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Revision 33647db9

Added by Leszek Koltunski about 3 years ago

Face cubit creation: compiles and runs now (but results are incorrect)

View differences:

src/main/java/org/distorted/examples/meshfile/FactoryCubit.java
22 22
import org.distorted.library.effect.VertexEffect;
23 23
import org.distorted.library.effect.VertexEffectDeform;
24 24
import org.distorted.library.effect.VertexEffectMove;
25
import org.distorted.library.effect.VertexEffectRotate;
25
import org.distorted.library.effect.VertexEffectQuaternion;
26 26
import org.distorted.library.effect.VertexEffectScale;
27 27
import org.distorted.library.mesh.MeshBase;
28 28
import org.distorted.library.mesh.MeshJoined;
......
31 31
import org.distorted.library.type.Static3D;
32 32
import org.distorted.library.type.Static4D;
33 33

  
34
import java.util.ArrayList;
35

  
34 36
///////////////////////////////////////////////////////////////////////////////////////////////////
35 37

  
36 38
class FactoryCubit
37 39
  {
38
  private static final float SQ2 = (float)Math.sqrt(2);
39
  private static final float SQ3 = (float)Math.sqrt(3);
40
  private static final float SQ5 = (float)Math.sqrt(5);
41
  private static final float SQ6 = (float)Math.sqrt(6);
42

  
43
  private static final float IVY_D = 0.003f;
44
  private static final int   IVY_N = 8;
45
  private static final float IVY_C = 0.59f;
46
  private static final float IVY_M = 0.35f;
47
  private static final float REX_D = 0.2f;
48
  private static final int   REX_N = 5;
49
  private static final float MEGA_D = 0.04f;
50

  
51
  static final float SIN18    = (SQ5-1)/4;
52
  static final float COS18    = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
53
  static final float SIN54    = (SQ5+1)/4;
54
  static final float COS54    = (float)(Math.sqrt(10-2*SQ5)/4);
55
  static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
56
  static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
57

  
58
  static final float DIHEDRAL1= (float)(Math.acos(-SQ5/5)*180/Math.PI);
59
  static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90);
40
  static final float SQ5   = (float)Math.sqrt(5);
41
  static final float SIN18 = (SQ5-1)/4;
42
  static final float COS18 = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
43

  
44
  private static final float[] mBuffer = new float[3];
45
  private static final float[] mQuat1  = new float[4];
46
  private static final float[] mQuat2  = new float[4];
47
  private static final float[] mQuat3  = new float[4];
60 48

  
61 49
  private static final Static1D RADIUS = new Static1D(1);
62 50

  
63 51
  private static FactoryCubit mThis;
64 52

  
53
  private static class FaceInfo
54
    {
55
    float[] vertices;
56
    float vx,vy,vz;
57
    float scale;
58
    float qx,qy,qz,qw;
59
    boolean flip;
60
    }
61

  
62
  private static final ArrayList<FaceInfo> mFaceInfo = new ArrayList<>();
63

  
65 64
///////////////////////////////////////////////////////////////////////////////////////////////////
66 65

  
67 66
  private FactoryCubit()
......
207 206
      }
208 207
    }
209 208

  
210
///////////////////////////////////////////////////////////////////////////////////////////////////
211
// Compute (rx,ry) - coords of a point which is the result of rotation by angle 'radians' of the point
212
// (px,py) along axis Z. Center of rotation: (cx,cy). Rotation is counterclockwise!
213
// Write (rx,ry) to array[index] and array[index+1].
214

  
215
  private void writeVertex( float cx, float cy, float px, float py, float radians, float[] array, int index)
216
    {
217
    float vx = px-cx;
218
    float vy = py-cy;
219

  
220
    float sinA = (float)Math.sin(radians);
221
    float cosA = (float)Math.cos(radians);
222

  
223
    float rvx = vx*cosA - vy*sinA;
224
    float rvy = vx*sinA + vy*cosA;
225

  
226
    array[index  ] = rvx + cx;
227
    array[index+1] = rvy + cy;
228
    }
229

  
230
///////////////////////////////////////////////////////////////////////////////////////////////////
231

  
232
  MeshBase createFacesCube(int sizeIndex)
233
    {
234
    MeshBase[] meshes = new MeshPolygon[6];
235

  
236
    float E = 0.5f;
237
    int extraI, extraV, num;
238

  
239
    switch(sizeIndex)
240
      {
241
      case 0 : num = 6; extraI = 2; extraV = 2; break;
242
      case 1 : num = 5; extraI = 2; extraV = 2; break;
243
      case 2 : num = 5; extraI = 1; extraV = 2; break;
244
      default: num = 4; extraI = 1; extraV = 1; break;
245
      }
246

  
247
    float[] vertices = { -E,-E, +E,-E, +E,+E, -E,+E };
248
    float[] bands = computeBands(0.048f,35,E,0.7f,num);
249

  
250
    meshes[0] = new MeshPolygon(vertices,bands,extraI,extraV);
251
    meshes[0].setEffectAssociation(0,1,0);
252
    meshes[1] = meshes[0].copy(true);
253
    meshes[1].setEffectAssociation(0,2,0);
254
    meshes[2] = meshes[0].copy(true);
255
    meshes[2].setEffectAssociation(0,4,0);
256
    meshes[3] = meshes[0].copy(true);
257
    meshes[3].setEffectAssociation(0,8,0);
258
    meshes[4] = meshes[0].copy(true);
259
    meshes[4].setEffectAssociation(0,16,0);
260
    meshes[5] = meshes[0].copy(true);
261
    meshes[5].setEffectAssociation(0,32,0);
262

  
263
    return new MeshJoined(meshes);
264
    }
265

  
266
///////////////////////////////////////////////////////////////////////////////////////////////////
267

  
268
  MeshBase createFacesSkewbCorner()
269
    {
270
    MeshBase[] meshes = new MeshBase[6];
271

  
272
    float E = 0.5f;
273
    float F = SQ2/2;
274
    float G = SQ6/16;
275
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
276
    float[] bands0 = computeBands(0.028f,35,E/3,0.7f,7);
277

  
278
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
279
    meshes[0].setEffectAssociation(0,1,0);
280
    meshes[1] = meshes[0].copy(true);
281
    meshes[1].setEffectAssociation(0,2,0);
282
    meshes[2] = meshes[0].copy(true);
283
    meshes[2].setEffectAssociation(0,4,0);
284

  
285
    float[] vertices1 = { -F/2,-2*G, F/2,-2*G, 3*F/8,-G, 1*F/8,G, 0,2*G };
286
    float[] bands1 = computeBands(0,0,1,0,3);
287

  
288
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
289
    meshes[3].setEffectAssociation(0,8,0);
290
    meshes[4] = meshes[3].copy(true);
291
    meshes[4].setEffectAssociation(0,16,0);
292
    meshes[5] = meshes[3].copy(true);
293
    meshes[5].setEffectAssociation(0,32,0);
294

  
295
    return new MeshJoined(meshes);
296
    }
297

  
298
///////////////////////////////////////////////////////////////////////////////////////////////////
299

  
300
  MeshBase createFacesSkewbFace()
301
    {
302
    MeshBase[] meshes = new MeshBase[5];
303

  
304
    float E = SQ2/4;
305
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
306
    float[] bands0 = computeBands(0.051f,35,E/2,0.9f,7);
307

  
308
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
309
    meshes[0].setEffectAssociation(0,1,0);
310

  
311
    float[] vertices1 = { -E,-SQ3*E, -E*0.7f,-SQ3*E, +E*0.7f,-SQ3*E, +E,-SQ3*E, 0,0 };
312
    float[] bands1 = computeBands(0,0,1,0,3);
313

  
314
    meshes[1] = new MeshPolygon(vertices1,bands1,0,0);
315
    meshes[1].setEffectAssociation(0,2,0);
316
    meshes[2] = meshes[1].copy(true);
317
    meshes[2].setEffectAssociation(0,4,0);
318
    meshes[3] = meshes[1].copy(true);
319
    meshes[3].setEffectAssociation(0,8,0);
320
    meshes[4] = meshes[1].copy(true);
321
    meshes[4].setEffectAssociation(0,16,0);
322

  
323
    return new MeshJoined(meshes);
324
    }
325

  
326
///////////////////////////////////////////////////////////////////////////////////////////////////
327

