Revision 30c47368
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/examples/effectqueue/EffectQueueSurfaceView.java | ||
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import android.view.MotionEvent; |
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import android.util.AttributeSet; |
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import org.distorted.library.effect.EffectName; |
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.effect.FragmentEffectAlpha; |
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import org.distorted.library.effect.FragmentEffectChroma; |
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import org.distorted.library.effect.FragmentEffectSaturation; |
| ... | ... | |
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public class EffectQueueSurfaceView extends GLSurfaceView |
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{
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private static final int RADIUS = 60; |
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private EffectQueueRenderer mRenderer; |
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private int mCurrentEffect; |
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private int mScrW, mScrH; |
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private Static4D mRegionV, mRegionF; |
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private Static3D mPoint; |
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private Static4D mRegionV; |
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private Dynamic1D mInterA, mInterB, mInterC, mInterS; |
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private Dynamic3D mInterD; |
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|
| ... | ... | |
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{
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setFocusable(true); |
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setFocusableInTouchMode(true); |
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|
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mRenderer = new EffectQueueRenderer(this); |
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setRenderer(mRenderer); |
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mPoint = new Static3D(0,0,0); |
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mRegionV= new Static4D(0,0,60,60); |
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mRegionF= new Static4D(0,0,60,60); |
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mRegionV= new Static4D(0,0,RADIUS,RADIUS); |
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setEffect(0); |
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} |
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} |
| ... | ... | |
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{
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case MotionEvent.ACTION_DOWN: x = (int)event.getX()* mRenderer.BWID/mScrW; |
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y = (int)event.getY()* mRenderer.BHEI/mScrH; |
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mPoint.set(x,y,0); |
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mRegionF.set(x,y,60,60); |
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EffectQueueActivity act = (EffectQueueActivity)getContext(); |
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|
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switch(mCurrentEffect) |
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{
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case 0: VertexEffectDistort distort = new VertexEffectDistort(mInterD, mPoint, mRegionV);
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case 0: VertexEffectDistort distort = new VertexEffectDistort(mInterD, new Static3D(x,y,0), mRegionV);
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success = mRenderer.getEffects().apply(distort); |
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act.effectAdded(success,distort); |
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break; |
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case 1: VertexEffectSink sink = new VertexEffectSink(mInterS, mPoint, mRegionV);
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case 1: VertexEffectSink sink = new VertexEffectSink(mInterS, new Static3D(x,y,0), mRegionV);
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success = mRenderer.getEffects().apply(sink); |
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act.effectAdded(success,sink); |
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break; |
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case 2: FragmentEffectAlpha alpha = new FragmentEffectAlpha(mInterA, mRegionF, true);
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case 2: FragmentEffectAlpha alpha = new FragmentEffectAlpha(mInterA, new Static4D(x,y,RADIUS,RADIUS), true);
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success = mRenderer.getEffects().apply(alpha); |
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act.effectAdded(success,alpha); |
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break; |
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case 3: FragmentEffectSaturation saturation = new FragmentEffectSaturation(mInterB, mRegionF, false);
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case 3: FragmentEffectSaturation saturation = new FragmentEffectSaturation(mInterB, new Static4D(x,y,RADIUS,RADIUS), false);
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success = mRenderer.getEffects().apply(saturation); |
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act.effectAdded(success,saturation); |
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break; |
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case 4: FragmentEffectChroma chroma = new FragmentEffectChroma(mInterC, mRED, mRegionF, true);
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case 4: FragmentEffectChroma chroma = new FragmentEffectChroma(mInterC, mRED, new Static4D(x,y,RADIUS,RADIUS), true);
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success = mRenderer.getEffects().apply(chroma); |
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act.effectAdded(success,chroma); |
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break; |
Also available in: Unified diff
Fix 'EffectQueue' APP. Now 30 out of 31 APPs work.