Revision 33647db9
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/examples/meshfile/FactoryCubit.java | ||
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import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.effect.VertexEffectDeform; |
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectScale; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
... | ... | |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import java.util.ArrayList; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class FactoryCubit |
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{ |
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private static final float SQ2 = (float)Math.sqrt(2); |
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private static final float SQ3 = (float)Math.sqrt(3); |
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private static final float SQ5 = (float)Math.sqrt(5); |
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private static final float SQ6 = (float)Math.sqrt(6); |
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private static final float IVY_D = 0.003f; |
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private static final int IVY_N = 8; |
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private static final float IVY_C = 0.59f; |
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private static final float IVY_M = 0.35f; |
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private static final float REX_D = 0.2f; |
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private static final int REX_N = 5; |
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private static final float MEGA_D = 0.04f; |
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static final float SIN18 = (SQ5-1)/4; |
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static final float COS18 = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5)); |
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static final float SIN54 = (SQ5+1)/4; |
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static final float COS54 = (float)(Math.sqrt(10-2*SQ5)/4); |
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static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle) |
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static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle) |
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static final float DIHEDRAL1= (float)(Math.acos(-SQ5/5)*180/Math.PI); |
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static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90); |
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static final float SQ5 = (float)Math.sqrt(5); |
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static final float SIN18 = (SQ5-1)/4; |
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static final float COS18 = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5)); |
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private static final float[] mBuffer = new float[3]; |
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private static final float[] mQuat1 = new float[4]; |
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private static final float[] mQuat2 = new float[4]; |
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private static final float[] mQuat3 = new float[4]; |
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private static final Static1D RADIUS = new Static1D(1); |
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private static FactoryCubit mThis; |
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private static class FaceInfo |
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{ |
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float[] vertices; |
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float vx,vy,vz; |
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float scale; |
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float qx,qy,qz,qw; |
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boolean flip; |
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} |
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private static final ArrayList<FaceInfo> mFaceInfo = new ArrayList<>(); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private FactoryCubit() |
... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Compute (rx,ry) - coords of a point which is the result of rotation by angle 'radians' of the point |
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// (px,py) along axis Z. Center of rotation: (cx,cy). Rotation is counterclockwise! |
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// Write (rx,ry) to array[index] and array[index+1]. |
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private void writeVertex( float cx, float cy, float px, float py, float radians, float[] array, int index) |
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{ |
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float vx = px-cx; |
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float vy = py-cy; |
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float sinA = (float)Math.sin(radians); |
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float cosA = (float)Math.cos(radians); |
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float rvx = vx*cosA - vy*sinA; |
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float rvy = vx*sinA + vy*cosA; |
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array[index ] = rvx + cx; |
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array[index+1] = rvy + cy; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesCube(int sizeIndex) |
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{ |
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MeshBase[] meshes = new MeshPolygon[6]; |
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float E = 0.5f; |
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int extraI, extraV, num; |
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switch(sizeIndex) |
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{ |
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case 0 : num = 6; extraI = 2; extraV = 2; break; |
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case 1 : num = 5; extraI = 2; extraV = 2; break; |
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case 2 : num = 5; extraI = 1; extraV = 2; break; |
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default: num = 4; extraI = 1; extraV = 1; break; |
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} |
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float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E }; |
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float[] bands = computeBands(0.048f,35,E,0.7f,num); |
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meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[0].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[0].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[0].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesSkewbCorner() |
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{ |
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MeshBase[] meshes = new MeshBase[6]; |
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float E = 0.5f; |
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float F = SQ2/2; |
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float G = SQ6/16; |
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4}; |
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float[] bands0 = computeBands(0.028f,35,E/3,0.7f,7); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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float[] vertices1 = { -F/2,-2*G, F/2,-2*G, 3*F/8,-G, 1*F/8,G, 0,2*G }; |
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float[] bands1 = computeBands(0,0,1,0,3); |
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meshes[3] = new MeshPolygon(vertices1,bands1,1,5); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[3].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[3].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesSkewbFace() |
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{ |
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MeshBase[] meshes = new MeshBase[5]; |
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float E = SQ2/4; |
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float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E }; |