  
328
  MeshBase createFacesOcta()
329
    {
330
    MeshBase[] meshes = new MeshPolygon[8];
331

  
332
    float E = 0.75f;
333
    float F = 0.5f;
334
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
335
    float[] bands = computeBands(0.05f,35,F,0.8f,6);
336

  
337
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
338
    meshes[0].setEffectAssociation(0,1,0);
339
    meshes[1] = meshes[0].copy(true);
340
    meshes[1].setEffectAssociation(0,2,0);
341
    meshes[2] = meshes[0].copy(true);
342
    meshes[2].setEffectAssociation(0,4,0);
343
    meshes[3] = meshes[0].copy(true);
344
    meshes[3].setEffectAssociation(0,8,0);
345
    meshes[4] = meshes[0].copy(true);
346
    meshes[4].setEffectAssociation(0,16,0);
347
    meshes[5] = meshes[0].copy(true);
348
    meshes[5].setEffectAssociation(0,32,0);
349
    meshes[6] = meshes[0].copy(true);
350
    meshes[6].setEffectAssociation(0,64,0);
351
    meshes[7] = meshes[0].copy(true);
352
    meshes[7].setEffectAssociation(0,128,0);
353

  
354
    return new MeshJoined(meshes);
355
    }
356

  
357
///////////////////////////////////////////////////////////////////////////////////////////////////
358

  
359
  MeshBase createFacesTetra()
360
    {
361
    MeshBase[] meshes = new MeshBase[4];
362

  
363
    float E = 0.75f;
364
    float F = 0.5f;
365
    float[] vertices = { -F,-E/3, +F,-E/3, 0.0f,2*E/3};
366
    float[] bands = computeBands(0.05f,35,F,0.8f,6);
367

  
368
    meshes[0] = new MeshPolygon(vertices, bands, 2,2);
369
    meshes[0].setEffectAssociation(0,1,0);
370
    meshes[1] = meshes[0].copy(true);
371
    meshes[1].setEffectAssociation(0,2,0);
372
    meshes[2] = meshes[0].copy(true);
373
    meshes[2].setEffectAssociation(0,4,0);
374
    meshes[3] = meshes[0].copy(true);
375
    meshes[3].setEffectAssociation(0,8,0);
376

  
377
    return new MeshJoined(meshes);
378
    }
379

  
380 209
///////////////////////////////////////////////////////////////////////////////////////////////////
381 210

  
382
  MeshBase createFacesDino()
211
  private boolean areColinear(float[][] vertices, int index1, int index2, int index3)
383 212
    {
384
    MeshBase[] meshes = new MeshPolygon[4];
213
    float x1 = vertices[index1][0];
214
    float y1 = vertices[index1][1];
215
    float z1 = vertices[index1][2];
216
    float x2 = vertices[index2][0];
217
    float y2 = vertices[index2][1];
218
    float z2 = vertices[index2][2];
219
    float x3 = vertices[index3][0];
220
    float y3 = vertices[index3][1];
221
    float z3 = vertices[index3][2];
385 222

  
386
    float E = 0.5f*SQ2;
387
    float F = 0.5f;
388
    float[] vertices0 = { -F,F/3, 0,-2*F/3, +F,F/3 };
389
    float[] bands0 = computeBands(0.028f,30,F/3,0.8f,7);
223
    float v1x = x2-x1;
224
    float v1y = y2-y1;
225
    float v1z = z2-z1;
226
    float v2x = x3-x1;
227
    float v2y = y3-y1;
228
    float v2z = z3-z1;
390 229

  
391
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 5);
392
    meshes[0].setEffectAssociation(0,1,0);
393
    meshes[1] = meshes[0].copy(true);
394
    meshes[1].setEffectAssociation(0,2,0);
230
    float A = (float)Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
395 231

  
396
    float[] vertices1 = { -E/2,-E*(SQ3/6), E/2,-E*(SQ3/6), 0,E*(SQ3/3) };
397
    float[] bands1 = computeBands(0.02f,45,F/3,0.2f,3);
232
//android.util.Log.e("D", "("+x1+","+y1+","+z1+") , ("+x2+","+y2+","+z2+") , ("+x3+","+y3+","+z3+")" );
398 233

  
399
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
400
    meshes[2].setEffectAssociation(0,4,0);
401
    meshes[3] = meshes[2].copy(true);
402
    meshes[3].setEffectAssociation(0,8,0);
234
//boolean result = (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
403 235

  
404
    return new MeshJoined(meshes);
405
    }
406

  
407
///////////////////////////////////////////////////////////////////////////////////////////////////
236
//android.util.Log.e("D", "are those colinear? : "+result);
408 237

  
409
  MeshBase createFacesHelicopterCorner()
410
    {
411
    MeshBase[] meshes = new MeshBase[6];
412

  
413
    float E = 0.5f;
414
    float F = SQ2/4;
415
    float G = 1.0f/12;
416
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
417
    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
418

  
419
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
420
    meshes[0].setEffectAssociation(0,1,0);
421
    meshes[1] = meshes[0].copy(true);
422
    meshes[1].setEffectAssociation(0,2,0);
423
    meshes[2] = meshes[0].copy(true);
424
    meshes[2].setEffectAssociation(0,4,0);
425

  
426
    float[] vertices1 = { -F,-G, 0,-G, +F,-G, 0,2*G };
427
    float[] bands1 = computeBands(0.00f,0,0,0.0f,3);
428
    meshes[3] = new MeshPolygon(vertices1,bands1,1,5);
429
    meshes[3].setEffectAssociation(0,8,0);
430
    meshes[4] = meshes[3].copy(true);
431
    meshes[4].setEffectAssociation(0,16,0);
432
    meshes[5] = meshes[3].copy(true);
433
    meshes[5].setEffectAssociation(0,32,0);
434

  
435
    return new MeshJoined(meshes);
238
    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
436 239
    }
437 240

  
438 241
///////////////////////////////////////////////////////////////////////////////////////////////////
439 242

  
440
  MeshBase createFacesHelicopterFace()
243
  private void computeNormalVector(float[][] vertices, int index1, int index2, int index3)
441 244
    {
442
    MeshBase[] meshes = new MeshBase[4];
443

  
444
    float E = 0.5f;
445
    float F = SQ2/4;
446
    float G = 1.0f/12;
447
    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
448
    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
449

  
450
    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
451
    meshes[0].setEffectAssociation(0,1,0);
452

  
453
    float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
454
    float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
245
    float x1 = vertices[index1][0];
246
    float y1 = vertices[index1][1];
247
    float z1 = vertices[index1][2];
248
    float x2 = vertices[index2][0];
249
    float y2 = vertices[index2][1];
250
    float z2 = vertices[index2][2];
251
    float x3 = vertices[index3][0];
252
    float y3 = vertices[index3][1];
253
    float z3 = vertices[index3][2];
455 254

  
456
    meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
457
    meshes[1].setEffectAssociation(0,2,0);
255
    float v1x = x2-x1;
256
    float v1y = y2-y1;
257
    float v1z = z2-z1;
258
    float v2x = x3-x1;
259
    float v2y = y3-y1;
260
    float v2z = z3-z1;
458 261

  
459
    float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
460

  
461
    meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
462
    meshes[2].setEffectAssociation(0,4,0);
463
    meshes[3] = meshes[2].copy(true);
464
    meshes[3].setEffectAssociation(0,8,0);
465

  
466
    return new MeshJoined(meshes);
262
    mBuffer[0] = v1y*v2z - v2y*v1z;
263
    mBuffer[1] = v1z*v2x - v2z*v1x;
264
    mBuffer[2] = v1x*v2y - v2x*v1y;
467 265
    }
468 266

  
469 267
///////////////////////////////////////////////////////////////////////////////////////////////////
268
// return quat1*quat2
470 269

  
471
  MeshBase createFacesRediEdge()
270
  private static void quatMultiply( float[] quat1, float[] quat2, float[] result )
472 271
    {
473
    MeshBase[] meshes = new MeshPolygon[6];
474

  
475
    float F = 0.25f;
476
    float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
477
    float[] bands0 = computeBands(0.038f,35,F,0.7f,7);
478

  
479
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
480
    meshes[0].setEffectAssociation(0,1,0);
481
    meshes[1] = meshes[0].copy(true);
482
    meshes[1].setEffectAssociation(0,2,0);
483

  
484
    float[] bands1 = computeBands(0.02f,35,F/2,0.2f,3);
485
    float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
486

