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Revision 2bf60c29

Added by Leszek Koltunski almost 8 years ago

Progress with vertex3D

View differences:

src/main/java/org/distorted/examples/vertex3d/Vertex3DRenderer.java
55 55
    private GLSurfaceView mView;
56 56
    private static DistortedObject mObject;
57 57
    private DistortedBitmap mCenter;
58
    private int mCols;
58 59

  
59 60
    private int mObjWidth, mObjHeight;
60 61

  
......
63 64
    private static EffectNames[] order;
64 65

  
65 66
    private static Dynamic2D mCenterInter;
66
    private static Dynamic3D mDeformInter, mDistortInter;
67
    private static Dynamic3D mDeformInter, mDistortInter, mMoveInter;
67 68
    private static Dynamic1D mSinkInter, mSwirlInter;
68 69

  
69 70
    private static Static2D mCenterPoint;
70
    private static Static3D mDeformPoint, mDistortPoint;
71
    private static Static3D mDeformPoint, mDistortPoint, mMovePoint;
71 72
    private static Static1D mSinkPoint, mSwirlPoint;
72 73

  
73 74
    Static4D mQuat1, mQuat2;
......
106 107
    public static void setCenter(float x, float y)
107 108
      {
108 109
      mCenterPoint.set(x,y);
110
      mMovePoint.set(x,y,0);
109 111
      }
110 112

  
111 113
///////////////////////////////////////////////////////////////////////////////////////////////////
......
140 142
      {
141 143
      mView = v;
142 144

  
143
      mObject = new DistortedCubes( Vertex3DActivity.getCols(), Vertex3DActivity.getShape(), SIZE);
145
      mCols = Vertex3DActivity.getCols();
146

  
147
      mObject = new DistortedCubes( mCols, Vertex3DActivity.getShape(), SIZE);
144 148
      //mObject = new DistortedBitmap( SIZE, SIZE, 10);
145 149
      mCenter = new DistortedBitmap(SIZE, SIZE, 1);
146 150

  
......
148 152
      mObjHeight= mObject.getHeight();
149 153

  
150 154
      mCenterPoint = new Static2D(0,0);
155
      mMovePoint   = new Static3D(0,0,0);
151 156
      mDeformPoint = new Static3D(0,0,0);
152 157
      mDistortPoint= new Static3D(1,1,1);
153 158
      mSwirlPoint  = new Static1D(0);
......
156 161
      mCenterInter  = new Dynamic2D();
157 162
      mDeformInter  = new Dynamic3D();
158 163
      mDistortInter = new Dynamic3D();
164
      mMoveInter    = new Dynamic3D();
159 165
      mSwirlInter   = new Dynamic1D();
160 166
      mSinkInter    = new Dynamic1D();
161 167

  
162 168
      mCenterInter.add(mCenterPoint);
169
      mMoveInter.add(mMovePoint);
163 170
      mDeformInter.add(mDeformPoint);
164 171
      mDistortInter.add(mDistortPoint);
165 172
      mSwirlInter.add(mSwirlPoint);
......
197 204
      mObject.abortEffects(EffectTypes.MATRIX);
198 205
      mCenter.abortEffects(EffectTypes.MATRIX);
199 206

  
200
      float factor;
207
      float factorObj;
201 208

  
202 209
      if( width*mObjHeight > height*mObjWidth ) // screen is more 'horizontal' than the Object
203 210
        {
204
        factor = (0.7f*height)/mObjHeight;
211
        factorObj = (0.7f*height)/mObjHeight;
205 212
        }
206 213
      else
207 214
        {
208
        factor = (0.7f*width)/mObjWidth;
215
        factorObj = (0.7f*width)/mObjWidth;
209 216
        }
210 217

  
211
      Static3D center = new Static3D(mObjWidth/2,mObjHeight/2, 0);
218
      Static3D rotateObj = new Static3D(mObjWidth/2,mObjHeight/2, 0);
219

  
220
      mObject.move( new Static3D( (width-factorObj*mObjWidth)/2 , (height-factorObj*mObjHeight)/2 , 0) );
221
      mObject.scale(factorObj);
222
      mObject.quaternion(mQuatInt1, rotateObj);
223
      mObject.quaternion(mQuatInt2, rotateObj);
212 224

  
213
      mObject.move( new Static3D( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0) );
214
      mObject.scale(factor);
215
      mObject.quaternion(mQuatInt1, center);
216
      mObject.quaternion(mQuatInt2, center);
225
      int centerSize = mCenter.getWidth();
226
      Static3D rotateCen = new Static3D(width/2,height/2, 0);
217 227

  
218
      factor *= 0.5f;
228
      float factorCen = (float)(mCols*SIZE) / (5*centerSize);  // make the 'center' bitmap 1/5 of the Object's width
219 229

  
220
      mCenter.move( new Static3D( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 10) );
221
      mCenter.scale(factor);
222
      mCenter.quaternion(mQuatInt1, center);
223
      mCenter.quaternion(mQuatInt2, center);
230
      mCenter.quaternion(mQuatInt1, rotateCen);
231
      mCenter.quaternion(mQuatInt2, rotateCen);
232
      mCenter.move( new Static3D( (width -factorCen*centerSize-factorObj*mObjWidth )/2 ,
233
                                  (height-factorCen*centerSize-factorObj*mObjHeight)/2 , 10) );
234
      mCenter.move(mMoveInter);
235
      mCenter.scale(factorCen);
224 236

  
225 237
      setVertexEffects();
226 238

  

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