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float[] bands0 = computeBands(0.051f,35,E/2,0.9f,7); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 }; |
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float[] bands1 = computeBands(0,0,1,0,3); |
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meshes[1] = new MeshPolygon(vertices1,bands1,0,0); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[1].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[1].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[1].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesOcta() |
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{ |
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MeshBase[] meshes = new MeshPolygon[8]; |
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float E = 0.75f; |
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float F = 0.5f; |
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float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3}; |
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float[] bands = computeBands(0.05f,35,F,0.8f,6); |
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meshes[0] = new MeshPolygon(vertices, bands, 2,2); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[0].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[0].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[0].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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meshes[6] = meshes[0].copy(true); |
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meshes[6].setEffectAssociation(0,64,0); |
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meshes[7] = meshes[0].copy(true); |
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meshes[7].setEffectAssociation(0,128,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesTetra() |
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{ |
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MeshBase[] meshes = new MeshBase[4]; |
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float E = 0.75f; |
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float F = 0.5f; |
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float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3}; |
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float[] bands = computeBands(0.05f,35,F,0.8f,6); |
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meshes[0] = new MeshPolygon(vertices, bands, 2,2); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[0].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesDino()
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private boolean areColinear(float[][] vertices, int index1, int index2, int index3)
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{ |
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MeshBase[] meshes = new MeshPolygon[4]; |
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float x1 = vertices[index1][0]; |
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float y1 = vertices[index1][1]; |
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float z1 = vertices[index1][2]; |
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float x2 = vertices[index2][0]; |
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float y2 = vertices[index2][1]; |
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float z2 = vertices[index2][2]; |
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float x3 = vertices[index3][0]; |
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float y3 = vertices[index3][1]; |
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float z3 = vertices[index3][2]; |
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float E = 0.5f*SQ2; |
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float F = 0.5f; |
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float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 }; |
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float[] bands0 = computeBands(0.028f,30,F/3,0.8f,7); |
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float v1x = x2-x1; |
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float v1y = y2-y1; |
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float v1z = z2-z1; |
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float v2x = x3-x1; |
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float v2y = y3-y1; |
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float v2z = z3-z1; |
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meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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float A = (float)Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) ); |
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float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) }; |
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float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3); |
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//android.util.Log.e("D", "("+x1+","+y1+","+z1+") , ("+x2+","+y2+","+z2+") , ("+x3+","+y3+","+z3+")" ); |
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meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[2].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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//boolean result = (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z); |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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//android.util.Log.e("D", "are those colinear? : "+result); |
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MeshBase createFacesHelicopterCorner() |
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{ |
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MeshBase[] meshes = new MeshBase[6]; |
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float E = 0.5f; |
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float F = SQ2/4; |
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float G = 1.0f/12; |
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4}; |
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float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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meshes[1] = meshes[0].copy(true); |
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meshes[1].setEffectAssociation(0,2,0); |
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meshes[2] = meshes[0].copy(true); |
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meshes[2].setEffectAssociation(0,4,0); |
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float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G }; |
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float[] bands1 = computeBands(0.00f,0,0,0.0f,3); |
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meshes[3] = new MeshPolygon(vertices1,bands1,1,5); |
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meshes[3].setEffectAssociation(0,8,0); |
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meshes[4] = meshes[3].copy(true); |
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meshes[4].setEffectAssociation(0,16,0); |
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meshes[5] = meshes[3].copy(true); |
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meshes[5].setEffectAssociation(0,32,0); |
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return new MeshJoined(meshes); |
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return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createFacesHelicopterFace()
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private void computeNormalVector(float[][] vertices, int index1, int index2, int index3)
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{ |
442 |
MeshBase[] meshes = new MeshBase[4]; |
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float E = 0.5f; |
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float F = SQ2/4; |
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float G = 1.0f/12; |
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float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4}; |
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float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7); |
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meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3); |
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meshes[0].setEffectAssociation(0,1,0); |
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float[] vertices1 = { -F,-G, +F,-G, 0,2*G}; |