  
487
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
488
    meshes[2].setEffectAssociation(0,4,0);
489
    meshes[3] = meshes[2].copy(true);
490
    meshes[3].setEffectAssociation(0,8,0);
272
    float qx = quat1[0];
273
    float qy = quat1[1];
274
    float qz = quat1[2];
275
    float qw = quat1[3];
491 276

  
492
    float X = 0.25f*SQ2;
493
    float Y = SQ6/16;
494
    float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
277
    float rx = quat2[0];
278
    float ry = quat2[1];
279
    float rz = quat2[2];
280
    float rw = quat2[3];
495 281

  
496
    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
497
    meshes[4].setEffectAssociation(0,16,0);
498
    meshes[5] = meshes[4].copy(true);
499
    meshes[5].setEffectAssociation(0,32,0);
500

  
501
    return new MeshJoined(meshes);
282
    result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
283
    result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
284
    result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
285
    result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
502 286
    }
503 287

  
504 288
///////////////////////////////////////////////////////////////////////////////////////////////////
505 289

  
506
  MeshBase createFacesRediCorner()
290
  private void fitInSquare(FaceInfo info, float[][] vert3D)
507 291
    {
508
    MeshBase[] meshes = new MeshBase[6];
509

  
510
    float E = 0.5f;
511
    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
512
    float[] bands0 = computeBands(0.06f,35,E,0.7f,6);
513

  
514
    meshes[0] = new MeshPolygon(vertices0,bands0,2,2);
515
    meshes[0].setEffectAssociation(0,1,0);
516
    meshes[1] = meshes[0].copy(true);
517
    meshes[1].setEffectAssociation(0,2,0);
518
    meshes[2] = meshes[0].copy(true);
519
    meshes[2].setEffectAssociation(0,4,0);
520

  
521
    float F = 0.5f;
522
    float X = 0.5f;
523
    float G = 0.72f;
524
    float[] vertices1 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
525
    float[] bands1 = computeBands(0.0f,0,1.0f,0.0f,2);
526

  
527
    meshes[3] = new MeshPolygon(vertices1,bands1,0,0);
528
    meshes[3].setEffectAssociation(0,8,0);
529
    meshes[4] = meshes[3].copy(true);
530
    meshes[4].setEffectAssociation(0,16,0);
531
    meshes[5] = meshes[3].copy(true);
532
    meshes[5].setEffectAssociation(0,32,0);
533

  
534
    return new MeshJoined(meshes);
535
    }
536

  
537
///////////////////////////////////////////////////////////////////////////////////////////////////
292
    float minX = Float.MAX_VALUE;
293
    float maxX =-Float.MAX_VALUE;
294
    float minY = Float.MAX_VALUE;
295
    float maxY =-Float.MAX_VALUE;
538 296

  
539
  MeshBase createFacesIvyCorner()
540
    {
541
    MeshBase[] meshes = new MeshBase[6];
297
    for (float[] vert : vert3D)
298
      {
299
      float x = vert[0];
300
      float y = vert[1];
542 301

  
543
    final float angle = (float)Math.PI/(2*IVY_N);
544
    final float CORR  = 1.0f - 2*IVY_D;
545
    final float DIST  = -0.5f*CORR + IVY_D;
546
    float[] vertices  = new float[2*(IVY_N+1)+6];
302
      if (x > maxX) maxX = x;
303
      if (x < minX) minX = x;
304
      if (y > maxY) maxY = y;
305
      if (y < minY) minY = y;
306
      }
547 307

  
548
    vertices[0] = (0.5f-IVY_M) * IVY_C;
549
    vertices[1] = (DIST-IVY_M) * IVY_C;
550
    vertices[2] = (0.5f-IVY_M) * IVY_C;
551
    vertices[3] = (0.5f-IVY_M) * IVY_C;
552
    vertices[4] = (DIST-IVY_M) * IVY_C;
553
    vertices[5] = (0.5f-IVY_M) * IVY_C;
308
    info.scale = Math.max(maxX-minX,maxY-minY);
309
    int len = vert3D.length;
310
    info.vertices = new float[2*len];
554 311

  
555
    for(int i=0; i<=IVY_N; i++)
312
    for( int vertex=0; vertex<len; vertex++ )
556 313
      {
557
      float ang = (IVY_N-i)*angle;
558
      float sin = (float)Math.sin(ang);
559
      float cos = (float)Math.cos(ang);
560

  
561
      vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C;
562
      vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C;
314
      info.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
315
      info.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
563 316
      }
564 317

  
565
    float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7);
566
    float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2);
567

  
568
    meshes[0] = new MeshPolygon(vertices,bands0,1,2);
569
    meshes[0].setEffectAssociation(0,1,0);
570
    meshes[1] = meshes[0].copy(true);
571
    meshes[1].setEffectAssociation(0,2,0);
572
    meshes[2] = meshes[0].copy(true);
573
    meshes[2].setEffectAssociation(0,4,0);
574
    meshes[3] = new MeshPolygon(vertices,bands1,1,2);
575
    meshes[3].setEffectAssociation(0,8,0);
576
    meshes[4] = meshes[3].copy(true);
577
    meshes[4].setEffectAssociation(0,16,0);
578
    meshes[5] = meshes[3].copy(true);
579
    meshes[5].setEffectAssociation(0,32,0);
580

  
581
    return new MeshJoined(meshes);
318
    info.flip = false;
582 319
    }
583 320

  
584 321
///////////////////////////////////////////////////////////////////////////////////////////////////
585 322

  
586
  MeshBase createFacesIvyFace()
323
  private void constructNew(FaceInfo info, final float[][] vert3D)
587 324
    {
588
    MeshBase[] meshes = new MeshBase[2];
589

  
590
    final float angle = (float)Math.PI/(2*IVY_N);
591
    final float CORR  = 1.0f - IVY_D*SQ2;
592
    float[] vertices = new float[4*IVY_N];
325
    // compute center of gravity
326
    info.vx = 0.0f;
327
    info.vy = 0.0f;
328
    info.vz = 0.0f;
329
    int len = vert3D.length;
593 330

  
594
    for(int i=0; i<IVY_N; i++)
331
    for (float[] vert : vert3D)
595 332
      {
596
      float sin = (float)Math.sin(i*angle);
597
      float cos = (float)Math.cos(i*angle);
598

  
599
      vertices[2*i          ] = CORR*(0.5f-cos);
600
      vertices[2*i+1        ] = CORR*(0.5f-sin);
601
      vertices[2*i  +2*IVY_N] = CORR*(cos-0.5f);
602
      vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f);
333
      info.vx += vert[0];
334
      info.vy += vert[1];
335
      info.vz += vert[2];
603 336
      }
604 337

  
605
    float[] bands0 = computeBands(+0.05f,35,0.5f,0.5f,5);
606
    float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2);
607

  
608
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
609
    meshes[0].setEffectAssociation(0,1,0);
610
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
611
    meshes[1].setEffectAssociation(0,2,0);
338
    info.vx /= len;
339
    info.vy /= len;
340
    info.vz /= len;
612 341

  
613
    return new MeshJoined(meshes);
614
    }
615

  
616
///////////////////////////////////////////////////////////////////////////////////////////////////
617

  
618
  MeshBase createFacesRexCorner()
619
    {
620
    MeshBase[] meshes = new MeshBase[2];
621

  
622
    final float angle = (float)Math.PI/(6*REX_N);
623
    float[] vertices = new float[6*REX_N];
624
    final float D = 0.5f - REX_D;
625
    final float F = D*SQ2*(SQ3-1);
626
    final float B = 2.5f;
627

  
628
    final float V1x = -F*0.5f;
629
    final float V1y = -F*SQ3/6;
630
    final float V2x = -V1x;
631
    final float V2y = V1y;
632
    final float V3x = 0.0f;
633
    final float V3y = -2*V1y;
634

  
635
    final float C1x = 0.0f;
636
    final float C1y = -F*(1+2*SQ3/3);
637
    final float C2x = B*V1x;
638
    final float C2y = B*V1y;
639
    final float C3x = B*V2x;
640
    final float C3y = B*V2y;
641

  
642
    for(int i=0; i<REX_N; i++)
342
    // move all vertices so that their center of gravity is at (0,0,0)
343
    for (int i=0; i<len; i++)
643 344
      {
644
      writeVertex(C1x,C1y,V1x,V1y,-i*angle, vertices, 2*i          );
645
      writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N);
646
      writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N);
345
      vert3D[i][0] -= info.vx;
346
      vert3D[i][1] -= info.vy;
347
      vert3D[i][2] -= info.vz;
647 348
      }
648 349

