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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.opengl.GLSurfaceView;
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import org.distorted.examples.R;
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import org.distorted.library.EffectNames;
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import org.distorted.library.EffectTypes;
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import org.distorted.library.MeshCubes;
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import org.distorted.library.MeshFlat;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.DynamicQuat;
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class MultiblurRenderer implements GLSurfaceView.Renderer
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{
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private static final int NUM_FRAMES = 100;
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private static final int[] MOVE_VEC =
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{
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+1,+1,+1,
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Static4D mQuat1, mQuat2;
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int mScreenMin;
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// FPS
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private DistortedTexture fpsTexture;
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private DistortedEffects fpsEffects;
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private MeshFlat fpsMesh;
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private Canvas fpsCanvas;
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private Bitmap fpsBitmap;
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private Paint mPaint;
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private int fpsH, fpsW;
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private String fpsString = "";
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private long lastTime=0;
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private long[] durations;
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private int currDuration;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MultiblurRenderer(GLSurfaceView v)
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mView = v;
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mDistance = -1;
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mPaint = new Paint();
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mPaint.setAntiAlias(true);
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mPaint.setTextAlign(Paint.Align.CENTER);
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fpsTexture = new DistortedTexture(100,100);
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fpsEffects = new DistortedEffects();
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fpsEffects.move( new Static3D(5,5,0) );
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fpsMesh = new MeshFlat(1,1);
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durations = new long[NUM_FRAMES+1];
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currDuration = 0;
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for(int i=0; i<NUM_FRAMES+1; i++) durations[i]=0;
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mBlurStatus = new boolean[NUM_OBJECTS];
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mMoveDynamic= new Dynamic3D[NUM_OBJECTS];
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mMoveVector = new Static3D[NUM_OBJECTS];
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mScreen.attach(mNode[i]);
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}
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mScreen.attach(fpsTexture,fpsEffects,fpsMesh);
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mBlurStatus[0] = true;
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mNode[0].setPostprocessEffects(mPostEffects);
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}
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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mPaint.setColor(0xffffffff);
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fpsCanvas.drawRect(0, 0, fpsW, fpsH, mPaint);
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mPaint.setColor(0xff000000);
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fpsCanvas.drawText(fpsString, fpsW/2, 5*fpsH/6, mPaint);
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fpsTexture.setTexture(fpsBitmap);
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long time = System.currentTimeMillis();
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mScreen.render(time);
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computeFPS(time);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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computeMoveVectors();
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fpsW = width/5;
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fpsH = fpsW/2;
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mPaint.setTextSize(2*fpsH/3);
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fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888);
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fpsCanvas = new Canvas(fpsBitmap);
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fpsTexture.setTexture(fpsBitmap);
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mScreen.resize(width, height);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void computeFPS(long currentTime)
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{
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if( lastTime!=0 )
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{
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currDuration++;
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if( currDuration>=NUM_FRAMES ) currDuration = 0;
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durations[NUM_FRAMES] += ((currentTime-lastTime)-durations[currDuration]);
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durations[currDuration] = currentTime-lastTime;
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fpsString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f;
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}
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lastTime = currentTime;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void computeMoveVectors()
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Multiblur: add FPS