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import org.distorted.examples.R;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.effect.FragmentEffectChroma;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectSwirl;
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import org.distorted.library.main.Distorted;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.EffectNames;
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import org.distorted.library.main.MeshFlat;
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import org.distorted.library.EffectTypes;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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private DistortedTexture mTexture;
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private MeshFlat mMesh;
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private DistortedScreen mScreen;
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private int bmpHeight, bmpWidth;
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private int mObjHeight, mObjWidth;
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private Static3D mMove, mScale;
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private Static3D mSwirl1, mSwirl2, mDeform1, mDeform2;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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CheckRenderer(GLSurfaceView view)
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{
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mView = view;
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mEffects = new DistortedEffects();
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CheckActivity act = (CheckActivity)mView.getContext();
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DistortedEffects.setMaxVertex(act.getMaxV());
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DistortedEffects.setMaxFragment(act.getMaxF());
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DistortedEffects.enableEffect(EffectName.SWIRL);
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DistortedEffects.enableEffect(EffectName.DEFORM);
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DistortedEffects.enableEffect(EffectName.CHROMA);
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mSwirl1 = new Static3D(0,0,0);
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mSwirl2 = new Static3D(0,0,0);
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mDeform1= new Static3D(0,0,0);
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mDeform2= new Static3D(0,0,0);
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mMove = new Static3D(0,0,0);
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mScale= new Static3D(1,1,1);
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mEffects = new DistortedEffects();
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mEffects.apply(new MatrixEffectMove(mMove));
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mEffects.apply(new MatrixEffectScale(mScale));
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// Try adding 2 Vertex Effects to the Bitmap.
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// This will fail if we have set maxVertexEffects to something < 2.
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//
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// Even if adding some of the Effects fails, the App will still start - you just won't see
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// the effects that failed to add.
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Dynamic3D dSwirl = new Dynamic3D(2000,0.0f);
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dSwirl.add(mSwirl1);
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dSwirl.add(mSwirl2);
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if( !mEffects.apply( new VertexEffectSwirl(new Static1D(30), dSwirl, new Static4D( 0,0,40,40)) ) )
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{
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Log.e("Check", "Failed to add Swirl effect!");
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}
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Dynamic3D dDeform = new Dynamic3D(2000,0.0f);
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dDeform.add(mDeform1);
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dDeform.add(mDeform2);
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if( !mEffects.apply( new VertexEffectDeform(dDeform, new Static3D(mObjWidth/2,0,0)) ) )
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{
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Log.e("Check", "Failed to add Deform effect!");
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}
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// Now try adding 1 Fragment Effect. Likewise, will fail if maxFragmentEffects is <1.
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Static3D color = new Static3D(1,0,0);
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Dynamic1D inter = new Dynamic1D(2000,0.0f);
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inter.add(new Static1D(0));
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inter.add(new Static1D(1));
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if( !mEffects.apply( new FragmentEffectChroma(inter, color) ) )
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{
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Log.e("Check", "Failed to add Chroma effect!");
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}
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mScreen = new DistortedScreen(mView);
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}
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| ... | ... | |
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mEffects.abortEffects(EffectTypes.MATRIX);
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if( (float)bmpHeight/bmpWidth > (float)height/width )
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if( (float)mObjHeight/mObjWidth > (float)height/width )
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{
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int w = (height*bmpWidth)/bmpHeight;
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float factor = (float)height/bmpHeight;
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mEffects.move( new Static3D((width-w)/2,0,0) );
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mEffects.scale(factor);
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int w = (height*mObjWidth)/mObjHeight;
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float factor = (float)height/mObjHeight;
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mMove.set((width-w)/2,0,0);
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mScale.set(factor,factor,factor);
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}
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else
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{
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int h = (width*bmpHeight)/bmpWidth;
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float factor = (float)width/bmpWidth;
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mEffects.move( new Static3D(0,(height-h)/2,0) );
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mEffects.scale(factor);
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int h = (width*mObjHeight)/mObjWidth;
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float factor = (float)width/mObjWidth;
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mMove.set(0,(height-h)/2,0);
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mScale.set(factor,factor,factor);
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}
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mScreen.resize(width, height);
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mScreen.resize(width,height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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catch(IOException e) { }
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}
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bmpHeight = bitmap.getHeight();
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bmpWidth = bitmap.getWidth();
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mObjHeight = bitmap.getHeight();
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mObjWidth = bitmap.getWidth();
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if( mTexture==null ) mTexture = new DistortedTexture(bmpWidth,bmpHeight);
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if( mTexture==null ) mTexture = new DistortedTexture(mObjWidth,mObjHeight);
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mTexture.setTexture(bitmap);
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if( mMesh==null ) mMesh = new MeshFlat(30,30*bmpHeight/bmpWidth);
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if( mMesh==null ) mMesh = new MeshFlat(30,30*mObjHeight/mObjWidth);
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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mEffects.abortEffects(EffectTypes.VERTEX);
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mEffects.abortEffects(EffectTypes.FRAGMENT);
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// Try adding 2 Vertex Effects to the Bitmap.
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// This will fail if we have set maxVertexEffects to something < 2.
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//
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// Even if adding some of the Effects fails, the App will still start - you just won't see
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// the effects that failed to add.
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Dynamic3D dSwirl = new Dynamic3D(2000,0.0f);
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dSwirl.add(new Static3D( 0, bmpHeight/2, 0));
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dSwirl.add(new Static3D( bmpWidth, bmpHeight/2, 0));
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long swirlEffectID = mEffects.swirl( new Static1D(30), dSwirl, new Static4D( 0,0,40,40) );
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if( swirlEffectID<0 )
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{
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Log.e("Check", "Failed to add Swirl effect!");
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}
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Dynamic3D dDeform = new Dynamic3D(2000,0.0f);
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dDeform.add(new Static3D( 0, 0,0));
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dDeform.add(new Static3D( 0,-bmpHeight,0));
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long deformEffectID = mEffects.deform(dDeform, new Static3D(bmpWidth/2,0,0) );
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if( deformEffectID<0 )
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{
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Log.e("Check", "Failed to add Deform effect!");
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}
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// Now try adding 1 Fragment Effect. Likewise, will fail if maxFragmentEffects is <1.
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Static3D color = new Static3D(1,0,0);
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Dynamic1D inter = new Dynamic1D(2000,0.0f);
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inter.add(new Static1D(0));
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inter.add(new Static1D(1));
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long chromaEffectID = mEffects.chroma(inter, color);
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if( chromaEffectID<0 )
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{
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Log.e("Check", "Failed to add Chroma effect!");
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}
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DistortedEffects.enableEffect(EffectNames.SWIRL);
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DistortedEffects.enableEffect(EffectNames.DEFORM);
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DistortedEffects.enableEffect(EffectNames.CHROMA);
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mSwirl1.set ( 0, mObjHeight/2, 0);
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mSwirl2.set (mObjWidth, mObjHeight/2, 0);
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mDeform1.set( 0, 0 , 0);
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mDeform2.set( 0,-mObjHeight , 0);
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try
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{
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Further progress with Apps.