  
649
    float[] bands0 = computeBands(+0.02f,10,0.5f,0.5f,5);
650
    float[] bands1 = computeBands(-0.00f,45,0.5f,0.0f,2);
651

  
652
    meshes[0] = new MeshPolygon(vertices,bands0,1,1);
653
    meshes[0].setEffectAssociation(0,1,0);
654
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
655
    meshes[1].setEffectAssociation(0,2,0);
656

  
657
    return new MeshJoined(meshes);
658
    }
659

  
660
///////////////////////////////////////////////////////////////////////////////////////////////////
350
    // find 3 non-colinear vertices
351
    int foundIndex = -1;
661 352

  
662
  MeshBase createFacesRexFace()
663
    {
664
    MeshBase[] meshes = new MeshBase[2];
665

  
666
    final float angle = (float)Math.PI/(6*REX_N);
667
    float[] vertices = new float[8*REX_N];
668
    final float D = 0.5f - REX_D;
669
    final float F = D*(SQ3-1);
670

  
671
    final float V1x = 0.0f;
672
    final float V1y = +F;
673
    final float V2x = -F;
674
    final float V2y = 0.0f;
675
    final float V3x = 0.0f;
676
    final float V3y = -F;
677
    final float V4x = +F;
678
    final float V4y = 0.0f;
679

  
680
    final float C1x = +D;
681
    final float C1y = -D;
682
    final float C2x = +D;
683
    final float C2y = +D;
684
    final float C3x = -D;
685
    final float C3y = +D;
686
    final float C4x = -D;
687
    final float C4y = -D;
688

  
689
    for(int i=0; i<REX_N; i++)
353
    for(int vertex=2; vertex<len; vertex++)
690 354
      {
691
      writeVertex(C1x,C1y,V1x,V1y, i*angle, vertices, 2*i          );
692
      writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N);
693
      writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N);
694
      writeVertex(C4x,C4y,V4x,V4y, i*angle, vertices, 2*i + 6*REX_N);
355
      if( !areColinear(vert3D,0,1,vertex) )
356
        {
357
        foundIndex = vertex;
358
        break;
359
        }
695 360
      }
696 361

  
697
    float[] bands0 = computeBands(+0.02f,10,0.5f,0.5f,5);
698
    float[] bands1 = computeBands(-0.00f,45,0.5f,0.0f,2);
699

  
700
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
701
    meshes[0].setEffectAssociation(0,1,0);
702
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
703
    meshes[1].setEffectAssociation(0,2,0);
704

  
705
    return new MeshJoined(meshes);
706
    }
707

  
708
///////////////////////////////////////////////////////////////////////////////////////////////////
709

  
710
  MeshBase createFacesRexEdge()
711
    {
712
    MeshBase[] meshes = new MeshPolygon[6];
713

  
714
    float E = 0.5f - REX_D;
715
    float F = 0.5f;
716
    float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
717
    float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5);
718

  
719
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3);
720
    meshes[0].setEffectAssociation(0,1,0);
721
    meshes[1] = meshes[0].copy(true);
722
    meshes[1].setEffectAssociation(0,2,0);
723

  
724
    float G = (float)Math.sqrt(E*E+F*F);
725
    float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
726
    float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3);
727

  
728
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
729
    meshes[2].setEffectAssociation(0,4,0);
730
    meshes[3] = meshes[2].copy(true);
731
    meshes[3].setEffectAssociation(0,8,0);
732
    meshes[4] = meshes[2].copy(true);
733
    meshes[4].setEffectAssociation(0,16,0);
734
    meshes[5] = meshes[2].copy(true);
735
    meshes[5].setEffectAssociation(0,32,0);
736

  
737
    return new MeshJoined(meshes);
738
    }
739

  
740
///////////////////////////////////////////////////////////////////////////////////////////////////
741

  
742
  MeshBase createFacesKilominxCorner()
743
    {
744
    MeshBase[] meshes = new MeshPolygon[6];
745

  
746
    float X1= (SQ5+1)/8;
747
    float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
748
    float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8);
749
    float H = 0.5f* SIN54 / COS54;
750
    float X2= H*SIN_HALFD;
751
    float Y3= H/(2*COS_HALFD);
752
    float Y4= H*(1/(2*COS_HALFD) - COS_HALFD);
753

  
754
    float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 };
755
    float[] bands0 = computeBands(0.03f,39,0.3f,0.2f,5);
756
    float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 };
757
    float[] bands1 = computeBands(0.00f,27,0.25f,0.5f,5);
758

  
759
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
760
    meshes[0].setEffectAssociation(0, 1,0);
761
    meshes[1] = meshes[0].copy(true);
762
    meshes[1].setEffectAssociation(0, 2,0);
763
    meshes[2] = meshes[0].copy(true);
764
    meshes[2].setEffectAssociation(0, 4,0);
765
    meshes[3] = new MeshPolygon(vertices1, bands1, 1, 1);
766
    meshes[3].setEffectAssociation(0, 8,0);
767
    meshes[4] = meshes[3].copy(true);
768
    meshes[4].setEffectAssociation(0,16,0);
769
    meshes[5] = meshes[3].copy(true);
770
    meshes[5].setEffectAssociation(0,32,0);
771

  
772
    return new MeshJoined(meshes);
773
    }
774

  
775
///////////////////////////////////////////////////////////////////////////////////////////////////
776

  
777
  MeshBase createFacesMinxCorner(int numLayers)
778
    {
779
    MeshBase[] meshes = new MeshPolygon[6];
780

  
781
    float Y = COS54/(2*SIN54);
782

  
783
    float[] vertices0 = { -0.5f, 0.0f, 0.0f, -Y, 0.5f, 0.0f, 0.0f, Y };
784

  
785
    int numBands0 = numLayers==3 ? 5 : 3;
786
    int numBands1 = numLayers==3 ? 2 : 2;
787
    float h       = numLayers==3 ? 0.04f : 0.03f;
788
    int   e       = numLayers==3 ? 4 : 1;
789

  
790
    float[] bands0 = computeBands(h    ,34,0.3f,0.2f, numBands0);
791
    float[] bands1 = computeBands(0.00f,34,0.3f,0.2f, numBands1);
792

  
793
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
794
    meshes[0].setEffectAssociation(0, 1,0);
795
    meshes[1] = meshes[0].copy(true);
796
    meshes[1].setEffectAssociation(0, 2,0);
797
    meshes[2] = meshes[0].copy(true);
798
    meshes[2].setEffectAssociation(0, 4,0);
799
    meshes[3] = new MeshPolygon(vertices0, bands1, 1, e);
800
    meshes[3].setEffectAssociation(0, 8,0);
801
    meshes[4] = meshes[3].copy(true);
802
    meshes[4].setEffectAssociation(0,16,0);
803
    meshes[5] = meshes[3].copy(true);
804
    meshes[5].setEffectAssociation(0,32,0);
805

  
806
    return new MeshJoined(meshes);
807
    }
808

  
809
///////////////////////////////////////////////////////////////////////////////////////////////////
810

  
811
  MeshBase createFacesKilominxEdge(int numLayers, float width, float height)
812
    {
813
    MeshBase[] meshes = new MeshPolygon[6];
814

  
815
    float D = height/COS18;
816
    float W = D*SIN18;
817
    float X1 = height/2;
818
    float Y1 = width/2;
819
    float Y2 = (width+W)/2;
820
    float X3 = D*SIN54;
821
    float Y3 = D*COS54;
822
    float X4 = height*SIN_HALFD;
823
    float Y4 = height*COS_HALFD;
824

  
825
    float[] vertices0 = { -X1,-Y1, X1, -Y1, X1, Y1+W,-X1, Y1 };
826
    float[] vertices1 = { -X1,-Y2, X1, -Y2, X1, Y2+W,-X1, Y2 };
827
    float[] vertices2 = { -X3, 0.0f, 0.0f, -Y3, X3, 0.0f, 0.0f, Y3 };
828
    float[] vertices3 = { -X4, 0.0f, 0.0f, -Y4, X4, 0.0f, 0.0f, Y4 };
829

  
830
    int numBands0 = numLayers<=5 ? 5 : 3;
831
    int numBands1 = numLayers<=5 ? 3 : 2;
832
    float h       = numLayers<=5 ? 0.03f : 0.03f;
833

