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Revision 2a8ee748

Added by Leszek Koltunski over 6 years ago

Progress with thr Glow effect - moving glow app looks ok now.

View differences:

src/main/java/org/distorted/examples/TableOfContents.java
334 334
      activityMapping.put(i++, MirrorActivity.class);
335 335
   }
336 336

  
337
   {
338
      final Map<String, Object> item = new HashMap<>();
339
      item.put(ITEM_IMAGE, R.drawable.icon_example_stencil);
340
      item.put(ITEM_TITLE, (i+1)+". "+getText(R.string.example_stencil));
341
      item.put(ITEM_SUBTITLE, getText(R.string.example_stencil_subtitle));
342
      data.add(item);
343
      activityMapping.put(i++, StencilActivity.class);
344
   }
345

  
337 346
   {
338 347
      final Map<String, Object> item = new HashMap<>();
339 348
      item.put(ITEM_IMAGE, R.drawable.icon_example_blur);
......
379 388
      activityMapping.put(i++, PostprocessTreeActivity.class);
380 389
   }
381 390

  
382
   {
383
      final Map<String, Object> item = new HashMap<>();
384
      item.put(ITEM_IMAGE, R.drawable.icon_example_stencil);
385
      item.put(ITEM_TITLE, (i+1)+". "+getText(R.string.example_stencil));
386
      item.put(ITEM_SUBTITLE, getText(R.string.example_stencil_subtitle));
387
      data.add(item);
388
      activityMapping.put(i++, StencilActivity.class);
389
   }
390

  
391 391
   {
392 392
      final Map<String, Object> item = new HashMap<>();
393 393
      item.put(ITEM_IMAGE, R.drawable.icon_example_wip);
......
399 399

  
400 400
   {
401 401
      final Map<String, Object> item = new HashMap<>();
402
      item.put(ITEM_IMAGE, R.drawable.icon_example_wip);
402
      item.put(ITEM_IMAGE, R.drawable.icon_example_movingglow);
403 403
      item.put(ITEM_TITLE, (i+1)+". "+getText(R.string.example_moving_glow));
404 404
      item.put(ITEM_SUBTITLE, getText(R.string.example_moving_glow_subtitle));
405 405
      data.add(item);
src/main/java/org/distorted/examples/movingglow/MovingGlowRenderer.java
54 54

  
55 55
class MovingGlowRenderer implements GLSurfaceView.Renderer,EffectListener
56 56
{
57
   private static final int[] colors  = new int[] {0,0,1,  0,0,0,  1,0,0,  1,1,0,  0,1,0,  1,1,1}; // blue, black, red, yellow, green, white
57
   private static final int[] colors  = new int[] {0,0,1,  1,0,1,  1,0,0,  1,1,0,  0,1,0,  1,1,1}; // blue, pink, red, yellow, green, white
58
   private static final int FLASH_TIME = 2000;
58 59
   private static final int LEAF_SIZE = 100;
59 60
   private static final int NUM_LEAVES= colors.length/3;
60 61
   
......
73 74
      {     
74 75
      mView = v;
75 76

  
76
      mRootW = 4*LEAF_SIZE;
77
      mRootH = 4*LEAF_SIZE;
77
      mRootW = 5*LEAF_SIZE;
78
      mRootH = 5*LEAF_SIZE;
78 79

  
79 80
      mLeaf = new DistortedTexture(LEAF_SIZE,LEAF_SIZE);
80 81
      DistortedTexture surface = new DistortedTexture(mRootW,mRootH);
......
82 83

  
83 84
      DistortedNode root = new DistortedNode(surface, new DistortedEffects(), mesh);
84 85
     
85
      Static3D moveVector = new Static3D(0.25f*LEAF_SIZE, (mRootH-LEAF_SIZE)/2, 0);
86
      Static3D moveVector = new Static3D(0.55f*LEAF_SIZE, (mRootH-LEAF_SIZE)/2, 0);
86 87
      Static1D chromaLevel= new Static1D(0.5f);
87 88
      Static3D center     = new Static3D(mRootW/2, mRootH/2, 0);
88 89
      Static3D axis       = new Static3D(0,0,1);
......
113 114
      effects.apply(new MatrixEffectScale(mScale));
114 115
      effects.apply( new MatrixEffectRotate(rot, axis, center) );
115 116

  
116
      Dynamic1D radiusDyn = new Dynamic1D(3000,1.0f);
117
      Dynamic1D radiusDyn = new Dynamic1D(FLASH_TIME,1.0f);
117 118
      radiusDyn.add(new Static1D( 0));
118 119
      radiusDyn.add(new Static1D(50));
119 120

  
120 121
      for(int leaf=0; leaf<NUM_LEAVES; leaf++)
121 122
        {
122
        Dynamic4D color= new Dynamic4D(3000,0.5f);
123
        Static4D P1    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 1);
124
        Static4D P2    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 1);
123
        Dynamic4D color= new Dynamic4D(FLASH_TIME,1.0f);
124
        Static4D P1    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 0.0f);
125
        Static4D P2    = new Static4D(colors[3*leaf],colors[3*leaf+1], colors[3*leaf+2], 1.0f);
125 126
        color.add(P1);
126 127
        color.add(P2);
127 128

  

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