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float[] bands1 = computeBands(0.01f,45,F,0.0f,3); |
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float x1 = vertices[index1][0]; |
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float y1 = vertices[index1][1]; |
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float z1 = vertices[index1][2]; |
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float x2 = vertices[index2][0]; |
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float y2 = vertices[index2][1]; |
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float z2 = vertices[index2][2]; |
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float x3 = vertices[index3][0]; |
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float y3 = vertices[index3][1]; |
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float z3 = vertices[index3][2]; |
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meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3); |
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meshes[1].setEffectAssociation(0,2,0); |
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float v1x = x2-x1; |
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float v1y = y2-y1; |
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float v1z = z2-z1; |
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float v2x = x3-x1; |
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float v2y = y3-y1; |
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float v2z = z3-z1; |
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float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3}; |
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meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3); |
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meshes[2].setEffectAssociation(0,4,0); |
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meshes[3] = meshes[2].copy(true); |
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meshes[3].setEffectAssociation(0,8,0); |
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return new MeshJoined(meshes); |
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mBuffer[0] = v1y*v2z - v2y*v1z; |
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mBuffer[1] = v1z*v2x - v2z*v1x; |
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mBuffer[2] = v1x*v2y - v2x*v1y; |
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467 | 265 |
} |
468 | 266 |
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469 | 267 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
268 |
// return quat1*quat2 |
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470 | 269 |
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471 |
MeshBase createFacesRediEdge()
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270 |
private static void quatMultiply( float[] quat1, float[] quat2, float[] result )
|
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472 | 271 |
{ |
473 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
474 |
|
|
475 |
float F = 0.25f; |
|
476 |
float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F }; |
|
477 |
float[] bands0 = computeBands(0.038f,35,F,0.7f,7); |
|
478 |
|
|
479 |
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2); |
|
480 |
meshes[0].setEffectAssociation(0,1,0); |
|
481 |
meshes[1] = meshes[0].copy(true); |
|
482 |
meshes[1].setEffectAssociation(0,2,0); |
|
483 |
|
|
484 |
float[] bands1 = computeBands(0.02f,35,F/2,0.2f,3); |
|
485 |
float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 }; |
|
486 |
|
|
487 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
|
488 |
meshes[2].setEffectAssociation(0,4,0); |
|
489 |
meshes[3] = meshes[2].copy(true); |
|
490 |
meshes[3].setEffectAssociation(0,8,0); |
|
272 |
float qx = quat1[0]; |
|
273 |
float qy = quat1[1]; |
|
274 |
float qz = quat1[2]; |
|
275 |
float qw = quat1[3]; |
|
491 | 276 |
|
492 |
float X = 0.25f*SQ2; |
|
493 |
float Y = SQ6/16; |
|
494 |
float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y }; |
|
277 |
float rx = quat2[0]; |
|
278 |
float ry = quat2[1]; |
|
279 |
float rz = quat2[2]; |
|
280 |
float rw = quat2[3]; |
|
495 | 281 |
|
496 |
meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1); |
|
497 |
meshes[4].setEffectAssociation(0,16,0); |
|
498 |
meshes[5] = meshes[4].copy(true); |
|
499 |
meshes[5].setEffectAssociation(0,32,0); |
|
500 |
|
|
501 |
return new MeshJoined(meshes); |
|
282 |
result[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
283 |
result[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
284 |
result[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
285 |
result[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
502 | 286 |
} |
503 | 287 |
|
504 | 288 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
505 | 289 |
|
506 |
MeshBase createFacesRediCorner()
|
|
290 |
private void fitInSquare(FaceInfo info, float[][] vert3D)
|
|
507 | 291 |
{ |
508 |
MeshBase[] meshes = new MeshBase[6]; |
|
509 |
|
|
510 |
float E = 0.5f; |
|
511 |
float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E }; |
|
512 |
float[] bands0 = computeBands(0.06f,35,E,0.7f,6); |
|
513 |
|
|
514 |
meshes[0] = new MeshPolygon(vertices0,bands0,2,2); |
|
515 |
meshes[0].setEffectAssociation(0,1,0); |
|
516 |
meshes[1] = meshes[0].copy(true); |
|
517 |
meshes[1].setEffectAssociation(0,2,0); |
|
518 |
meshes[2] = meshes[0].copy(true); |
|
519 |
meshes[2].setEffectAssociation(0,4,0); |
|
520 |
|
|
521 |
float F = 0.5f; |
|
522 |
float X = 0.5f; |
|
523 |
float G = 0.72f; |
|
524 |
float[] vertices1 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F }; |
|
525 |
float[] bands1 = computeBands(0.0f,0,1.0f,0.0f,2); |
|
526 |
|
|
527 |
meshes[3] = new MeshPolygon(vertices1,bands1,0,0); |
|
528 |
meshes[3].setEffectAssociation(0,8,0); |
|
529 |
meshes[4] = meshes[3].copy(true); |
|
530 |
meshes[4].setEffectAssociation(0,16,0); |
|
531 |
meshes[5] = meshes[3].copy(true); |
|
532 |
meshes[5].setEffectAssociation(0,32,0); |
|
533 |
|
|
534 |
return new MeshJoined(meshes); |
|
535 |
} |
|
536 |
|
|
537 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
292 |
float minX = Float.MAX_VALUE; |
|
293 |
float maxX =-Float.MAX_VALUE; |
|
294 |
float minY = Float.MAX_VALUE; |
|
295 |
float maxY =-Float.MAX_VALUE; |
|
538 | 296 |
|
539 |
MeshBase createFacesIvyCorner() |
|
540 |
{ |
|
541 |
MeshBase[] meshes = new MeshBase[6]; |
|
297 |
for (float[] vert : vert3D) |
|
298 |
{ |
|
299 |
float x = vert[0]; |
|
300 |
float y = vert[1]; |
|
542 | 301 |
|
543 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
544 |
final float CORR = 1.0f - 2*IVY_D; |
|
545 |
final float DIST = -0.5f*CORR + IVY_D; |
|
546 |
float[] vertices = new float[2*(IVY_N+1)+6]; |
|
302 |
if (x > maxX) maxX = x; |
|
303 |
if (x < minX) minX = x; |
|
304 |
if (y > maxY) maxY = y; |
|
305 |
if (y < minY) minY = y; |
|
306 |
} |
|
547 | 307 |
|
548 |
vertices[0] = (0.5f-IVY_M) * IVY_C; |
|
549 |
vertices[1] = (DIST-IVY_M) * IVY_C; |
|
550 |
vertices[2] = (0.5f-IVY_M) * IVY_C; |
|
551 |
vertices[3] = (0.5f-IVY_M) * IVY_C; |
|
552 |
vertices[4] = (DIST-IVY_M) * IVY_C; |
|
553 |
vertices[5] = (0.5f-IVY_M) * IVY_C; |
|
308 |
info.scale = Math.max(maxX-minX,maxY-minY); |
|
309 |
int len = vert3D.length; |
|
310 |
info.vertices = new float[2*len]; |
|
554 | 311 |
|
555 |
for(int i=0; i<=IVY_N; i++)
|
|
312 |
for( int vertex=0; vertex<len; vertex++ )
|
|
556 | 313 |
{ |
557 |
float ang = (IVY_N-i)*angle; |
|
558 |
float sin = (float)Math.sin(ang); |
|
559 |
float cos = (float)Math.cos(ang); |
|
560 |
|
|
561 |
vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C; |
|
562 |
vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C; |
|
314 |
info.vertices[2*vertex ] = vert3D[vertex][0] / info.scale; |
|
315 |
info.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale; |
|
563 | 316 |
} |
564 | 317 |
|
565 |
float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7); |
|
566 |
float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2); |
|
567 |
|
|
568 |
meshes[0] = new MeshPolygon(vertices,bands0,1,2); |
|
569 |
meshes[0].setEffectAssociation(0,1,0); |
|
570 |
meshes[1] = meshes[0].copy(true); |
|
571 |
meshes[1].setEffectAssociation(0,2,0); |
|
572 |
meshes[2] = meshes[0].copy(true); |
|
573 |
meshes[2].setEffectAssociation(0,4,0); |
|
574 |
meshes[3] = new MeshPolygon(vertices,bands1,1,2); |
|
575 |
meshes[3].setEffectAssociation(0,8,0); |
|
576 |
meshes[4] = meshes[3].copy(true); |
|
577 |
meshes[4].setEffectAssociation(0,16,0); |
|