  
834
    float[] bands0 = computeBands(h    ,34,0.2f,0.2f,numBands0);
835
    float[] bands1 = computeBands(0.01f,34,0.3f,0.2f,numBands1);
836

  
837
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
838
    meshes[0].setEffectAssociation(0, 1,0);
839
    meshes[1] = meshes[0].copy(true);
840
    meshes[1].setEffectAssociation(0, 2,0);
841
    meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
842
    meshes[2].setEffectAssociation(0, 4,0);
843
    meshes[3] = meshes[2].copy(true);
844
    meshes[3].setEffectAssociation(0, 8,0);
845
    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 2);
846
    meshes[4].setEffectAssociation(0,16,0);
847
    meshes[5] = new MeshPolygon(vertices3, bands1, 1, 2);
848
    meshes[5].setEffectAssociation(0,32,0);
849

  
850
    return new MeshJoined(meshes);
851
    }
852

  
853
///////////////////////////////////////////////////////////////////////////////////////////////////
854

  
855
  MeshBase createFacesMegaminxEdge(float width, float height)
856
    {
857
    MeshBase[] meshes = new MeshPolygon[6];
858

  
859
    float D = height/COS18;
860
    float W = D*SIN18;
861

  
862
    float Y1 = 0.5f*width;
863
    float Y2 = 0.5f*width + W;
864
    float Y3 = 0.5f*width + 2*W;
865
    float X2 = D*SIN54;
866
    float X1 = 0.5f*height;
867
    float Y4 = D*COS54;
868

  
869
    float[] vertices0 = { -X1, Y1, -X1, -Y1, X1, -Y2, X1, Y2 };
870
    float[] vertices1 = { -X1, Y3, -X1, -Y3, X1, -Y2, X1, Y2 };
871
    float[] vertices2 = { -X2, 0.0f, 0.0f, -Y4, X2, 0.0f, 0.0f, Y4 };
872

  
873
    float[] bands0 = computeBands(0.04f,34,  X1,0.2f,5);
874
    float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,2);
875

  
876
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
877
    meshes[0].setEffectAssociation(0, 1,0);
878
    meshes[1] = meshes[0].copy(true);
879
    meshes[1].setEffectAssociation(0, 2,0);
880
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 4);
881
    meshes[2].setEffectAssociation(0, 4,0);
882
    meshes[3] = meshes[2].copy(true);
883
    meshes[3].setEffectAssociation(0, 8,0);
884
    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 4);
885
    meshes[4].setEffectAssociation(0,16,0);
886
    meshes[5] = meshes[4].copy(true);
887
    meshes[5].setEffectAssociation(0,32,0);
888

  
889
    return new MeshJoined(meshes);
890
    }
891

  
892
///////////////////////////////////////////////////////////////////////////////////////////////////
893

  
894
  private float[] createVertices(int A, int B)
895
    {
896
    float E = 0.5f / Math.max(A,B);
897
    return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
898
    }
899

  
900
///////////////////////////////////////////////////////////////////////////////////////////////////
901

  
902
  MeshBase createCuboid(int[] dimensions)
903
    {
904
    int X = dimensions[0];
905
    int Y = dimensions[1];
906
    int Z = dimensions[2];
907

  
908
    float[] verticesXY = createVertices(X,Y);
909
    float[] verticesXZ = createVertices(X,Z);
910
    float[] verticesYZ = createVertices(Z,Y);
911

  
912
    float defHeight = 0.048f;
913

  
914
    float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5);
915
    float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5);
916
    float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5);
917

  
918
    MeshBase[] meshes = new MeshPolygon[6];
919

  
920
    meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2);
921
    meshes[0].setEffectAssociation(0,1,0);
922
    meshes[1] = meshes[0].copy(true);
923
    meshes[1].setEffectAssociation(0,2,0);
924
    meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2);
925
    meshes[2].setEffectAssociation(0,4,0);
926
    meshes[3] = meshes[2].copy(true);
927
    meshes[3].setEffectAssociation(0,8,0);
928
    meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2);
929
    meshes[4].setEffectAssociation(0,16,0);
930
    meshes[5] = meshes[4].copy(true);
931
    meshes[5].setEffectAssociation(0,32,0);
932

  
933

  
934
    return new MeshJoined(meshes);
935
    }
936

  
937
///////////////////////////////////////////////////////////////////////////////////////////////////
938
// EFFECTS
939
///////////////////////////////////////////////////////////////////////////////////////////////////
940

  
941
  VertexEffect[] createVertexEffectsCube()
942
    {
943
    Static3D axisY   = new Static3D(0,1,0);
944
    Static3D axisX   = new Static3D(1,0,0);
945
    Static3D center  = new Static3D(0,0,0);
946
    Static1D angle90 = new Static1D(90);
947
    Static1D angle180= new Static1D(180);
948
    Static1D angle270= new Static1D(270);
949

  
950
    VertexEffect[] effect = new VertexEffect[6];
951

  
952
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
953
    effect[1] = new VertexEffectRotate( angle180, axisX, center );
954
    effect[2] = new VertexEffectRotate( angle90 , axisX, center );
955
    effect[3] = new VertexEffectRotate( angle270, axisX, center );
956
    effect[4] = new VertexEffectRotate( angle270, axisY, center );
957
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
958

  
959
    effect[0].setMeshAssociation(63,-1);  // all 6 sides
960
    effect[1].setMeshAssociation(32,-1);  // back
961
    effect[2].setMeshAssociation( 8,-1);  // bottom
962
    effect[3].setMeshAssociation( 4,-1);  // top
963
    effect[4].setMeshAssociation( 2,-1);  // left
964
    effect[5].setMeshAssociation( 1,-1);  // right
965

  
966
    return effect;
967
    }
968

  
969
///////////////////////////////////////////////////////////////////////////////////////////////////
970

  
971
  VertexEffect[] createVertexEffectsSkewbCorner()
972
    {
973
    float E = 0.5f;
974

  
975
    Static3D axisX  = new Static3D(1,0,0);
976
    Static3D axisY  = new Static3D(0,1,0);
977
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
978
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
979
    Static1D angle1 = new Static1D(+90);
980
    Static1D angle2 = new Static1D(-90);
981
    Static1D angle3 = new Static1D(-15);
982
    Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3)));
983
    Static1D angle5 = new Static1D(120);
984
    Static1D angle6 = new Static1D(240);
985
    Static3D center1= new Static3D(0,0,0);
986
    Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f);
987
    Static3D move1  = new Static3D(-E/4,-E/4,0);
988
    Static3D move2  = new Static3D(-0.5f+SQ2/4,-0.5f+SQ6/8,-0.5f);
989

  
990
    VertexEffect[] effect = new VertexEffect[10];
991

  
992
    effect[0] = new VertexEffectMove(move1);
993
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
994
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
995
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
996
    effect[4] = new VertexEffectMove(move2);
997
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
998
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
999
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
1000
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
1001
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
1002

  
1003
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
1004
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
1005
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1006
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
1007
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
1008
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
1009
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
1010
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
1011
    effect[8].setMeshAssociation(16,-1);  // mesh 4
1012
    effect[9].setMeshAssociation(32,-1);  // mesh 5
1013

  
1014
    return effect;
1015
    }
1016

  
1017
///////////////////////////////////////////////////////////////////////////////////////////////////
1018

  
1019
  VertexEffect[] createVertexEffectsSkewbFace()
1020
    {
1021
    Static3D center = new Static3D(0,0,0);
1022
    Static3D axisX  = new Static3D(1,0,0);
1023
    Static3D axisZ  = new Static3D(0,0,1);
1024
    float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3));
1025

  
1026
    VertexEffect[] effect = new VertexEffect[6];
1027

  
1028
    effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center);
1029
    effect[1] = new VertexEffectRotate( new Static1D(  135), axisZ, center);
1030
    effect[2] = new VertexEffectRotate( new Static1D(   45), axisZ, center);
1031
    effect[3] = new VertexEffectRotate( new Static1D(  -45), axisZ, center);
1032
    effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center);
1033
    effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) );
1034

  
1035
    effect[0].setMeshAssociation(30,-1);  // meshes 1,2,3,4
1036
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
1037
    effect[2].setMeshAssociation( 5,-1);  // meshes 0,2
1038
    effect[3].setMeshAssociation( 8,-1);  // mesh 3
1039
    effect[4].setMeshAssociation(16,-1);  // mesh 4
1040
    effect[5].setMeshAssociation(30,-1);  // meshes 1,2,3,4
1041

