Revision 33bd5234
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java | ||
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if( mTexture==null ) mTexture = new DistortedTexture(); |
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mTexture.setTexture(bitmap); |
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if( mMesh==null ) mMesh = createJoinedMesh();
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if( mMesh==null ) mMesh = createJoinedTetrahedron();
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// mMesh.setShowNormals(true); |
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... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createJoinedMesh()
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private MeshBase createJoinedDoubleQuad()
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{ |
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/* |
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MeshBase[] meshes = new MeshBase[2]; |
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meshes[0] = new MeshQuad(); |
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meshes[1] = new MeshQuad(); |
... | ... | |
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effects1[0] = new MatrixEffectMove( new Static3D(0,-0.6f,0)); |
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meshes[1].apply(effects1); |
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*/ |
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/* |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createJoinedSphereAndTriangle() |
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{ |
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MeshBase[] meshes = new MeshBase[2]; |
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meshes[0] = new MeshSphere(5); |
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meshes[1] = new MeshTriangles(5); |
... | ... | |
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effects1[1] = new MatrixEffectMove( new Static3D(-0.25f,0,0)); |
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meshes[1].apply(effects1); |
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*/ |
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return new MeshJoined(meshes); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createJoinedCube() |
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{ |
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final int MESHES=6; |
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Static3D axisY = new Static3D(0,1,0); |
... | ... | |
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MeshJoined result = new MeshJoined(meshes); |
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Static4D[] maps = new Static4D[MESHES]; |
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maps[0] = new Static4D(3.0f/8, 3.0f/8, 1.0f/8, 2.0f/8); |
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maps[1] = new Static4D(5.0f/8, 3.0f/8, 1.0f/8, 2.0f/8); |
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maps[2] = new Static4D(3.0f/8, 5.0f/8, 1.0f/8, 2.0f/8); |
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maps[3] = new Static4D(1.0f/8, 5.0f/8, 1.0f/8, 2.0f/8); |
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maps[4] = new Static4D(5.0f/8, 1.0f/8, 1.0f/8, 2.0f/8); |
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maps[5] = new Static4D(5.0f/8, 5.0f/8, 1.0f/8, 2.0f/8); |
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result.setTextureMap(maps); |
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maps[0] = new Static4D(3.0f/8, 3.0f/8, 2.0f/8, 2.0f/8); |
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maps[1] = new Static4D(5.0f/8, 1.0f/8, 2.0f/8, 2.0f/8); |
... | ... | |
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result.setTextureMap(maps); |
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return result; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshBase createJoinedTetrahedron() |
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{ |
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final float SQ3 = (float)Math.sqrt(3); |
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
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final int MESHES=4; |
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MeshBase[] meshes = new MeshTriangles[MESHES]; |
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for(int i=0; i<MESHES; i++) meshes[i] = new MeshTriangles(5); |
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MatrixEffect[] effects0 = new MatrixEffect[3]; |
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effects0[0] = new MatrixEffectScale( new Static3D(1,SQ3/2,1) ); |
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effects0[1] = new MatrixEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
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effects0[2] = new MatrixEffectMove( new Static3D(0,-SQ3/6,SQ3/12) ); |
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meshes[0].apply(effects0); |
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Static1D angle = new Static1D(angleFaces); |
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Static3D axis = new Static3D(-1,0,0); |
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Static3D center= new Static3D(0,-SQ3/6,-SQ3/6); |
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MatrixEffect[] effects1 = new MatrixEffect[5]; |
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effects1[0] = effects0[0]; |
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effects1[1] = effects0[1]; |
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effects1[2] = effects0[2]; |
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effects1[3] = new MatrixEffectRotate( new Static1D(180), new Static3D(0,0,1), center ); |
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effects1[4] = new MatrixEffectRotate( angle, axis, center ); |
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meshes[1].apply(effects1); |
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axis.set(0.5f,0,-SQ3/2); |
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center.set2(SQ3/3); |
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meshes[2].apply(effects1); |
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axis.set2(SQ3/2); |
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meshes[3].apply(effects1); |
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return new MeshJoined(meshes); |
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} |
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} |
Also available in: Unified diff
Progress with of Pyraminx.
Bugfix for joining a single Mesh!