578 |
meshes[5] = meshes[3].copy(true); |
|
579 |
meshes[5].setEffectAssociation(0,32,0); |
|
580 |
|
|
581 |
return new MeshJoined(meshes); |
|
318 |
info.flip = false; |
|
582 | 319 |
} |
583 | 320 |
|
584 | 321 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
585 | 322 |
|
586 |
MeshBase createFacesIvyFace()
|
|
323 |
private void constructNew(FaceInfo info, final float[][] vert3D)
|
|
587 | 324 |
{ |
588 |
MeshBase[] meshes = new MeshBase[2];
|
|
589 |
|
|
590 |
final float angle = (float)Math.PI/(2*IVY_N);
|
|
591 |
final float CORR = 1.0f - IVY_D*SQ2;
|
|
592 |
float[] vertices = new float[4*IVY_N];
|
|
325 |
// compute center of gravity
|
|
326 |
info.vx = 0.0f; |
|
327 |
info.vy = 0.0f;
|
|
328 |
info.vz = 0.0f;
|
|
329 |
int len = vert3D.length;
|
|
593 | 330 |
|
594 |
for(int i=0; i<IVY_N; i++)
|
|
331 |
for (float[] vert : vert3D)
|
|
595 | 332 |
{ |
596 |
float sin = (float)Math.sin(i*angle); |
|
597 |
float cos = (float)Math.cos(i*angle); |
|
598 |
|
|
599 |
vertices[2*i ] = CORR*(0.5f-cos); |
|
600 |
vertices[2*i+1 ] = CORR*(0.5f-sin); |
|
601 |
vertices[2*i +2*IVY_N] = CORR*(cos-0.5f); |
|
602 |
vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f); |
|
333 |
info.vx += vert[0]; |
|
334 |
info.vy += vert[1]; |
|
335 |
info.vz += vert[2]; |
|
603 | 336 |
} |
604 | 337 |
|
605 |
float[] bands0 = computeBands(+0.05f,35,0.5f,0.5f,5); |
|
606 |
float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2); |
|
607 |
|
|
608 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
609 |
meshes[0].setEffectAssociation(0,1,0); |
|
610 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
611 |
meshes[1].setEffectAssociation(0,2,0); |
|
338 |
info.vx /= len; |
|
339 |
info.vy /= len; |
|
340 |
info.vz /= len; |
|
612 | 341 |
|
613 |
return new MeshJoined(meshes); |
|
614 |
} |
|
615 |
|
|
616 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
617 |
|
|
618 |
MeshBase createFacesRexCorner() |
|
619 |
{ |
|
620 |
MeshBase[] meshes = new MeshBase[2]; |
|
621 |
|
|
622 |
final float angle = (float)Math.PI/(6*REX_N); |
|
623 |
float[] vertices = new float[6*REX_N]; |
|
624 |
final float D = 0.5f - REX_D; |
|
625 |
final float F = D*SQ2*(SQ3-1); |
|
626 |
final float B = 2.5f; |
|
627 |
|
|
628 |
final float V1x = -F*0.5f; |
|
629 |
final float V1y = -F*SQ3/6; |
|
630 |
final float V2x = -V1x; |
|
631 |
final float V2y = V1y; |
|
632 |
final float V3x = 0.0f; |
|
633 |
final float V3y = -2*V1y; |
|
634 |
|
|
635 |
final float C1x = 0.0f; |
|
636 |
final float C1y = -F*(1+2*SQ3/3); |
|
637 |
final float C2x = B*V1x; |
|
638 |
final float C2y = B*V1y; |
|
639 |
final float C3x = B*V2x; |
|
640 |
final float C3y = B*V2y; |
|
641 |
|
|
642 |
for(int i=0; i<REX_N; i++) |
|
342 |
// move all vertices so that their center of gravity is at (0,0,0) |
|
343 |
for (int i=0; i<len; i++) |
|
643 | 344 |
{ |
644 |
writeVertex(C1x,C1y,V1x,V1y,-i*angle, vertices, 2*i );
|
|
645 |
writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N);
|
|
646 |
writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N);
|
|
345 |
vert3D[i][0] -= info.vx;
|
|
346 |
vert3D[i][1] -= info.vy;
|
|
347 |
vert3D[i][2] -= info.vz;
|
|
647 | 348 |
} |
648 | 349 |
|
649 |
float[] bands0 = computeBands(+0.02f,10,0.5f,0.5f,5); |
|
650 |
float[] bands1 = computeBands(-0.00f,45,0.5f,0.0f,2); |
|
651 |
|
|
652 |
meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
|
653 |
meshes[0].setEffectAssociation(0,1,0); |
|
654 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
655 |
meshes[1].setEffectAssociation(0,2,0); |
|
656 |
|
|
657 |
return new MeshJoined(meshes); |
|
658 |
} |
|
659 |
|
|
660 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
350 |
// find 3 non-colinear vertices |
|
351 |
int foundIndex = -1; |
|
661 | 352 |
|
662 |
MeshBase createFacesRexFace() |
|
663 |
{ |
|
664 |
MeshBase[] meshes = new MeshBase[2]; |
|
665 |
|
|
666 |
final float angle = (float)Math.PI/(6*REX_N); |
|
667 |
float[] vertices = new float[8*REX_N]; |
|
668 |
final float D = 0.5f - REX_D; |
|
669 |
final float F = D*(SQ3-1); |
|
670 |
|
|
671 |
final float V1x = 0.0f; |
|
672 |
final float V1y = +F; |
|
673 |
final float V2x = -F; |
|
674 |
final float V2y = 0.0f; |
|
675 |
final float V3x = 0.0f; |
|
676 |
final float V3y = -F; |
|
677 |
final float V4x = +F; |
|
678 |
final float V4y = 0.0f; |
|
679 |
|
|
680 |
final float C1x = +D; |
|
681 |
final float C1y = -D; |
|
682 |
final float C2x = +D; |
|
683 |
final float C2y = +D; |
|
684 |
final float C3x = -D; |
|
685 |
final float C3y = +D; |
|
686 |
final float C4x = -D; |
|
687 |
final float C4y = -D; |
|
688 |
|
|
689 |
for(int i=0; i<REX_N; i++) |
|
353 |
for(int vertex=2; vertex<len; vertex++) |
|
690 | 354 |
{ |
691 |
writeVertex(C1x,C1y,V1x,V1y, i*angle, vertices, 2*i ); |
|
692 |
writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N); |
|
693 |
writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N); |
|
694 |
writeVertex(C4x,C4y,V4x,V4y, i*angle, vertices, 2*i + 6*REX_N); |
|
355 |
if( !areColinear(vert3D,0,1,vertex) ) |
|
356 |
{ |
|
357 |
foundIndex = vertex; |
|
358 |
break; |
|
359 |
} |
|
695 | 360 |
} |
696 | 361 |
|
697 |
float[] bands0 = computeBands(+0.02f,10,0.5f,0.5f,5); |
|
698 |
float[] bands1 = computeBands(-0.00f,45,0.5f,0.0f,2); |
|
699 |
|
|
700 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
701 |
meshes[0].setEffectAssociation(0,1,0); |
|
702 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
703 |
meshes[1].setEffectAssociation(0,2,0); |
|
704 |
|
|
705 |
return new MeshJoined(meshes); |
|
706 |
} |
|
707 |
|
|
708 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
709 |
|
|
710 |
MeshBase createFacesRexEdge() |
|
711 |
{ |
|
712 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
713 |
|
|
714 |
float E = 0.5f - REX_D; |
|
715 |
float F = 0.5f; |
|
716 |
float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 }; |
|
717 |
float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5); |
|
718 |
|
|
719 |
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3); |
|
720 |
meshes[0].setEffectAssociation(0,1,0); |
|
721 |
meshes[1] = meshes[0].copy(true); |
|
722 |
meshes[1].setEffectAssociation(0,2,0); |
|
723 |
|
|
724 |
float G = (float)Math.sqrt(E*E+F*F); |
|
725 |
float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 }; |
|
726 |
float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3); |
|
727 |
|
|
728 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
|
729 |
meshes[2].setEffectAssociation(0,4,0); |
|
730 |
meshes[3] = meshes[2].copy(true); |
|
731 |
meshes[3].setEffectAssociation(0,8,0); |
|
732 |
meshes[4] = meshes[2].copy(true); |
|
733 |
meshes[4].setEffectAssociation(0,16,0); |
|
734 |
meshes[5] = meshes[2].copy(true); |
|
735 |
meshes[5].setEffectAssociation(0,32,0); |
|
736 |
|
|
737 |
return new MeshJoined(meshes); |
|
738 |
} |
|
739 |
|
|
740 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
741 |
|
|
742 |
MeshBase createFacesKilominxCorner() |
|
743 |
{ |
|
744 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
745 |
|
|
746 |
float X1= (SQ5+1)/8; |
|
747 |
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4); |
|
748 |
float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8); |
|
749 |
float H = 0.5f* SIN54 / COS54; |
|
750 |
float X2= H*SIN_HALFD; |
|
751 |
float Y3= H/(2*COS_HALFD); |
|
752 |
float Y4= H*(1/(2*COS_HALFD) - COS_HALFD); |
|
753 |
|
|
754 |
float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 }; |
|
755 |
float[] bands0 = computeBands(0.03f,39,0.3f,0.2f,5); |
|
756 |
float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 }; |
|
757 |
float[] bands1 = computeBands(0.00f,27,0.25f,0.5f,5); |
|
758 |
|
|
759 |
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1); |
|
760 |
meshes[0].setEffectAssociation(0, 1,0); |
|
761 |
meshes[1] = meshes[0].copy(true); |
|
762 |
meshes[1].setEffectAssociation(0, 2,0); |
|
763 |
meshes[2] = meshes[0].copy(true); |
|
764 |
meshes[2].setEffectAssociation(0, 4,0); |
|
765 |
meshes[3] = new MeshPolygon(vertices1, bands1, 1, 1); |
|
766 |
meshes[3].setEffectAssociation(0, 8,0); |
|
767 |
meshes[4] = meshes[3].copy(true); |
|
768 |
meshes[4].setEffectAssociation(0,16,0); |
|
769 |
meshes[5] = meshes[3].copy(true); |
|
770 |
meshes[5].setEffectAssociation(0,32,0); |
|
771 |
|
|
772 |
return new MeshJoined(meshes); |
|
773 |
} |
|
774 |
|
|
775 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
776 |
|
|
777 |
MeshBase createFacesMinxCorner(int numLayers) |
|
778 |
{ |
|
779 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
780 |
|
|
781 |