  
1042
    return effect;
1043
    }
1044

  
1045
///////////////////////////////////////////////////////////////////////////////////////////////////
1046

  
1047
  VertexEffect[] createVertexEffectsOcta()
1048
    {
1049
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
1050
    Static1D angle1= new Static1D( 90);
1051
    Static1D angle2= new Static1D(180);
1052
    Static1D angle3= new Static1D(270);
1053
    Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0);
1054
    Static3D axisX = new Static3D(1,0,0);
1055
    Static3D axisY = new Static3D(0,1,0);
1056
    Static3D cent0 = new Static3D(0,0,0);
1057
    Static3D cent1 = new Static3D(0,SQ2/2,0);
1058
    Static3D flipY = new Static3D( 1,-1, 1);
1059
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
1060

  
1061
    VertexEffect[] effect = new VertexEffect[7];
1062

  
1063
    effect[0] = new VertexEffectScale(scale);
1064
    effect[1] = new VertexEffectMove(move1);
1065
    effect[2] = new VertexEffectRotate(alpha , axisX, cent1);
1066
    effect[3] = new VertexEffectRotate(angle1, axisY, cent0);
1067
    effect[4] = new VertexEffectRotate(angle2, axisY, cent0);
1068
    effect[5] = new VertexEffectRotate(angle3, axisY, cent0);
1069
    effect[6] = new VertexEffectScale(flipY);
1070

  
1071
    effect[3].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5
1072
    effect[4].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6
1073
    effect[5].setMeshAssociation (136,-1); // apply to meshes 3 & 7
1074
    effect[6].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7
1075

  
1076
    return effect;
1077
    }
1078

  
1079
///////////////////////////////////////////////////////////////////////////////////////////////////
1080

  
1081
  VertexEffect[] createVertexEffectsTetra()
1082
    {
1083
    Static3D flipZ = new Static3D( 1, 1,-1);
1084
    Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3)));
1085
    Static1D angle1= new Static1D( 90);
1086
    Static1D angle2= new Static1D(180);
1087
    Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0);
1088
    Static3D axisX = new Static3D(1,0,0);
1089
    Static3D axisY = new Static3D(0,1,0);
1090
    Static3D axisZ = new Static3D(0,0,1);
1091
    Static3D cent0 = new Static3D(0,0,0);
1092
    Static3D cent1 = new Static3D(0,SQ2/4,0);
1093
    Static3D scale = new Static3D( 1, 2*SQ3/3, 1);
1094

  
1095
    VertexEffect[] effect = new VertexEffect[7];
1096

  
1097
    effect[0] = new VertexEffectScale(scale);
1098
    effect[1] = new VertexEffectRotate(angle2, axisZ, cent0);
1099
    effect[2] = new VertexEffectMove(move1);
1100
    effect[3] = new VertexEffectRotate(alpha , axisX, cent1);
1101
    effect[4] = new VertexEffectScale(flipZ);
1102
    effect[5] = new VertexEffectRotate(angle1, axisY, cent0);
1103
    effect[6] = new VertexEffectRotate(angle2, axisZ, cent0);
1104

  
1105
    effect[4].setMeshAssociation(10,-1); // meshes 1 & 3
1106
    effect[5].setMeshAssociation(12,-1); // meshes 2 & 3
1107
    effect[6].setMeshAssociation(12,-1); // meshes 2 & 3
1108

  
1109
    return effect;
1110
    }
1111

  
1112
///////////////////////////////////////////////////////////////////////////////////////////////////
1113

  
1114
  VertexEffect[] createVertexEffectsDino()
1115
    {
1116
    float E = 0.5f*SQ2;
1117
    float F = 0.5f;
1118
    final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2)));
1119

  
1120
    Static1D angle1 = new Static1D(-ANGLE);
1121
    Static1D angle2 = new Static1D(+ANGLE);
1122
    Static3D axisX  = new Static3D(1,0,0);
1123
    Static3D axisY  = new Static3D(0,1,0);
1124
    Static3D axisZ  = new Static3D(0,-1,1);
1125
    Static3D center0= new Static3D(0,0,0);
1126
    Static3D center1= new Static3D(0,-3*F,0);
1127

  
1128
    VertexEffect[] effect = new VertexEffect[10];
1129

  
1130
    effect[0] = new VertexEffectScale ( new Static3D(3,3,3) );
1131
    effect[1] = new VertexEffectMove  ( new Static3D(0,-F,0) );
1132
    effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 );
1133
    effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) );
1134
    effect[4] = new VertexEffectMove  ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) );
1135
    effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 );
1136
    effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) );
1137
    effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 );
1138
    effect[8] = new VertexEffectRotate( angle1           , axisZ, center1 );
1139
    effect[9] = new VertexEffectRotate( angle2           , axisZ, center1 );
1140

  
1141
    effect[0].setMeshAssociation(15,-1);  // apply to meshes 0,1,2,3
1142
    effect[1].setMeshAssociation( 3,-1);  // apply to meshes 0,1
1143
    effect[2].setMeshAssociation( 2,-1);  // apply to mesh 1
1144
    effect[3].setMeshAssociation( 2,-1);  // apply to mesh 0
1145
    effect[4].setMeshAssociation(12,-1);  // apply to meshes 2,3
1146
    effect[5].setMeshAssociation(12,-1);  // apply to meshes 2,3
1147
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
1148
    effect[7].setMeshAssociation(12,-1);  // apply to meshes 2,3
1149
    effect[8].setMeshAssociation( 4,-1);  // apply to mesh 2
1150
    effect[9].setMeshAssociation( 8,-1);  // apply to mesh 3
1151

  
1152
    return effect;
1153
    }
1154

  
1155
///////////////////////////////////////////////////////////////////////////////////////////////////
1156

  
1157
  VertexEffect[] createVertexEffectsHelicopterCorner()
1158
    {
1159
    float E = 0.5f;
1160

  
1161
    Static3D axisX  = new Static3D(1,0,0);
1162
    Static3D axisY  = new Static3D(0,1,0);
1163
    Static3D axis0  = new Static3D(-SQ2/2,0,SQ2/2);
1164
    Static3D axis1  = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3);
1165
    Static1D angle1 = new Static1D(+90);
1166
    Static1D angle2 = new Static1D(-90);
1167
    Static1D angle3 = new Static1D(-135);
1168
    Static1D angle4 = new Static1D(90);
1169
    Static1D angle5 = new Static1D(120);
1170
    Static1D angle6 = new Static1D(240);
1171
    Static3D center1= new Static3D(0,0,0);
1172
    Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f);
1173
    Static3D move1  = new Static3D(-E/4,-E/4,0);
1174
    Static3D move2  = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f);
1175

  
1176
    VertexEffect[] effect = new VertexEffect[10];
1177

  
1178
    effect[0] = new VertexEffectMove(move1);
1179
    effect[1] = new VertexEffectScale(new Static3D(1,1,-1));
1180
    effect[2] = new VertexEffectRotate(angle1,axisX,center1);
1181
    effect[3] = new VertexEffectRotate(angle2,axisY,center1);
1182
    effect[4] = new VertexEffectMove(move2);
1183
    effect[5] = new VertexEffectRotate(angle1,axisX,center2);
1184
    effect[6] = new VertexEffectRotate(angle3,axisY,center2);
1185
    effect[7] = new VertexEffectRotate(angle4,axis0,center2);
1186
    effect[8] = new VertexEffectRotate(angle5,axis1,center2);
1187
    effect[9] = new VertexEffectRotate(angle6,axis1,center2);
1188

  
1189
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
1190
    effect[1].setMeshAssociation( 6,-1);  // meshes 1,2
1191
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1192
    effect[3].setMeshAssociation( 4,-1);  // mesh 2
1193
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
1194
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
1195
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
1196
    effect[7].setMeshAssociation(56,-1);  // meshes 3,4,5
1197
    effect[8].setMeshAssociation(16,-1);  // mesh 4
1198
    effect[9].setMeshAssociation(32,-1);  // mesh 5
1199

  
1200
    return effect;
1201
    }
1202

  
1203
///////////////////////////////////////////////////////////////////////////////////////////////////
1204

  
1205
  VertexEffect[] createVertexEffectsHelicopterFace()
1206
    {
1207
    float E = 0.5f;
1208
    float F = SQ2/4;
1209

