Revision 37320052
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java | ||
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import org.distorted.library.effect.MatrixEffect; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectRotate; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshJoined; |
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import org.distorted.library.mesh.MeshQuad; |
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import org.distorted.library.type.DynamicQuat; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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... | ... | |
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private DistortedEffects mEffects; |
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private Static3D mScale; |
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private MeshBase mMesh; |
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private float mObjHeight, mObjWidth, mObjDepth; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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final float SCALE = 0.75f; |
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mScreenMin = width<height ? width:height; |
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float factor = ( width*mObjHeight > height*mObjWidth ) ? (SCALE*height)/mObjHeight : (SCALE*width)/mObjWidth;
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float factor = SCALE*mScreenMin;
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mScale.set(factor,factor,factor); |
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mScreen.resize(width, height); |
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} |
... | ... | |
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if( mMesh==null ) mMesh = createJoinedMesh(); |
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mObjWidth = mMesh.getStretchX(); |
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mObjHeight= mMesh.getStretchY(); |
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mObjDepth = mMesh.getStretchZ(); |
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mScreen.detachAll(); |
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mScreen.attach(mTexture,mEffects,mMesh); |
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... | ... | |
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private MeshBase createJoinedMesh() |
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{ |
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MatrixEffect[] effects = new MatrixEffect[1]; |
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effects[0] = new MatrixEffectMove(new Static3D(0,0,0.5f)); |
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Static3D axis = new Static3D(0,1,0); |
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Static3D center = new Static3D(0,0,0); |
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Static1D angle = new Static1D(0); |
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MatrixEffect[] effects = new MatrixEffect[2]; |
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effects[0] = new MatrixEffectMove(new Static3D(0,0,-0.5f)); |
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effects[1] = new MatrixEffectRotate( angle, axis, center ); |
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MeshBase[] meshes = new MeshQuad[4]; |
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for(int i=0; i<4; i++) meshes[i] = new MeshQuad(); |
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MeshBase mesh = new MeshQuad(); |
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mesh.apply(effects); |
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angle.set(0); |
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meshes[0].apply(effects); |
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angle.set(90); |
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meshes[1].apply(effects); |
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angle.set(180); |
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meshes[2].apply(effects); |
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angle.set(270); |
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meshes[3].apply(effects); |
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return mesh;
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return new MeshJoined(meshes);
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} |
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} |
Also available in: Unified diff
New MeshJoined.
Test app says it's not working - bug in MeshBase.join().