float Y = COS54/(2*SIN54); |
|
782 |
|
|
783 |
float[] vertices0 = { -0.5f, 0.0f, 0.0f, -Y, 0.5f, 0.0f, 0.0f, Y }; |
|
784 |
|
|
785 |
int numBands0 = numLayers==3 ? 5 : 3; |
|
786 |
int numBands1 = numLayers==3 ? 2 : 2; |
|
787 |
float h = numLayers==3 ? 0.04f : 0.03f; |
|
788 |
int e = numLayers==3 ? 4 : 1; |
|
789 |
|
|
790 |
float[] bands0 = computeBands(h ,34,0.3f,0.2f, numBands0); |
|
791 |
float[] bands1 = computeBands(0.00f,34,0.3f,0.2f, numBands1); |
|
792 |
|
|
793 |
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1); |
|
794 |
meshes[0].setEffectAssociation(0, 1,0); |
|
795 |
meshes[1] = meshes[0].copy(true); |
|
796 |
meshes[1].setEffectAssociation(0, 2,0); |
|
797 |
meshes[2] = meshes[0].copy(true); |
|
798 |
meshes[2].setEffectAssociation(0, 4,0); |
|
799 |
meshes[3] = new MeshPolygon(vertices0, bands1, 1, e); |
|
800 |
meshes[3].setEffectAssociation(0, 8,0); |
|
801 |
meshes[4] = meshes[3].copy(true); |
|
802 |
meshes[4].setEffectAssociation(0,16,0); |
|
803 |
meshes[5] = meshes[3].copy(true); |
|
804 |
meshes[5].setEffectAssociation(0,32,0); |
|
805 |
|
|
806 |
return new MeshJoined(meshes); |
|
807 |
} |
|
808 |
|
|
809 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
810 |
|
|
811 |
MeshBase createFacesKilominxEdge(int numLayers, float width, float height) |
|
812 |
{ |
|
813 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
814 |
|
|
815 |
float D = height/COS18; |
|
816 |
float W = D*SIN18; |
|
817 |
float X1 = height/2; |
|
818 |
float Y1 = width/2; |
|
819 |
float Y2 = (width+W)/2; |
|
820 |
float X3 = D*SIN54; |
|
821 |
float Y3 = D*COS54; |
|
822 |
float X4 = height*SIN_HALFD; |
|
823 |
float Y4 = height*COS_HALFD; |
|
824 |
|
|
825 |
float[] vertices0 = { -X1,-Y1, X1, -Y1, X1, Y1+W,-X1, Y1 }; |
|
826 |
float[] vertices1 = { -X1,-Y2, X1, -Y2, X1, Y2+W,-X1, Y2 }; |
|
827 |
float[] vertices2 = { -X3, 0.0f, 0.0f, -Y3, X3, 0.0f, 0.0f, Y3 }; |
|
828 |
float[] vertices3 = { -X4, 0.0f, 0.0f, -Y4, X4, 0.0f, 0.0f, Y4 }; |
|
829 |
|
|
830 |
int numBands0 = numLayers<=5 ? 5 : 3; |
|
831 |
int numBands1 = numLayers<=5 ? 3 : 2; |
|
832 |
float h = numLayers<=5 ? 0.03f : 0.03f; |
|
833 |
|
|
834 |
float[] bands0 = computeBands(h ,34,0.2f,0.2f,numBands0); |
|
835 |
float[] bands1 = computeBands(0.01f,34,0.3f,0.2f,numBands1); |
|
836 |
|
|
837 |
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1); |
|
838 |
meshes[0].setEffectAssociation(0, 1,0); |
|
839 |
meshes[1] = meshes[0].copy(true); |
|
840 |
meshes[1].setEffectAssociation(0, 2,0); |
|
841 |
meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0); |
|
842 |
meshes[2].setEffectAssociation(0, 4,0); |
|
843 |
meshes[3] = meshes[2].copy(true); |
|
844 |
meshes[3].setEffectAssociation(0, 8,0); |
|
845 |
meshes[4] = new MeshPolygon(vertices2, bands1, 1, 2); |
|
846 |
meshes[4].setEffectAssociation(0,16,0); |
|
847 |
meshes[5] = new MeshPolygon(vertices3, bands1, 1, 2); |
|
848 |
meshes[5].setEffectAssociation(0,32,0); |
|
849 |
|
|
850 |
return new MeshJoined(meshes); |
|
851 |
} |
|
852 |
|
|
853 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
854 |
|
|
855 |
MeshBase createFacesMegaminxEdge(float width, float height) |
|
856 |
{ |
|
857 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
858 |
|
|
859 |
float D = height/COS18; |
|
860 |
float W = D*SIN18; |
|
861 |
|
|
862 |
float Y1 = 0.5f*width; |
|
863 |
float Y2 = 0.5f*width + W; |
|
864 |
float Y3 = 0.5f*width + 2*W; |
|
865 |
float X2 = D*SIN54; |
|
866 |
float X1 = 0.5f*height; |
|
867 |
float Y4 = D*COS54; |
|
868 |
|
|
869 |
float[] vertices0 = { -X1, Y1, -X1, -Y1, X1, -Y2, X1, Y2 }; |
|
870 |
float[] vertices1 = { -X1, Y3, -X1, -Y3, X1, -Y2, X1, Y2 }; |
|
871 |
float[] vertices2 = { -X2, 0.0f, 0.0f, -Y4, X2, 0.0f, 0.0f, Y4 }; |
|
872 |
|
|
873 |
float[] bands0 = computeBands(0.04f,34, X1,0.2f,5); |
|
874 |
float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,2); |
|
875 |
|
|
876 |
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1); |
|
877 |
meshes[0].setEffectAssociation(0, 1,0); |
|
878 |
meshes[1] = meshes[0].copy(true); |
|
879 |
meshes[1].setEffectAssociation(0, 2,0); |
|
880 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 4); |
|
881 |
meshes[2].setEffectAssociation(0, 4,0); |
|
882 |
meshes[3] = meshes[2].copy(true); |
|
883 |
meshes[3].setEffectAssociation(0, 8,0); |
|
884 |
meshes[4] = new MeshPolygon(vertices2, bands1, 1, 4); |
|
885 |
meshes[4].setEffectAssociation(0,16,0); |
|
886 |
meshes[5] = meshes[4].copy(true); |
|
887 |
meshes[5].setEffectAssociation(0,32,0); |
|
888 |
|
|
889 |
return new MeshJoined(meshes); |
|
890 |
} |
|
891 |
|
|
892 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
893 |
|
|
894 |
private float[] createVertices(int A, int B) |
|
895 |
{ |
|
896 |
float E = 0.5f / Math.max(A,B); |
|
897 |
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E }; |
|
898 |
} |
|
899 |
|
|
900 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
901 |
|
|
902 |
MeshBase createCuboid(int[] dimensions) |
|
903 |
{ |
|
904 |
int X = dimensions[0]; |
|
905 |
int Y = dimensions[1]; |
|
906 |
int Z = dimensions[2]; |
|
907 |
|
|
908 |
float[] verticesXY = createVertices(X,Y); |
|
909 |
float[] verticesXZ = createVertices(X,Z); |
|
910 |
float[] verticesYZ = createVertices(Z,Y); |
|
911 |
|
|
912 |
float defHeight = 0.048f; |
|
913 |
|
|
914 |
float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5); |
|
915 |
float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5); |
|
916 |
float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5); |
|
917 |
|
|
918 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
919 |
|
|
920 |
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2); |
|
921 |
meshes[0].setEffectAssociation(0,1,0); |
|
922 |
meshes[1] = meshes[0].copy(true); |
|
923 |
meshes[1].setEffectAssociation(0,2,0); |
|
924 |
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2); |
|
925 |
meshes[2].setEffectAssociation(0,4,0); |
|
926 |
meshes[3] = meshes[2].copy(true); |
|
927 |
meshes[3].setEffectAssociation(0,8,0); |
|
928 |
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2); |
|
929 |
meshes[4].setEffectAssociation(0,16,0); |
|
930 |
meshes[5] = meshes[4].copy(true); |
|
931 |
meshes[5].setEffectAssociation(0,32,0); |
|
932 |
|
|
933 |
|
|
934 |
return new MeshJoined(meshes); |
|
935 |
} |
|
936 |
|
|
937 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
938 |
// EFFECTS |
|
939 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
940 |
|
|
941 |
VertexEffect[] createVertexEffectsCube() |
|
942 |
{ |
|
943 |
Static3D axisY = new Static3D(0,1,0); |
|
944 |
Static3D axisX = new Static3D(1,0,0); |
|
945 |
Static3D center = new Static3D(0,0,0); |
|
946 |
Static1D angle90 = new Static1D(90); |
|
947 |
Static1D angle180= new Static1D(180); |
|
948 |
Static1D angle270= new Static1D(270); |
|
949 |
|
|
950 |
VertexEffect[] effect = new VertexEffect[6]; |
|
951 |
|
|
952 |
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
953 |
effect[1] = new VertexEffectRotate( angle180, axisX, center ); |
|
954 |
effect[2] = new VertexEffectRotate( angle90 , axisX, center ); |
|
955 |
effect[3] = new VertexEffectRotate( angle270, axisX, center ); |
|
956 |
effect[4] = new VertexEffectRotate( angle270, axisY, center ); |
|
957 |
effect[5] = new VertexEffectRotate( angle90 , axisY, center ); |
|
958 |
|
|
959 |
effect[0].setMeshAssociation(63,-1); // all 6 sides |
|
960 |
effect[1].setMeshAssociation(32,-1); // back |
|
961 |
effect[2].setMeshAssociation( 8,-1); // bottom |
|
962 |
effect[3].setMeshAssociation( 4,-1); // top |
|
963 |
effect[4].setMeshAssociation( 2,-1); // left |
|
964 |
effect[5].setMeshAssociation( 1,-1); // right |
|
965 |
|
|
966 |
return effect; |
|
967 |
} |
|
968 |
|
|
969 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
970 |
|
|
971 |
VertexEffect[] createVertexEffectsSkewbCorner() |
|
972 |
{ |
|
973 |
float E = 0.5f; |
|
974 |
|
|
975 |
Static3D axisX = new Static3D(1,0,0); |
|
976 |
Static3D axisY = new Static3D(0,1,0); |
|
977 |
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
|
978 |
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
|
979 |
Static1D angle1 = new Static1D(+90); |
|
980 |
Static1D angle2 = new Static1D(-90); |
|
981 |
Static1D angle3 = new Static1D(-15); |
|
982 |
Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3))); |
|
983 |
Static1D angle5 = new Static1D(120); |
|
984 |
Static1D angle6 = new Static1D(240); |
|
985 |
Static3D center1= new Static3D(0,0,0); |
|
986 |
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f); |
|
987 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