  
1210
    Static3D move0  = new Static3D(-E/4, -E/4, 0);
1211
    Static3D move1  = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0);
1212
    Static3D move2  = new Static3D(-E/2, F/3, 0);
1213
    Static3D move3  = new Static3D(+E/2, F/3, 0);
1214
    Static3D move4  = new Static3D(+E/3,+E/3, 0);
1215
    Static1D angle1 = new Static1D(135);
1216
    Static1D angle2 = new Static1D(90);
1217
    Static1D angle3 = new Static1D(-90);
1218
    Static1D angle4 = new Static1D(-135);
1219
    Static3D axisX  = new Static3D(1,0,0);
1220
    Static3D axisY  = new Static3D(0,1,0);
1221
    Static3D axisZ  = new Static3D(0,0,1);
1222
    Static3D axis1  = new Static3D(1,-1,0);
1223
    Static3D center = new Static3D(0,0,0);
1224
    Static3D center1= new Static3D(-E/2,-E/2,0);
1225

  
1226
    VertexEffect[] effect = new VertexEffect[10];
1227

  
1228
    effect[0] = new VertexEffectMove(move0);
1229
    effect[1] = new VertexEffectRotate(angle1, axisZ, center);
1230
    effect[2] = new VertexEffectMove(move1);
1231
    effect[3] = new VertexEffectRotate(angle2, axis1, center1);
1232
    effect[4] = new VertexEffectMove(move2);
1233
    effect[5] = new VertexEffectMove(move3);
1234
    effect[6] = new VertexEffectRotate(angle3, axisZ, center);
1235
    effect[7] = new VertexEffectRotate(angle4, axisX, center);
1236
    effect[8] = new VertexEffectRotate(angle1, axisY, center);
1237
    effect[9] = new VertexEffectMove(move4);
1238

  
1239
    effect[0].setMeshAssociation( 1,-1);  // mesh 0
1240
    effect[1].setMeshAssociation( 2,-1);  // mesh 1
1241
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1242
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
1243
    effect[4].setMeshAssociation( 4,-1);  // mesh 2
1244
    effect[5].setMeshAssociation( 8,-1);  // mesh 3
1245
    effect[6].setMeshAssociation( 8,-1);  // mesh 3
1246
    effect[7].setMeshAssociation( 4,-1);  // mesh 2
1247
    effect[8].setMeshAssociation( 8,-1);  // mesh 3
1248
    effect[9].setMeshAssociation(15,-1);  // meshes 0,1,2,3
1249

  
1250
    return effect;
1251
    }
1252

  
1253
///////////////////////////////////////////////////////////////////////////////////////////////////
1254

  
1255
  VertexEffect[] createVertexEffectsRediEdge()
1256
    {
1257
    Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
1258
    Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
1259
    Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
1260
    Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
1261
    Static3D flipZ = new Static3D(1,1,-1);
1262
    Static3D flipX = new Static3D(-1,1,1);
1263
    Static3D scale = new Static3D(2,2,2);
1264
    Static3D cent0 = new Static3D(0,0, 0);
1265
    Static3D cent1 = new Static3D(0,0, -1.5f);
1266
    Static3D axisX = new Static3D(1,0, 0);
1267
    Static3D axisY = new Static3D(0,1, 0);
1268
    Static3D axis  = new Static3D(0,SQ2/2,-SQ2/2);
1269
    Static1D angle1= new Static1D(90);
1270
    Static1D angle2= new Static1D(45);
1271
    Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
1272

  
1273
    VertexEffect[] effect = new VertexEffect[12];
1274

  
1275
    effect[0] = new VertexEffectScale(scale);
1276
    effect[1] = new VertexEffectMove(move0);
1277
    effect[2] = new VertexEffectScale(flipZ);
1278
    effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
1279
    effect[4] = new VertexEffectMove(move1);
1280
    effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
1281
    effect[6] = new VertexEffectMove(move2);
1282
    effect[7] = new VertexEffectScale(flipX);
1283
    effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
1284
    effect[9] = new VertexEffectMove(move3);
1285
    effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
1286
    effect[11]= new VertexEffectScale(flipX);
1287

  
1288
    effect[0].setMeshAssociation(63,-1);  // meshes 0,1,2,3,4,5
1289
    effect[1].setMeshAssociation( 3,-1);  // meshes 0,1
1290
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
1291
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
1292
    effect[4].setMeshAssociation(12,-1);  // meshes 2,3
1293
    effect[5].setMeshAssociation(60,-1);  // meshes 2,3,4,5
1294
    effect[6].setMeshAssociation(12,-1);  // meshes 2,3
1295
    effect[7].setMeshAssociation( 8,-1);  // mesh 3
1296
    effect[8].setMeshAssociation(48,-1);  // meshes 4,5
1297
    effect[9].setMeshAssociation(48,-1);  // meshes 4,5
1298
    effect[10].setMeshAssociation(48,-1); // meshes 4,5
1299
    effect[11].setMeshAssociation(32,-1); // mesh 5
1300

  
1301
    return effect;
1302
    }
1303

  
1304
///////////////////////////////////////////////////////////////////////////////////////////////////
1305

  
1306
  VertexEffect[] createVertexEffectsRediCorner()
1307
    {
1308
    Static3D axisY   = new Static3D(0,1,0);
1309
    Static3D axisX   = new Static3D(1,0,0);
1310
    Static3D axisZ   = new Static3D(0,0,1);
1311
    Static3D center  = new Static3D(0,0,0);
1312
    Static1D angle90 = new Static1D(90);
1313
    Static1D angle270= new Static1D(270);
1314
    Static1D angle45 = new Static1D(-45);
1315
    Static3D scale   = new Static3D(1.0f, SQ2, 1.0f);
1316

  
1317
    VertexEffect[] effect = new VertexEffect[7];
1318

  
1319
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
1320
    effect[1] = new VertexEffectRotate( angle270, axisX, center );
1321
    effect[2] = new VertexEffectRotate( angle90 , axisY, center );
1322
    effect[3] = new VertexEffectScale(scale);
1323
    effect[4] = new VertexEffectRotate( angle45 , axisX, center );
1324
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
1325
    effect[6] = new VertexEffectRotate( angle270, axisZ, center );
1326

  
1327
    effect[0].setMeshAssociation( 7,-1);  // 0,1,2
1328
    effect[1].setMeshAssociation( 2,-1);  // 1
1329
    effect[2].setMeshAssociation( 4,-1);  // 2
1330
    effect[3].setMeshAssociation(56,-1);  // 3,4,5
1331
    effect[4].setMeshAssociation(56,-1);  // 3,4,5
1332
    effect[5].setMeshAssociation(16,-1);  // 4
1333
    effect[6].setMeshAssociation(32,-1);  // 5
1334

  
1335
    return effect;
1336
    }
1337

  
1338
///////////////////////////////////////////////////////////////////////////////////////////////////
1339

  
1340
  VertexEffect[] createVertexEffectsIvyCorner()
1341
    {
1342
    Static3D axisX  = new Static3D(1,0,0);
1343
    Static3D axisY  = new Static3D(0,1,0);
1344
    Static1D angle1 = new Static1D(+90);
1345
    Static1D angle2 = new Static1D(-90);
1346
    Static3D center = new Static3D(0,0,0);
1347
    Static3D move1  = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0);
1348

  
1349
    VertexEffect[] effect = new VertexEffect[5];
1350

  
1351
    effect[0] = new VertexEffectScale(1/IVY_C);
1352
    effect[1] = new VertexEffectMove(move1);
1353
    effect[2] = new VertexEffectScale(new Static3D(1,1,-1));
1354
    effect[3] = new VertexEffectRotate(angle1,axisX,center);
1355
    effect[4] = new VertexEffectRotate(angle2,axisY,center);
1356

  
1357
    effect[2].setMeshAssociation(54,-1);  // meshes 1,2,4,5
1358
    effect[3].setMeshAssociation(18,-1);  // meshes 1,4
1359
    effect[4].setMeshAssociation(36,-1);  // meshes 2,5
1360

  
1361
    return effect;
1362
    }
1363

  
1364
///////////////////////////////////////////////////////////////////////////////////////////////////
1365

  
1366
  VertexEffect[] createVertexEffectsRexEdge()
1367
    {
1368
    float E = 0.5f - REX_D;
1369
    float F = 0.5f;
1370
    float G = (float)Math.sqrt(E*E+F*F);
1371
    float A = (float)((180/Math.PI)*Math.asin(E/G));
1372

