      fpsEffects = new DistortedEffects();
116
      fpsEffects.move( new Static3D(5,5,0) );
117
      fpsMesh = new MeshFlat(1,1);
118
      durations = new long[NUM_FRAMES+1];
119
      currDuration = 0;
120

  
121
      for(int i=0; i<NUM_FRAMES+1; i++) durations[i]=0;
122

  
92 123
      mBlurStatus = new boolean[NUM_OBJECTS];
93 124
      mMoveDynamic= new Dynamic3D[NUM_OBJECTS];
94 125
      mMoveVector = new Static3D[NUM_OBJECTS];
......
133 164
        mScreen.attach(mNode[i]);
134 165
        }
135 166

  
167
      mScreen.attach(fpsTexture,fpsEffects,fpsMesh);
168

  
136 169
      mBlurStatus[0] = true;
137 170
      mNode[0].setPostprocessEffects(mPostEffects);
138 171
      }
......
141 174
   
142 175
    public void onDrawFrame(GL10 glUnused) 
143 176
      {
144
      mScreen.render( System.currentTimeMillis() );
177
      mPaint.setColor(0xffffffff);
178
      fpsCanvas.drawRect(0, 0, fpsW, fpsH, mPaint);
179
      mPaint.setColor(0xff000000);
180
      fpsCanvas.drawText(fpsString, fpsW/2, 5*fpsH/6, mPaint);
181
      fpsTexture.setTexture(fpsBitmap);
182

  
183
      long time = System.currentTimeMillis();
184

  
185
      mScreen.render(time);
186
      computeFPS(time);
145 187
      }
146 188

  
147 189
///////////////////////////////////////////////////////////////////////////////////////////////////
......
167 209

  
168 210
      computeMoveVectors();
169 211

  
212
      fpsW = width/5;
213
      fpsH = fpsW/2;
214
      mPaint.setTextSize(2*fpsH/3);
215
      fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888);
216
      fpsCanvas = new Canvas(fpsBitmap);
217
      fpsTexture.setTexture(fpsBitmap);
218

  
170 219
      mScreen.resize(width, height);
171 220
      }
172 221

  
......
208 257
        }
209 258
      }
210 259

  
260
///////////////////////////////////////////////////////////////////////////////////////////////////
261

  
262
   private void computeFPS(long currentTime)
263
     {
264
     if( lastTime!=0 )
265
       {
266
       currDuration++;
267
       if( currDuration>=NUM_FRAMES ) currDuration = 0;
268
       durations[NUM_FRAMES] += ((currentTime-lastTime)-durations[currDuration]);
269
       durations[currDuration] = currentTime-lastTime;
270

  
271
       fpsString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f;
272
       }
273

  
274
     lastTime = currentTime;
275
     }
276

  
211 277
///////////////////////////////////////////////////////////////////////////////////////////////////
212 278

  
213 279
    private void computeMoveVectors()

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