|
988 |
Static3D move2 = new Static3D(-0.5f+SQ2/4,-0.5f+SQ6/8,-0.5f); |
|
989 |
|
|
990 |
VertexEffect[] effect = new VertexEffect[10]; |
|
991 |
|
|
992 |
effect[0] = new VertexEffectMove(move1); |
|
993 |
effect[1] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
994 |
effect[2] = new VertexEffectRotate(angle1,axisX,center1); |
|
995 |
effect[3] = new VertexEffectRotate(angle2,axisY,center1); |
|
996 |
effect[4] = new VertexEffectMove(move2); |
|
997 |
effect[5] = new VertexEffectRotate(angle1,axisX,center2); |
|
998 |
effect[6] = new VertexEffectRotate(angle3,axisY,center2); |
|
999 |
effect[7] = new VertexEffectRotate(angle4,axis0,center2); |
|
1000 |
effect[8] = new VertexEffectRotate(angle5,axis1,center2); |
|
1001 |
effect[9] = new VertexEffectRotate(angle6,axis1,center2); |
|
1002 |
|
|
1003 |
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
1004 |
effect[1].setMeshAssociation( 6,-1); // meshes 1,2 |
|
1005 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
1006 |
effect[3].setMeshAssociation( 4,-1); // mesh 2 |
|
1007 |
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1008 |
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1009 |
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1010 |
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1011 |
effect[8].setMeshAssociation(16,-1); // mesh 4 |
|
1012 |
effect[9].setMeshAssociation(32,-1); // mesh 5 |
|
1013 |
|
|
1014 |
return effect; |
|
1015 |
} |
|
1016 |
|
|
1017 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1018 |
|
|
1019 |
VertexEffect[] createVertexEffectsSkewbFace() |
|
1020 |
{ |
|
1021 |
Static3D center = new Static3D(0,0,0); |
|
1022 |
Static3D axisX = new Static3D(1,0,0); |
|
1023 |
Static3D axisZ = new Static3D(0,0,1); |
|
1024 |
float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3)); |
|
1025 |
|
|
1026 |
VertexEffect[] effect = new VertexEffect[6]; |
|
1027 |
|
|
1028 |
effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center); |
|
1029 |
effect[1] = new VertexEffectRotate( new Static1D( 135), axisZ, center); |
|
1030 |
effect[2] = new VertexEffectRotate( new Static1D( 45), axisZ, center); |
|
1031 |
effect[3] = new VertexEffectRotate( new Static1D( -45), axisZ, center); |
|
1032 |
effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center); |
|
1033 |
effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) ); |
|
1034 |
|
|
1035 |
effect[0].setMeshAssociation(30,-1); // meshes 1,2,3,4 |
|
1036 |
effect[1].setMeshAssociation( 2,-1); // mesh 1 |
|
1037 |
effect[2].setMeshAssociation( 5,-1); // meshes 0,2 |
|
1038 |
effect[3].setMeshAssociation( 8,-1); // mesh 3 |
|
1039 |
effect[4].setMeshAssociation(16,-1); // mesh 4 |
|
1040 |
effect[5].setMeshAssociation(30,-1); // meshes 1,2,3,4 |
|
1041 |
|
|
1042 |
return effect; |
|
1043 |
} |
|
1044 |
|
|
1045 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1046 |
|
|
1047 |
VertexEffect[] createVertexEffectsOcta() |
|
1048 |
{ |
|
1049 |
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3))); |
|
1050 |
Static1D angle1= new Static1D( 90); |
|
1051 |
Static1D angle2= new Static1D(180); |
|
1052 |
Static1D angle3= new Static1D(270); |
|
1053 |
Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0); |
|
1054 |
Static3D axisX = new Static3D(1,0,0); |
|
1055 |
Static3D axisY = new Static3D(0,1,0); |
|
1056 |
Static3D cent0 = new Static3D(0,0,0); |
|
1057 |
Static3D cent1 = new Static3D(0,SQ2/2,0); |
|
1058 |
Static3D flipY = new Static3D( 1,-1, 1); |
|
1059 |
Static3D scale = new Static3D( 1, 2*SQ3/3, 1); |
|
1060 |
|
|
1061 |
VertexEffect[] effect = new VertexEffect[7]; |
|
1062 |
|
|
1063 |
effect[0] = new VertexEffectScale(scale); |
|
1064 |
effect[1] = new VertexEffectMove(move1); |
|
1065 |
effect[2] = new VertexEffectRotate(alpha , axisX, cent1); |
|
1066 |
effect[3] = new VertexEffectRotate(angle1, axisY, cent0); |
|
1067 |
effect[4] = new VertexEffectRotate(angle2, axisY, cent0); |
|
1068 |
effect[5] = new VertexEffectRotate(angle3, axisY, cent0); |
|
1069 |
effect[6] = new VertexEffectScale(flipY); |
|
1070 |
|
|
1071 |
effect[3].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5 |
|
1072 |
effect[4].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6 |
|
1073 |
effect[5].setMeshAssociation (136,-1); // apply to meshes 3 & 7 |
|
1074 |
effect[6].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7 |
|
1075 |
|
|
1076 |
return effect; |
|
1077 |
} |
|
1078 |
|
|
1079 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1080 |
|
|
1081 |
VertexEffect[] createVertexEffectsTetra() |
|
1082 |
{ |
|
1083 |
Static3D flipZ = new Static3D( 1, 1,-1); |
|
1084 |
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3))); |
|
1085 |
Static1D angle1= new Static1D( 90); |
|
1086 |
Static1D angle2= new Static1D(180); |
|
1087 |
Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0); |
|
1088 |
Static3D axisX = new Static3D(1,0,0); |
|
1089 |
Static3D axisY = new Static3D(0,1,0); |
|
1090 |
Static3D axisZ = new Static3D(0,0,1); |
|
1091 |
Static3D cent0 = new Static3D(0,0,0); |
|
1092 |
Static3D cent1 = new Static3D(0,SQ2/4,0); |
|
1093 |
Static3D scale = new Static3D( 1, 2*SQ3/3, 1); |
|
1094 |
|
|
1095 |
VertexEffect[] effect = new VertexEffect[7]; |
|
1096 |
|
|
1097 |
effect[0] = new VertexEffectScale(scale); |
|
1098 |
effect[1] = new VertexEffectRotate(angle2, axisZ, cent0); |
|
1099 |
effect[2] = new VertexEffectMove(move1); |
|
1100 |
effect[3] = new VertexEffectRotate(alpha , axisX, cent1); |
|
1101 |
effect[4] = new VertexEffectScale(flipZ); |
|
1102 |
effect[5] = new VertexEffectRotate(angle1, axisY, cent0); |
|
1103 |
effect[6] = new VertexEffectRotate(angle2, axisZ, cent0); |
|
1104 |
|
|
1105 |
effect[4].setMeshAssociation(10,-1); // meshes 1 & 3 |
|
1106 |
effect[5].setMeshAssociation(12,-1); // meshes 2 & 3 |
|
1107 |
effect[6].setMeshAssociation(12,-1); // meshes 2 & 3 |
|
1108 |
|
|
1109 |
return effect; |
|
1110 |
} |
|
1111 |
|
|
1112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1113 |
|
|
1114 |
VertexEffect[] createVertexEffectsDino() |
|
1115 |
{ |
|
1116 |
float E = 0.5f*SQ2; |
|
1117 |
float F = 0.5f; |
|
1118 |
final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2))); |
|
1119 |
|
|
1120 |
Static1D angle1 = new Static1D(-ANGLE); |
|
1121 |
Static1D angle2 = new Static1D(+ANGLE); |
|
1122 |
Static3D axisX = new Static3D(1,0,0); |
|
1123 |
Static3D axisY = new Static3D(0,1,0); |
|
1124 |
Static3D axisZ = new Static3D(0,-1,1); |
|
1125 |
Static3D center0= new Static3D(0,0,0); |
|
1126 |
Static3D center1= new Static3D(0,-3*F,0); |
|
1127 |
|
|
1128 |
VertexEffect[] effect = new VertexEffect[10]; |
|
1129 |
|
|
1130 |
effect[0] = new VertexEffectScale ( new Static3D(3,3,3) ); |
|
1131 |
effect[1] = new VertexEffectMove ( new Static3D(0,-F,0) ); |
|
1132 |
effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 ); |
|
1133 |
effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) ); |
|
1134 |
effect[4] = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) ); |
|
1135 |
effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 ); |
|
1136 |
effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) ); |
|
1137 |
effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 ); |
|
1138 |
effect[8] = new VertexEffectRotate( angle1 , axisZ, center1 ); |
|
1139 |
effect[9] = new VertexEffectRotate( angle2 , axisZ, center1 ); |
|
1140 |
|
|
1141 |
effect[0].setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
1142 |
effect[1].setMeshAssociation( 3,-1); // apply to meshes 0,1 |
|
1143 |
effect[2].setMeshAssociation( 2,-1); // apply to mesh 1 |
|
1144 |
effect[3].setMeshAssociation( 2,-1); // apply to mesh 0 |
|
1145 |
effect[4].setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
1146 |
effect[5].setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
1147 |
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
1148 |
effect[7].setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
1149 |
effect[8].setMeshAssociation( 4,-1); // apply to mesh 2 |
|
1150 |
effect[9].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
1151 |
|
|
1152 |
return effect; |
|
1153 |
} |
|
1154 |
|
|
1155 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1156 |
|
|
1157 |
VertexEffect[] createVertexEffectsHelicopterCorner() |
|
1158 |
{ |
|
1159 |
float E = 0.5f; |
|
1160 |
|
|
1161 |
Static3D axisX = new Static3D(1,0,0); |
|
1162 |
Static3D axisY = new Static3D(0,1,0); |
|
1163 |
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
|
1164 |
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
|
1165 |