  
1373
    Static3D move1 = new Static3D(    0.0f, -E/3, 0.0f);
1374
    Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f);
1375

  
1376
    Static3D center0= new Static3D(0.0f, 0.0f, 0.0f);
1377
    Static3D center1= new Static3D(  -F, 0.0f, 0.0f);
1378
    Static3D center2= new Static3D(  +F, 0.0f, 0.0f);
1379
    Static3D axisX  = new Static3D(1.0f, 0.0f, 0.0f);
1380
    Static3D axisY  = new Static3D(0.0f, 1.0f, 0.0f);
1381
    Static3D axisZ  = new Static3D(0.0f, 0.0f, 1.0f);
1382

  
1383
    Static1D angle180 = new Static1D(180);
1384
    Static1D angle90  = new Static1D( 90);
1385
    Static1D angle270 = new Static1D(270);
1386
    Static1D angle1   = new Static1D(+A);
1387
    Static1D angle2   = new Static1D(-A);
1388

  
1389
    VertexEffect[] effect = new VertexEffect[12];
1390

  
1391
    effect[0] = new VertexEffectMove(move1);
1392
    effect[1] = new VertexEffectMove(move2);
1393
    effect[2] = new VertexEffectRotate(  angle90, axisX, center0 );
1394
    effect[3] = new VertexEffectRotate( angle270, axisX, center0 );
1395
    effect[4] = new VertexEffectRotate( angle180, axisX, center0 );
1396
    effect[5] = new VertexEffectRotate( angle180, axisY, center0 );
1397
    effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) );
1398
    effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) );
1399
    effect[8] = new VertexEffectRotate(   angle1, axisY, center1);
1400
    effect[9] = new VertexEffectRotate(   angle2, axisY, center2);
1401
    effect[10]= new VertexEffectRotate(   angle2, axisZ, center1);
1402
    effect[11]= new VertexEffectRotate(   angle1, axisZ, center2);
1403

  
1404
    effect[0].setMeshAssociation( 3,-1);  // meshes 0 & 1
1405
    effect[1].setMeshAssociation(60,-1);  // meshes 2,3,4,5
1406
    effect[2].setMeshAssociation( 2,-1);  // meshes 1
1407
    effect[3].setMeshAssociation(12,-1);  // meshes 2,3
1408
    effect[4].setMeshAssociation(48,-1);  // meshes 4,5
1409
    effect[5].setMeshAssociation(32,-1);  // mesh 5
1410
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
1411
    effect[7].setMeshAssociation( 2,-1);  // apply to mesh 1
1412
    effect[8].setMeshAssociation(16,-1);  // apply to mesh 4
1413
    effect[9].setMeshAssociation(32,-1);  // apply to mesh 5
1414
    effect[10].setMeshAssociation(4,-1);  // apply to mesh 2
1415
    effect[11].setMeshAssociation(8,-1);  // apply to mesh 3
1416

  
1417
    return effect;
1418
    }
1419

  
1420
///////////////////////////////////////////////////////////////////////////////////////////////////
362
    // compute the normal vector
363
    if( foundIndex==-1 )
364
      {
365
      throw new RuntimeException("all vertices colinear");
366
      }
1421 367

  
1422
  VertexEffect[] createVertexEffectsRexCorner()
1423
    {
1424
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
1425
    Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
1426
    Static1D angle = new Static1D(45);
368
    computeNormalVector(vert3D,0,1,foundIndex);
369

  
370
    // rotate so that the normal vector becomes (0,0,1)
371
    float axisX = -mBuffer[1];
372
    float axisY =  mBuffer[0];
373
    float axisZ = 0.0f;
374

  
375
    float vecLen = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
376
    vecLen = (float)Math.sqrt(vecLen);
377
    mBuffer[0] /= vecLen;
378
    mBuffer[1] /= vecLen;
379
    mBuffer[2] /= vecLen;
380

  
381
    float axiLen = axisX*axisX + axisY*axisY + axisZ*axisZ;
382
    axiLen = (float)Math.sqrt(axiLen);
383
    axisX /= axiLen;
384
    axisY /= axiLen;
385
    axisZ /= axiLen;
386

  
387
    float cosTheta = mBuffer[2];
388
    float sinTheta = axiLen / vecLen;
389

  
390
    mQuat1[0] = axisX*sinTheta;
391
    mQuat1[1] = axisY*sinTheta;
392
    mQuat1[2] = axisZ*sinTheta;
393
    mQuat1[3] = cosTheta;
394
    mQuat2[0] = axisX*sinTheta;
395
    mQuat2[1] = axisY*sinTheta;
396
    mQuat2[2] = axisZ*sinTheta;
397
    mQuat2[3] = -cosTheta;
398

  
399
    for (float[] vert : vert3D)
400
      {
401
      quatMultiply(mQuat1, vert, mQuat3);
402
      quatMultiply(mQuat3, mQuat2, vert);
403
      }
1427 404

  
1428
    VertexEffect[] effect = new VertexEffect[1];
1429
    effect[0] = new VertexEffectRotate(angle, axisZ, center);
405
    // fit the whole thing in a square and remember the scale & 2D vertices
406
    fitInSquare(info, vert3D);
1430 407

  
1431
    return effect;
408
    // remember the rotation
409
    info.qx = mQuat1[0];
410
    info.qy = mQuat1[1];
411
    info.qz = mQuat1[2];
412
    info.qw =-mQuat1[3];
1432 413
    }
1433 414

  
1434 415
///////////////////////////////////////////////////////////////////////////////////////////////////
1435 416

  
1436
  VertexEffect[] createVertexEffectsKilominxCorner()
417
  private float computeCos(float x1, float y1, float x2, float y2, float len1, float len2)
1437 418
    {
1438
    VertexEffect[] effect = new VertexEffect[9];
1439

  
1440
    float H = 0.5f*(SIN54 / COS54);
1441
    float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
1442
    float Y2= H/(2*COS_HALFD);
1443
    float A = (float)(Math.acos(-SQ5/5)*180/Math.PI);  // dihedral angle of a dedecahedron in degrees
1444
    float sin18 = SIN18;
1445
    float cos18 = (float)(Math.sqrt(1- SIN18 * SIN18));
1446
    float LEN   = (float)Math.sqrt(H*H/(COS_HALFD*COS_HALFD) + 0.25f);
1447

  
1448
    Static3D axisZ = new Static3D(0.0f  , 0.0f , 1.0f);
1449
    Static3D axisY = new Static3D(0.0f  , 1.0f , 0.0f);
1450
    Static3D axisA = new Static3D(-sin18, cos18, 0.0f);
1451
    Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H*SIN_HALFD/(COS_HALFD*LEN));
1452

  
1453
    Static3D move1 = new Static3D(0,-Y1,0);
1454
    Static3D move2 = new Static3D(0,-Y2,0);
1455
    Static3D move3 = new Static3D(0.5f*cos18,0.5f*sin18,0);
1456
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
1457

  
1458
    Static1D angle1 = new Static1D(54);
1459
    Static1D angle2 = new Static1D(A/2+18);
1460
    Static1D angle3 = new Static1D(90);
1461
    Static1D angle4 = new Static1D(120);
1462
    Static1D angle5 = new Static1D(240);
1463
    Static1D angle6 = new Static1D(90-A/2);
1464

  
1465
    effect[0] = new VertexEffectMove(move1);
1466
    effect[1] = new VertexEffectMove(move2);
1467
    effect[2] = new VertexEffectRotate(angle1, axisZ, center);
1468
    effect[3] = new VertexEffectRotate(angle2, axisZ, center);
1469
    effect[4] = new VertexEffectRotate(angle3, axisA, center);
1470
    effect[5] = new VertexEffectMove(move3);
1471
    effect[6] = new VertexEffectRotate(angle4, axisC, center);
1472
    effect[7] = new VertexEffectRotate(angle5, axisC, center);
1473
    effect[8] = new VertexEffectRotate(angle6, axisY, center);
1474

  
1475
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
1476
    effect[1].setMeshAssociation(56,-1);  // meshes 3,4,5
1477
    effect[2].setMeshAssociation( 7,-1);  // meshes 0,1,2
1478
    effect[3].setMeshAssociation(56,-1);  // meshes 3,4,5
... This diff was truncated because it exceeds the maximum size that can be displayed.

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