Static1D angle1 = new Static1D(+90); |
|
1166 |
Static1D angle2 = new Static1D(-90); |
|
1167 |
Static1D angle3 = new Static1D(-135); |
|
1168 |
Static1D angle4 = new Static1D(90); |
|
1169 |
Static1D angle5 = new Static1D(120); |
|
1170 |
Static1D angle6 = new Static1D(240); |
|
1171 |
Static3D center1= new Static3D(0,0,0); |
|
1172 |
Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f); |
|
1173 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
|
1174 |
Static3D move2 = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f); |
|
1175 |
|
|
1176 |
VertexEffect[] effect = new VertexEffect[10]; |
|
1177 |
|
|
1178 |
effect[0] = new VertexEffectMove(move1); |
|
1179 |
effect[1] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
1180 |
effect[2] = new VertexEffectRotate(angle1,axisX,center1); |
|
1181 |
effect[3] = new VertexEffectRotate(angle2,axisY,center1); |
|
1182 |
effect[4] = new VertexEffectMove(move2); |
|
1183 |
effect[5] = new VertexEffectRotate(angle1,axisX,center2); |
|
1184 |
effect[6] = new VertexEffectRotate(angle3,axisY,center2); |
|
1185 |
effect[7] = new VertexEffectRotate(angle4,axis0,center2); |
|
1186 |
effect[8] = new VertexEffectRotate(angle5,axis1,center2); |
|
1187 |
effect[9] = new VertexEffectRotate(angle6,axis1,center2); |
|
1188 |
|
|
1189 |
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
1190 |
effect[1].setMeshAssociation( 6,-1); // meshes 1,2 |
|
1191 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
1192 |
effect[3].setMeshAssociation( 4,-1); // mesh 2 |
|
1193 |
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1194 |
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1195 |
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1196 |
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1197 |
effect[8].setMeshAssociation(16,-1); // mesh 4 |
|
1198 |
effect[9].setMeshAssociation(32,-1); // mesh 5 |
|
1199 |
|
|
1200 |
return effect; |
|
1201 |
} |
|
1202 |
|
|
1203 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1204 |
|
|
1205 |
VertexEffect[] createVertexEffectsHelicopterFace() |
|
1206 |
{ |
|
1207 |
float E = 0.5f; |
|
1208 |
float F = SQ2/4; |
|
1209 |
|
|
1210 |
Static3D move0 = new Static3D(-E/4, -E/4, 0); |
|
1211 |
Static3D move1 = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0); |
|
1212 |
Static3D move2 = new Static3D(-E/2, F/3, 0); |
|
1213 |
Static3D move3 = new Static3D(+E/2, F/3, 0); |
|
1214 |
Static3D move4 = new Static3D(+E/3,+E/3, 0); |
|
1215 |
Static1D angle1 = new Static1D(135); |
|
1216 |
Static1D angle2 = new Static1D(90); |
|
1217 |
Static1D angle3 = new Static1D(-90); |
|
1218 |
Static1D angle4 = new Static1D(-135); |
|
1219 |
Static3D axisX = new Static3D(1,0,0); |
|
1220 |
Static3D axisY = new Static3D(0,1,0); |
|
1221 |
Static3D axisZ = new Static3D(0,0,1); |
|
1222 |
Static3D axis1 = new Static3D(1,-1,0); |
|
1223 |
Static3D center = new Static3D(0,0,0); |
|
1224 |
Static3D center1= new Static3D(-E/2,-E/2,0); |
|
1225 |
|
|
1226 |
VertexEffect[] effect = new VertexEffect[10]; |
|
1227 |
|
|
1228 |
effect[0] = new VertexEffectMove(move0); |
|
1229 |
effect[1] = new VertexEffectRotate(angle1, axisZ, center); |
|
1230 |
effect[2] = new VertexEffectMove(move1); |
|
1231 |
effect[3] = new VertexEffectRotate(angle2, axis1, center1); |
|
1232 |
effect[4] = new VertexEffectMove(move2); |
|
1233 |
effect[5] = new VertexEffectMove(move3); |
|
1234 |
effect[6] = new VertexEffectRotate(angle3, axisZ, center); |
|
1235 |
effect[7] = new VertexEffectRotate(angle4, axisX, center); |
|
1236 |
effect[8] = new VertexEffectRotate(angle1, axisY, center); |
|
1237 |
effect[9] = new VertexEffectMove(move4); |
|
1238 |
|
|
1239 |
effect[0].setMeshAssociation( 1,-1); // mesh 0 |
|
1240 |
effect[1].setMeshAssociation( 2,-1); // mesh 1 |
|
1241 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
1242 |
effect[3].setMeshAssociation( 2,-1); // mesh 1 |
|
1243 |
effect[4].setMeshAssociation( 4,-1); // mesh 2 |
|
1244 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
1245 |
effect[6].setMeshAssociation( 8,-1); // mesh 3 |
|
1246 |
effect[7].setMeshAssociation( 4,-1); // mesh 2 |
|
1247 |
effect[8].setMeshAssociation( 8,-1); // mesh 3 |
|
1248 |
effect[9].setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
1249 |
|
|
1250 |
return effect; |
|
1251 |
} |
|
1252 |
|
|
1253 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1254 |
|
|
1255 |
VertexEffect[] createVertexEffectsRediEdge() |
|
1256 |
{ |
|
1257 |
Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f); |
|
1258 |
Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f); |
|
1259 |
Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f); |
|
1260 |
Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8); |
|
1261 |
Static3D flipZ = new Static3D(1,1,-1); |
|
1262 |
Static3D flipX = new Static3D(-1,1,1); |
|
1263 |
Static3D scale = new Static3D(2,2,2); |
|
1264 |
Static3D cent0 = new Static3D(0,0, 0); |
|
1265 |
Static3D cent1 = new Static3D(0,0, -1.5f); |
|
1266 |
Static3D axisX = new Static3D(1,0, 0); |
|
1267 |
Static3D axisY = new Static3D(0,1, 0); |
|
1268 |
Static3D axis = new Static3D(0,SQ2/2,-SQ2/2); |
|
1269 |
Static1D angle1= new Static1D(90); |
|
1270 |
Static1D angle2= new Static1D(45); |
|
1271 |
Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) ); |
|
1272 |
|
|
1273 |
VertexEffect[] effect = new VertexEffect[12]; |
|
1274 |
|
|
1275 |
effect[0] = new VertexEffectScale(scale); |
|
1276 |
effect[1] = new VertexEffectMove(move0); |
|
1277 |
effect[2] = new VertexEffectScale(flipZ); |
|
1278 |
effect[3] = new VertexEffectRotate(angle1,axisX,cent0); |
|
1279 |
effect[4] = new VertexEffectMove(move1); |
|
1280 |
effect[5] = new VertexEffectRotate(angle1,axisY,cent0); |
|
1281 |
effect[6] = new VertexEffectMove(move2); |
|
1282 |
effect[7] = new VertexEffectScale(flipX); |
|
1283 |
effect[8] = new VertexEffectRotate(angle2,axisX,cent0); |
|
1284 |
effect[9] = new VertexEffectMove(move3); |
|
1285 |
effect[10]= new VertexEffectRotate(angle3,axis ,cent1); |
|
1286 |
effect[11]= new VertexEffectScale(flipX); |
|
1287 |
|
|
1288 |
effect[0].setMeshAssociation(63,-1); // meshes 0,1,2,3,4,5 |
|
1289 |
effect[1].setMeshAssociation( 3,-1); // meshes 0,1 |
|
1290 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
1291 |
effect[3].setMeshAssociation( 2,-1); // mesh 1 |
|
1292 |
effect[4].setMeshAssociation(12,-1); // meshes 2,3 |
|
1293 |
effect[5].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
1294 |
effect[6].setMeshAssociation(12,-1); // meshes 2,3 |
|
1295 |
effect[7].setMeshAssociation( 8,-1); // mesh 3 |
|
1296 |
effect[8].setMeshAssociation(48,-1); // meshes 4,5 |
|
1297 |
effect[9].setMeshAssociation(48,-1); // meshes 4,5 |
|
1298 |
effect[10].setMeshAssociation(48,-1); // meshes 4,5 |
|
1299 |
effect[11].setMeshAssociation(32,-1); // mesh 5 |
|
1300 |
|
|
1301 |
return effect; |
|
1302 |
} |
|
1303 |
|
|
1304 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1305 |
|
|
1306 |
VertexEffect[] createVertexEffectsRediCorner() |
|
1307 |
{ |
|
1308 |
Static3D axisY = new Static3D(0,1,0); |
|
1309 |
Static3D axisX = new Static3D(1,0,0); |
|
1310 |
Static3D axisZ = new Static3D(0,0,1); |
|
1311 |
Static3D center = new Static3D(0,0,0); |
|
1312 |
Static1D angle90 = new Static1D(90); |
|
1313 |
Static1D angle270= new Static1D(270); |
|
1314 |
Static1D angle45 = new Static1D(-45); |
|
1315 |
Static3D scale = new Static3D(1.0f, SQ2, 1.0f); |
|
1316 |
|
|
1317 |
VertexEffect[] effect = new VertexEffect[7]; |
|
1318 |
|
|
1319 |
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
1320 |
effect[1] = new VertexEffectRotate( angle270, axisX, center ); |
|
1321 |
effect[2] = new VertexEffectRotate( angle90 , axisY, center ); |
|
1322 |
effect[3] = new VertexEffectScale(scale); |
|
1323 |
effect[4] = new VertexEffectRotate( angle45 , axisX, center ); |
|
1324 |
effect[5] = new VertexEffectRotate( angle90 , axisY, center ); |
|
1325 |
effect[6] = new VertexEffectRotate( angle270, axisZ, center ); |
|
1326 |
|
|
1327 |
effect[0].setMeshAssociation( 7,-1); // 0,1,2 |
|
1328 |
effect[1].setMeshAssociation( 2,-1); // 1 |
|
1329 |
effect[2].setMeshAssociation( 4,-1); // 2 |
|
1330 |
effect[3].setMeshAssociation(56,-1); // 3,4,5 |
|
1331 |
effect[4].setMeshAssociation(56,-1); // 3,4,5 |
|
1332 |
effect[5].setMeshAssociation(16,-1); // 4 |
|
1333 |
effect[6].setMeshAssociation(32,-1); // 5 |
|
1334 |
|
|
1335 |
return effect; |
|
1336 |
} |
|
1337 |
|
|
1338 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1339 |
|
|
1340 |
VertexEffect[] createVertexEffectsIvyCorner() |
|
1341 |
{ |
|
1342 |
Static3D axisX = new Static3D(1,0,0); |
|
1343 |
Static3D axisY = new Static3D(0,1,0); |
|
1344 |
Static1D angle1 = new Static1D(+90); |
|
1345 |
Static1D angle2 = new Static1D(-90); |
|
1346 |
Static3D center = new Static3D(0,0,0); |
|
1347 |
Static3D move1 = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0); |
|
1348 |
|
|
1349 |
VertexEffect[] effect = new VertexEffect[5]; |
|
1350 |
|
|
1351 |
effect[0] = new VertexEffectScale(1/IVY_C); |
|
1352 |
effect[1] = new VertexEffectMove(move1); |
|
1353 |
effect[2] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
1354 |
effect[3] = new VertexEffectRotate(angle1,axisX,center); |
|
1355 |
effect[4] = new VertexEffectRotate(angle2,axisY,center); |
|
1356 |
|
|
1357 |
effect[2].setMeshAssociation(54,-1); // meshes 1,2,4,5 |
|
1358 |
effect[3].setMeshAssociation(18,-1); // meshes 1,4 |
|
1359 |
effect[4].setMeshAssociation(36,-1); // meshes 2,5 |
|
1360 |
|
|
1361 |
return effect; |
|
1362 |
} |
|
1363 |
|
|
1364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1365 |
|
|
1366 |
VertexEffect[] createVertexEffectsRexEdge() |
|
1367 |
{ |
|
1368 |
float E = 0.5f - REX_D; |
|
1369 |
float F = 0.5f; |
|
1370 |
float G = (float)Math.sqrt(E*E+F*F); |
|
1371 |
float A = (float)((180/Math.PI)*Math.asin(E/G)); |
|
1372 |
|
|
1373 |
Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f); |
|
1374 |
Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f); |
|
1375 |
|
|
1376 |
Static3D center0= new Static3D(0.0f, 0.0f, 0.0f); |
|
1377 |
Static3D center1= new Static3D( -F, 0.0f, 0.0f); |
|
1378 |
Static3D center2= new Static3D( +F, 0.0f, 0.0f); |
|
1379 |
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
|
1380 |
Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
|
1381 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
1382 |
|
|
1383 |
Static1D angle180 = new Static1D(180); |
|
1384 |
Static1D angle90 = new Static1D( 90); |
|
1385 |
Static1D angle270 = new Static1D(270); |
|
1386 |
Static1D angle1 = new Static1D(+A); |
|
1387 |
Static1D angle2 = new Static1D(-A); |
|
1388 |
|
|
1389 |
VertexEffect[] effect = new VertexEffect[12]; |
|
1390 |
|
|
1391 |
effect[0] = new VertexEffectMove(move1); |
|
1392 |
effect[1] = new VertexEffectMove(move2); |
|
1393 |
effect[2] = new VertexEffectRotate( angle90, axisX, center0 ); |
|
1394 |
effect[3] = new VertexEffectRotate( angle270, axisX, center0 ); |
|
1395 |
effect[4] = new VertexEffectRotate( angle180, axisX, center0 ); |
|
1396 |
effect[5] = new VertexEffectRotate( angle180, axisY, center0 ); |
|
1397 |
effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) ); |
|
1398 |
effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) ); |
|
1399 |
effect[8] = new VertexEffectRotate( angle1, axisY, center1); |
|
1400 |
effect[9] = new VertexEffectRotate( angle2, axisY, center2); |
|
1401 |
effect[10]= new VertexEffectRotate( angle2, axisZ, center1); |
|
1402 |
effect[11]= new VertexEffectRotate( angle1, axisZ, center2); |
|
1403 |
|
|
1404 |
effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1 |
|
1405 |
effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
1406 |
effect[2].setMeshAssociation( 2,-1); // meshes 1 |
|
1407 |
effect[3].setMeshAssociation(12,-1); // meshes 2,3 |
|
1408 |
effect[4].setMeshAssociation(48,-1); // meshes 4,5 |
|
1409 |
effect[5].setMeshAssociation(32,-1); // mesh 5 |
|
1410 |
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
1411 |
effect[7].setMeshAssociation( 2,-1); // apply to mesh 1 |
|
1412 |
effect[8].setMeshAssociation(16,-1); // apply to mesh 4 |
|
1413 |
effect[9].setMeshAssociation(32,-1); // apply to mesh 5 |
|
1414 |
effect[10].setMeshAssociation(4,-1); // apply to mesh 2 |
|
1415 |
effect[11].setMeshAssociation(8,-1); // apply to mesh 3 |
|
1416 |
|
|
1417 |
return effect; |
|
1418 |
} |
|
1419 |
|
|
1420 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
362 |
// compute the normal vector |
|
363 |
if( foundIndex==-1 ) |
|
364 |
{ |
|
365 |
throw new RuntimeException("all vertices colinear"); |
|
366 |
} |
|
1421 | 367 |
|
1422 |
VertexEffect[] createVertexEffectsRexCorner() |
|
1423 |
{ |
|
1424 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
1425 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
1426 |
Static1D angle = new Static1D(45); |
|
368 |
computeNormalVector(vert3D,0,1,foundIndex); |
|
369 |
|
|
370 |
// rotate so that the normal vector becomes (0,0,1) |
|
371 |
float axisX = -mBuffer[1]; |
|
372 |
float axisY = mBuffer[0]; |
|
373 |
float axisZ = 0.0f; |
|
374 |
|
|
375 |
float vecLen = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2]; |
|
376 |
vecLen = (float)Math.sqrt(vecLen); |
|
377 |
mBuffer[0] /= vecLen; |
|
378 |
mBuffer[1] /= vecLen; |
|
379 |
mBuffer[2] /= vecLen; |
|
380 |
|
|
381 |
float axiLen = axisX*axisX + axisY*axisY + axisZ*axisZ; |
|
382 |
axiLen = (float)Math.sqrt(axiLen); |
|
383 |
axisX /= axiLen; |
|
384 |
axisY /= axiLen; |
|
385 |
axisZ /= axiLen; |
|
386 |
|
|
387 |
float cosTheta = mBuffer[2]; |
|
388 |
float sinTheta = axiLen / vecLen; |
|
389 |
|
|
390 |
mQuat1[0] = axisX*sinTheta; |
|
391 |
mQuat1[1] = axisY*sinTheta; |
|
392 |
mQuat1[2] = axisZ*sinTheta; |
|
393 |
mQuat1[3] = cosTheta; |
|
394 |
mQuat2[0] = axisX*sinTheta; |
|
395 |
mQuat2[1] = axisY*sinTheta; |
|
396 |
mQuat2[2] = axisZ*sinTheta; |
|
397 |
mQuat2[3] = -cosTheta; |
|
398 |
|
|
399 |
for (float[] vert : vert3D) |
|
400 |
{ |
|
401 |
quatMultiply(mQuat1, vert, mQuat3); |
|
402 |
quatMultiply(mQuat3, mQuat2, vert); |
|
403 |
} |
|
1427 | 404 |
|
1428 |
VertexEffect[] effect = new VertexEffect[1];
|
|
1429 |
effect[0] = new VertexEffectRotate(angle, axisZ, center);
|
|
405 |
// fit the whole thing in a square and remember the scale & 2D vertices
|
|
406 |
fitInSquare(info, vert3D);
|
|
1430 | 407 |
|
1431 |
return effect; |
|
408 |
// remember the rotation |
|
409 |
info.qx = mQuat1[0]; |
|
410 |
info.qy = mQuat1[1]; |
|
411 |
info.qz = mQuat1[2]; |
|
412 |
info.qw =-mQuat1[3]; |
|
1432 | 413 |
} |
1433 | 414 |
|
1434 | 415 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1435 | 416 |
|
1436 |
VertexEffect[] createVertexEffectsKilominxCorner()
|
|
417 |
private float computeCos(float x1, float y1, float x2, float y2, float len1, float len2)
|
|
1437 | 418 |
{ |
1438 |
VertexEffect[] effect = new VertexEffect[9]; |
|
1439 |
|
|
1440 |
float H = 0.5f*(SIN54 / COS54); |
|
1441 |
float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4); |
|
1442 |
float Y2= H/(2*COS_HALFD); |
|
1443 |
float A = (float)(Math.acos(-SQ5/5)*180/Math.PI); // dihedral angle of a dedecahedron in degrees |
|
1444 |
float sin18 = SIN18; |
|
1445 |
float cos18 = (float)(Math.sqrt(1- SIN18 * SIN18)); |
|
1446 |
float LEN = (float)Math.sqrt(H*H/(COS_HALFD*COS_HALFD) + 0.25f); |
|
1447 |
|
|
1448 |
Static3D axisZ = new Static3D(0.0f , 0.0f , 1.0f); |
|
1449 |
Static3D axisY = new Static3D(0.0f , 1.0f , 0.0f); |
|
1450 |
Static3D axisA = new Static3D(-sin18, cos18, 0.0f); |
|
1451 |
Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H*SIN_HALFD/(COS_HALFD*LEN)); |
|
1452 |
|
|
1453 |
Static3D move1 = new Static3D(0,-Y1,0); |
|
1454 |
Static3D move2 = new Static3D(0,-Y2,0); |
|
1455 |
Static3D move3 = new Static3D(0.5f*cos18,0.5f*sin18,0); |
|
1456 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
1457 |
|
|
1458 |
Static1D angle1 = new Static1D(54); |
|
1459 |
Static1D angle2 = new Static1D(A/2+18); |
|
1460 |
Static1D angle3 = new Static1D(90); |
|
1461 |
Static1D angle4 = new Static1D(120); |
|
1462 |
Static1D angle5 = new Static1D(240); |
|
1463 |
Static1D angle6 = new Static1D(90-A/2); |
|
1464 |
|
|
1465 |
effect[0] = new VertexEffectMove(move1); |
|
1466 |
effect[1] = new VertexEffectMove(move2); |
|
1467 |
effect[2] = new VertexEffectRotate(angle1, axisZ, center); |
|
1468 |
effect[3] = new VertexEffectRotate(angle2, axisZ, center); |
|
1469 |
effect[4] = new VertexEffectRotate(angle3, axisA, center); |
|
1470 |
effect[5] = new VertexEffectMove(move3); |
|
1471 |
effect[6] = new VertexEffectRotate(angle4, axisC, center); |
|
1472 |
effect[7] = new VertexEffectRotate(angle5, axisC, center); |
|
1473 |
effect[8] = new VertexEffectRotate(angle6, axisY, center); |
|
1474 |
|
|
1475 |
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
1476 |
effect[1].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
1477 |
effect[2].setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
1478 |
effect[3].setMeshAssociation(56,-1); // meshes 3,4,5 |
Also available in: Unified diff
Face cubit creation: compiles and runs now (but results are incorrect)